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Reworked source tree so it compiles
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164 changed files with 3183 additions and 20134 deletions
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// simpleentity.h: Simple entity.
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#ifndef __SIMPLEENTITY_H__
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#define __SIMPLEENTITY_H__
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#include "listener.h"
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extern Event EV_SetAngles;
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extern Event EV_SetAngle;
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extern Event EV_SetOrigin;
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typedef int entflags_t;
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class SimpleEntity;
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typedef SafePtr< SimpleEntity > SimpleEntityPtr;
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class SimpleEntity : public Listener
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{
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public:
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// Base coord variable
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Vector origin;
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Vector angles;
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// Flag (used to set a class flag)
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entflags_t entflags;
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// Used by scripts
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str target;
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str targetname;
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// Centered origin based on mins/maxs
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Vector centroid;
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public:
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CLASS_PROTOTYPE( SimpleEntity );
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SimpleEntity();
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virtual ~SimpleEntity();
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void SimpleArchive( Archiver& arc );
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virtual void Archive( Archiver& arc );
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virtual void setOrigin( Vector origin );
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virtual void setOriginEvent( Vector origin );
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virtual void setAngles( Vector angles );
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void SetTarget( str target );
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void SetTargetName( str targetname );
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str& Target();
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str& TargetName();
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SimpleEntity *Next( void );
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int IsSubclassOfEntity( void ) const;
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int IsSubclassOfAnimate( void ) const;
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int IsSubclassOfSentient( void ) const;
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int IsSubclassOfPlayer( void ) const;
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int IsSubclassOfActor( void ) const;
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int IsSubclassOfItem( void ) const;
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int IsSubclassOfInventoryItem( void ) const;
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int IsSubclassOfWeapon( void ) const;
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int IsSubclassOfProjectile( void ) const;
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int IsSubclassOfDoor( void ) const;
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int IsSubclassOfCamera( void ) const;
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int IsSubclassOfVehicle( void ) const;
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int IsSubclassOfVehicleTank( void ) const;
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int IsSubclassOfVehicleTurretGun( void ) const;
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int IsSubclassOfTurretGun( void ) const;
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int IsSubclassOfPathNode( void ) const;
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int IsSubclassOfWaypoint( void ) const;
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int IsSubclassOfTempWaypoint( void ) const;
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int IsSubclassOfVehiclePoint( void ) const;
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int IsSubclassOfSplinePath( void ) const;
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int IsSubclassOfCrateObject( void ) const;
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int IsSubclassOfBot( void ) const;
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void EventGetAngle( Event *ev );
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void EventGetAngles( Event *ev );
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void EventGetOrigin( Event *ev );
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void EventGetTargetname( Event *ev );
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void EventGetTarget( Event *ev );
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void EventSetAngle( Event *ev );
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void EventSetAngles( Event *ev );
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void EventSetOrigin( Event *ev );
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void EventSetTargetname( Event *ev );
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void EventSetTarget( Event *ev );
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void GetCentroid( Event *ev );
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void GetForwardVector( Event *ev );
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void GetLeftVector( Event *ev );
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void GetRightVector( Event *ev );
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void GetUpVector( Event *ev );
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void MPrintf( const char *msg, ... );
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};
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class SimpleArchivedEntity : public SimpleEntity
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{
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public:
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CLASS_PROTOTYPE( SimpleArchivedEntity );
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SimpleArchivedEntity();
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virtual ~SimpleArchivedEntity();
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};
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#endif
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