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Fix player having no inventory or dying when respawning immediately after getting killed
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parent
8843a8ee15
commit
8213bf41a8
1 changed files with 6 additions and 1 deletions
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@ -2413,6 +2413,12 @@ void Player::InitHealth(void)
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//
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//
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m_fHealRate = 0;
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m_fHealRate = 0;
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edict->s.eFlags &= ~EF_DEAD;
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edict->s.eFlags &= ~EF_DEAD;
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// Fixed in OPM
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// This avoid losing weapons when dying and then immediately respawning
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CancelEventsOfType(EV_Player_DMDeathDrop);
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// And this prevents the player from dying when respawning immediately after getting killed
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CancelEventsOfType(EV_Player_Dead);
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}
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}
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void Player::InitModel(void)
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void Player::InitModel(void)
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@ -11196,7 +11202,6 @@ str Player::TranslateBattleLanguageTokens(const char *string)
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void Player::EventIPrint(Event *ev)
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void Player::EventIPrint(Event *ev)
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{
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{
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str sString = ev->GetString(1);
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str sString = ev->GetString(1);
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const char *pszLocalized;
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qboolean iBold = qfalse;
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qboolean iBold = qfalse;
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if (ev->NumArgs() > 1) {
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if (ev->NumArgs() > 1) {
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