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Reworked source tree so it compiles
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164 changed files with 3183 additions and 20134 deletions
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code/qcommon/containerclass.h
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59
code/qcommon/containerclass.h
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/*
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===========================================================================
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Copyright (C) 2008 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// containerclass.h: C++ Class Container for use with SafePtr
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#pragma once
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#include "container.h"
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template< class Type >
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class ContainerClass : public Class {
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Container< Type > value;
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public:
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virtual ~ContainerClass() { value.FreeObjectList(); }
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virtual void Archive( Archiver& arc );
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int AddObject( const Type& obj ) { return value.AddObject( obj ); }
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int AddUniqueObject( const Type& obj ) { return value.AddUniqueObject( obj ); }
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void AddObjectAt( int index, const Type& obj ) { return value.AddObjectAt( index, obj ); }
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Type *AddressOfObjectAt( int index ) { return value.AddressOfObjectAt( index ); }
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void ClearObjectList( void ) { return value.ClearObjectList(); }
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void Fix( void ) { return value.Fix(); }
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void FreeObjectList( void ) { return value.FreeObjectList(); }
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int IndexOfObject( const Type& obj ) { return value.IndexOfObject( obj ); }
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void InsertObjectAt( int index, const Type& obj ) { return value.InsertObjectAt( index, obj ); }
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int NumObjects( void ) const { return value.NumObjects(); }
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Type& ObjectAt( const size_t index ) const { return value.ObjectAt( index ); }
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bool ObjectInList( const Type& obj ) { return value.ObjectInList( obj ); }
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void RemoveObjectAt( int index ) { return value.RemoveObjectAt( index ); }
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void RemoveObject( const Type& obj ) { return value.RemoveObject( obj ); }
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void Reset( void ) { return value.Reset(); }
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void Resize( int maxelements ) { return value.Resize( maxelements ); }
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void SetObjectAt( int index, const Type& obj ) { return value.SetObjectAt( index, obj ); }
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void Sort( int( *compare )( const void *elem1, const void *elem2 ) ) { return value.Sort( compare ); }
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Type& operator[]( const int index ) const { return value[ index ]; }
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Container<Type>& operator=( const Container<Type>& container ) { return value = container; }
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};
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