mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-05-13 05:56:56 +03:00
Fix player having no inventory or dying when respawning immediately after getting killed
This commit is contained in:
parent
8843a8ee15
commit
8213bf41a8
1 changed files with 6 additions and 1 deletions
|
@ -2413,6 +2413,12 @@ void Player::InitHealth(void)
|
|||
//
|
||||
m_fHealRate = 0;
|
||||
edict->s.eFlags &= ~EF_DEAD;
|
||||
|
||||
// Fixed in OPM
|
||||
// This avoid losing weapons when dying and then immediately respawning
|
||||
CancelEventsOfType(EV_Player_DMDeathDrop);
|
||||
// And this prevents the player from dying when respawning immediately after getting killed
|
||||
CancelEventsOfType(EV_Player_Dead);
|
||||
}
|
||||
|
||||
void Player::InitModel(void)
|
||||
|
@ -11196,7 +11202,6 @@ str Player::TranslateBattleLanguageTokens(const char *string)
|
|||
void Player::EventIPrint(Event *ev)
|
||||
{
|
||||
str sString = ev->GetString(1);
|
||||
const char *pszLocalized;
|
||||
qboolean iBold = qfalse;
|
||||
|
||||
if (ev->NumArgs() > 1) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue