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Added GameSpy function declaration
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1 changed files with 10 additions and 0 deletions
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@ -315,6 +315,8 @@ extern cvar_t *g_gametypestring;
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extern cvar_t *sv_chatter;
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extern cvar_t *sv_gamename;
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extern cvar_t *sv_location;
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extern cvar_t *sv_debug_gamespy;
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extern cvar_t *sv_gamespy;
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extern cvar_t *sv_lanForceRate; // dedicated 1 (LAN) server forces local client rates to 99999 (bug #491)
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extern cvar_t *sv_strictAuth;
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@ -385,6 +387,7 @@ void SV_UpdateConfigstrings( client_t *client );
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void SV_SetUserinfo( int index, const char *val );
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void SV_GetUserinfo( int index, char *buffer, int bufferSize );
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int SV_NumClients(void);
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void SV_ChangeMaxClients( void );
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void SV_SpawnServer( const char *server, qboolean loadgame, qboolean restart, qboolean bTransition );
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@ -511,6 +514,13 @@ void SV_Netchan_Transmit( client_t *client, msg_t *msg);
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void SV_Netchan_TransmitNextFragment( client_t *client );
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qboolean SV_Netchan_Process( client_t *client, msg_t *msg );
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//
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// sv_gamespy.c
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//
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void SV_GamespyHeartbeat();
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qboolean SV_InitGamespy();
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void SV_ShutdownGamespy();
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#ifdef __cplusplus
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}
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#endif
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