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Fixed border colors
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commit
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3 changed files with 42 additions and 17 deletions
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@ -21,6 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "ucolor.h"
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#include <cmath>
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UColor UClear( 0, 0, 0, 0 );
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UColor UWhite( 1, 1, 1, 1 );
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@ -67,7 +68,9 @@ UColor::UColor
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float hh, p, q, t, ff;
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int i;
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if( hsv.s <= 0.0 ) {
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a = hsv.a;
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if(fabs(hsv.s) <= 0.035f ) {
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r = hsv.v;
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g = hsv.v;
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b = hsv.v;
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@ -116,8 +119,6 @@ UColor::UColor
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b = q;
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break;
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}
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a = hsv.a;
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}
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UColor::operator float *( )
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@ -180,6 +181,8 @@ UColorHSV::UColorHSV
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float max;
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float delta;
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a = rgb.a;
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min = rgb.r < rgb.g ? rgb.r : rgb.g;
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min = min < rgb.b ? min : rgb.b;
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@ -188,12 +191,6 @@ UColorHSV::UColorHSV
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v = max;
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delta = max - min;
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if( delta < 0.00001 )
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{
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s = 0;
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h = 0; // undefined, maybe NaN?
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return;
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}
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// NOTE: if Max is == 0, this divide would cause a crash
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if( max > 0.0 ) {
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@ -202,7 +199,11 @@ UColorHSV::UColorHSV
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// if max is 0, then r = g = b = 0
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// s = 0, v is undefined
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s = 0.0;
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h = 0/s; // (NAN), its now undefined
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}
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if (fabs(s) <= 0.035f) {
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h = -1.0;
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return;
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}
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@ -224,8 +225,6 @@ UColorHSV::UColorHSV
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if( h < 0.0 )
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h += 360.0;
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a = rgb.a;
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}
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UColorHSV::UColorHSV
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@ -288,7 +287,7 @@ UBorderColor::UBorderColor
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reallydark.r = color.r * 0.3f;
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reallydark.g = color.g * 0.3f;
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reallydark.b = color.b * 0.3f;
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reallydark.b = color.a;
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reallydark.a = color.a;
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lighttemp = color;
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lighttemp.s *= 0.75f;
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lighttemp.v *= 1.3f;
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@ -303,5 +302,28 @@ void UBorderColor::CreateSolidBorder
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)
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{
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// FIXME: stub
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switch (type)
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{
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case colorType_t::DARK:
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dark.r = color.r * 0.666f;
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dark.g = color.g * 0.666f;
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dark.b = color.b * 0.666f;
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dark.a = 1.0;
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break;
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case colorType_t::REALLYDARK:
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reallydark.r = color.r * 0.333f;
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reallydark.g = color.g * 0.333f;
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reallydark.b = color.b * 0.333f;
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reallydark.a = 1.0;
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break;
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case colorType_t::LIGHT:
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light.r = color.r;
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light.g = color.g;
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light.b = color.b;
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light.a = 1.0;
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break;
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case colorType_t::NORMAL:
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original = color;
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break;
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}
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}
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@ -105,6 +105,10 @@ void UILayout::CreateWidgetContainer
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{
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m_currentcontainer->setDirection( D_FROM_RIGHT );
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}
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else
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{
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m_currentcontainer->setDirection(D_NONE);
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}
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if( ev->NumArgs() > 4 )
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{
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@ -641,9 +641,8 @@ UIWidget::UIWidget()
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VectorSet2D( m_vVirtualScale, 1.0f, 1.0f );
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m_parent = NULL;
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m_background_color.set( 0.075f, 0.09f, 0.14f, 1.0f );
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m_foreground_color = UColor( UHudColor );
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UColor border;
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m_border_color.CreateSolidBorder( border, DARK );
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m_foreground_color = UColor(UHudColor);
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m_border_color = UColor(0.15f, 0.195f, 0.278f, 1.0f);
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m_indent = 10.0f;
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m_bottomindent = 5.0f;
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m_borderStyle = border_indent;
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