Fixed Think_Curious() and LookAtCuriosity() small mistakes

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smallmodel 2023-10-30 22:04:09 +01:00
parent 5824022745
commit 8879bacb1d
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GPG key ID: 9F2D623CEDF08512

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@ -152,7 +152,7 @@ void Actor::Think_Curious(void)
return; return;
} }
if (!m_Enemy || CanSeeEnemy(100)) { if (m_Enemy && CanSeeEnemy(100)) {
ClearPath(); ClearPath();
Anim_Stand(); Anim_Stand();
LookAtCuriosity(); LookAtCuriosity();
@ -183,7 +183,6 @@ void Actor::Think_Curious(void)
PostThink(true); PostThink(true);
return; return;
} }
return;
} }
} else if ((PathGoal() - origin).lengthSquared() < Square(48)) { } else if ((PathGoal() - origin).lengthSquared() < Square(48)) {
ClearPath(); ClearPath();
@ -225,7 +224,7 @@ void Actor::LookAtCuriosity(void)
float fLookScale; float fLookScale;
vec3_t vAngles; vec3_t vAngles;
if (m_Enemy && EnemyIsDisguised()) { if (m_Enemy && !EnemyIsDisguised()) {
SetDesiredLookDir(m_Enemy->origin - origin); SetDesiredLookDir(m_Enemy->origin - origin);
fLookScale = 0.25; fLookScale = 0.25;
} else { } else {