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Reworked source tree so it compiles
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164 changed files with 3183 additions and 20134 deletions
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// scripttimer.cpp: Scripted Timer & Fader
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//
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#include "glb_local.h"
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#include "scripttimer.h"
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#include "level.h"
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#include "archive.h"
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Event EV_ScriptTimer_Think
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(
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"scripttimer_think",
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EV_CODEONLY,
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NULL,
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NULL,
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"Internal event",
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EV_NORMAL
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);
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Container< ScriptTimer * > m_scriptTimers;
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/*void ScriptTimer::HandleTimer( float frametime )
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{
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ScriptTimer *timer;
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for( int i = 0; i < m_scriptTimers.NumObjects(); i++ )
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{
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timer = m_scriptTimers[ i ];
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if( timer->isEnabled() && timer->GetTime() > 0.0f ) {
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timer->Think( frametime );
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}
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}
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}*/
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ScriptTimer::ScriptTimer( timertype_e type )
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{
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Reset();
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bEnabled = false;
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setType( type );
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m_scriptTimers.AddObject( this );
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}
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ScriptTimer::~ScriptTimer()
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{
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Disable();
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if( m_scriptTimers.IndexOfObject( this ) )
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{
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m_scriptTimers.RemoveObject( this );
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}
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}
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void ScriptTimer::Archive( Archiver &arc )
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{
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Listener::Archive( arc );
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#ifdef CGAME_DLL
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arc.ArchiveFloat( &targetTime );
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arc.ArchiveFloat( ¤tTime );
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arc.ArchiveFloat( &realTime );
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arc.ArchiveFloat( &glideRatio );
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arc.ArchiveInteger( ( int * )&timerType );
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arc.ArchiveBool( &bEnabled );
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if( arc.Loading() && bEnabled ) {
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Enable();
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}
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#endif
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}
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void ScriptTimer::GlideRefresh()
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{
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if( timerType != TIMER_GLIDE ) {
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return;
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}
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if( targetTime <= 0.0f ){
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return;
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}
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float r = realTime / ( targetTime * 0.5f );
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if( r > 1.0f )
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{
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glideRatio = 2.0f - 2.0f * ( r - 1.0f );
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if( glideRatio < 0.0f ) {
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glideRatio = 0.0f;
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}
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}
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else
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{
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glideRatio = 2.0f * r;
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if( glideRatio > 2.0f ) {
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glideRatio = 2.0f;
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}
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}
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}
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void ScriptTimer::Think( Event *ev )
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{
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if( !bEnabled ) {
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return;
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}
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#ifdef CGAME_DLL
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float frametime = ( float )cg->frametime;
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#else
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float frametime = level.frametime;
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#endif
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GlideRefresh();
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if( currentTime < targetTime )
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{
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realTime += frametime;
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if( timerType == TIMER_GLIDE ) {
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currentTime += frametime * glideRatio;
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} else {
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currentTime += frametime;
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}
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}
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else
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{
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currentTime = targetTime;
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realTime = targetTime;
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bEnabled = false;
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CancelEventsOfType( &EV_ScriptTimer_Think );
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return;
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}
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CancelEventsOfType( &EV_ScriptTimer_Think );
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PostEvent( EV_ScriptTimer_Think, level.frametime );
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}
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void ScriptTimer::Disable()
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{
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bEnabled = false;
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CancelEventsOfType( &EV_ScriptTimer_Think );
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}
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void ScriptTimer::Enable()
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{
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bEnabled = true;
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CancelEventsOfType( &EV_ScriptTimer_Think );
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Event *ev = new Event( &EV_ScriptTimer_Think );
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ProcessEvent( ev );
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}
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qboolean ScriptTimer::Done()
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{
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return ( currentTime >= targetTime );
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}
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float ScriptTimer::GetCurrentTime()
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{
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return realTime;
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}
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float ScriptTimer::GetRatio()
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{
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float ratio;
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if( targetTime <= 0.0f ) {
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return 1.0f;
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}
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ratio = ( currentTime / targetTime );
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// ratio must not go below 0.0 and above 1.0
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return ( ratio < 0.0f ? 0.0f : ratio > 1.0f ? 1.0f : ratio );
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}
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float ScriptTimer::GetTime()
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{
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return targetTime;
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}
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float ScriptTimer::LerpValue( float start, float end )
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{
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return start + ( end - start ) * GetRatio();
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}
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Vector ScriptTimer::LerpValue( Vector start, Vector end )
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{
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return start + ( end - start ) * GetRatio();
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}
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void ScriptTimer::Reset()
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{
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currentTime = 0.f;
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realTime = 0.f;
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glideRatio = 0.f;
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}
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void ScriptTimer::SetCurrentTime( float time )
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{
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realTime = time * 1000.0f;
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if( timerType == TIMER_GLIDE )
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{
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GlideRefresh();
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currentTime = time * 1000.0f * glideRatio;
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}
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else
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{
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currentTime = time * 1000.0f;
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}
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}
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void ScriptTimer::SetPhase( float phase )
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{
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float t = targetTime * ( phase / 2.0f ) / 1000.0f;
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SetCurrentTime( t );
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}
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void ScriptTimer::SetTime( float time )
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{
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Reset();
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targetTime = time * 1000.0f;
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}
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bool ScriptTimer::isEnabled()
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{
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return bEnabled;
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}
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void ScriptTimer::setType( timertype_e type )
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{
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timerType = type;
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}
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CLASS_DECLARATION( Listener, ScriptTimer, NULL )
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{
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{ &EV_ScriptTimer_Think, &ScriptTimer::Think },
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{ NULL, NULL }
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};
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