Fixed Think_Curious() and LookAtCuriosity() small mistakes

This commit is contained in:
smallmodel 2023-10-30 22:04:09 +01:00
parent 5824022745
commit 8879bacb1d
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GPG key ID: 9F2D623CEDF08512

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@ -152,7 +152,7 @@ void Actor::Think_Curious(void)
return;
}
if (!m_Enemy || CanSeeEnemy(100)) {
if (m_Enemy && CanSeeEnemy(100)) {
ClearPath();
Anim_Stand();
LookAtCuriosity();
@ -183,7 +183,6 @@ void Actor::Think_Curious(void)
PostThink(true);
return;
}
return;
}
} else if ((PathGoal() - origin).lengthSquared() < Square(48)) {
ClearPath();
@ -225,7 +224,7 @@ void Actor::LookAtCuriosity(void)
float fLookScale;
vec3_t vAngles;
if (m_Enemy && EnemyIsDisguised()) {
if (m_Enemy && !EnemyIsDisguised()) {
SetDesiredLookDir(m_Enemy->origin - origin);
fLookScale = 0.25;
} else {