mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
Renamed ida.h to ida_aa.h
This commit is contained in:
parent
f8395b6264
commit
79f5d11415
19 changed files with 1859 additions and 1246 deletions
5
misc/restuff/ida/ida_all_aa.h
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5
misc/restuff/ida/ida_all_aa.h
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#pragma once
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#include "ida_common_aa.h"
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#include "ida_game_aa.h"
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#include "ida_cgame_aa.h"
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5
misc/restuff/ida/ida_all_ta.h
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5
misc/restuff/ida/ida_all_ta.h
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#pragma once
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#include "ida_base.h"
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#include "ida_cgame_ta.h"
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5
misc/restuff/ida/ida_all_tt.h
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5
misc/restuff/ida/ida_all_tt.h
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#pragma once
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#include "ida_common_tt.h"
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#include "ida_game_tt.h"
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#include "ida_cgame_tt.h"
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3
misc/restuff/ida/ida_app.h
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3
misc/restuff/ida/ida_app.h
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#pragma once
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#include "ida_common.h"
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4
misc/restuff/ida/ida_app_aa.h
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4
misc/restuff/ida/ida_app_aa.h
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#pragma once
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#include "ida_app.h"
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#include "ida_common_aa.h"
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303
misc/restuff/ida/ida_app_ta.h
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303
misc/restuff/ida/ida_app_ta.h
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#pragma once
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#include "ida_app.h"
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#include "ida_common_ta.h"
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typedef struct clSnapshot_s
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{
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qboolean valid;
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int snapFlags;
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int serverTime;
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int serverTimeResidual;
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int messageNum;
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int deltaNum;
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int ping;
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unsigned char areamask[32];
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int cmdNum;
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playerState_t ps;
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int numEntities;
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int parseEntitiesNum;
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int serverCommandNum;
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int number_of_sounds;
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server_sound_t sounds[64];
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} clSnapshot_t;
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typedef struct clientActive_s
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{
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int timeoutcount;
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clSnapshot_t snap;
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int serverTime;
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int oldServerTime;
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int serverStartTime;
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int oldFrameServerTime;
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int serverTimeDelta;
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qboolean extrapolatedSnapshot;
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qboolean newSnapshots;
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gameState_t gameState;
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char mapname[64];
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int parseEntitiesNum;
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int mouseDx[2];
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int mouseDy[2];
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int mouseIndex;
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int mousex;
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int mousey;
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unsigned int mouseButtons;
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int joystickAxis[6];
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usercmd_t cmds[128];
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int cmdNumber;
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outPacket_t outPackets[32];
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vec3_t viewangles;
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int serverId;
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clSnapshot_t snapshots[32];
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entityState_t entityBaselines[1024];
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entityState_t parseEntities[2048];
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} clientActive_t;
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typedef struct clientConnection_s
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{
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int clientNum;
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int lastPacketSentTime;
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int lastPacketTime;
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netAdr_t serverAddress;
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int connectTime;
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int connectStartTime;
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int connectPacketCount;
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char serverMessage[1024];
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int challenge;
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int checksumFeed;
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int reliableSequence;
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int reliableAcknowledge;
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char reliableCommands[512][2048];
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int serverMessageSequence;
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char serverCommands[512][2048];
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int serverCommandSequence;
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int download;
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char downloadTempName[256];
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char downloadName[256];
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int downloadNumber;
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int downloadBlock;
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int downloadCount;
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int downloadSize;
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char downloadList[1350];
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int downloadRestart;
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char demoName[64];
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int demorecording;
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int demoplaying;
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int demowaiting;
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int firstDemoFrameSkipped;
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int demofile;
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int timeDemoFrames;
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int timeDemoStart;
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int timeDemoBaseTime;
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netChan_t netChan;
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} clientConnection_t;
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typedef struct clientSnapshot_s
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{
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int areabytes;
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unsigned char areabits[32];
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playerState_t ps;
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int num_entities;
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int first_entity;
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int messageSent;
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int messageAcked;
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int messageSize;
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} clientSnapshot_t;
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typedef struct client_s
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{
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clientState_t state;
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char userinfo[MAX_INFOSTRING];
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int reliableSequence;
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int reliableAcknowledge;
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char reliableCommands[MAX_RELIABLECOMMANDS][MAX_STRING_CHARS];
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int reliableSent;
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int messageAcknowledge;
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int gamestateMessageNum;
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int challenge;
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struct usercmd_s lastUsercmd;
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struct userEyes_s lastEyeinfo;
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int lastMessageNum;
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int lastClientCommand;
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char lastClientCommandString[MAX_STRING_CHARS];
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struct gentity_s *gentity;
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char name[MAX_NAMELENGTH];
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char downloadName[MAX_QPATH];
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fileHandle_t download;
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int downloadSize;
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int downloadCount;
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int downloadClientBlock;
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int downloadCurrentBlock;
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int downloadXmitBlock;
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unsigned char *downloadBlocks[MAX_DOWNLOADWINDOW];
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int downloadBlockSize[MAX_DOWNLOADWINDOW];
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qboolean downloadEOF;
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int downloadSendTime;
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int deltaMessage;
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int nextReliableTime;
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int lastPacketTime;
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int lastConnectTime;
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int nextSnapshotTime;
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qboolean rateDelayed;
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int timeoutCount;
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clientSnapshot_t frames[PACKET_BACKUP];
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int ping;
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int rate;
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int snapshotMsec;
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netChan_t netchan;
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int unknown1_0;
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int unknown1_1;
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int netprofile;
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int unknown2_0[417];
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server_sound_t sounds[64];
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int numberOfSounds;
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qboolean locprint;
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int locprintX;
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int locprintY;
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char stringToPrint[256];
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int radarInfo;
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int lastRadarTime[128];
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int gcdNum;
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int unknown3_0[15];
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int unknown4_0;
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qboolean isPure;
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} client_t;
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typedef struct clientStatic_s {
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int startStage;
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connstate_t state;
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int loading;
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int keyCatchers;
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qboolean vid_restart;
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qboolean cddialog;
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qboolean no_menus;
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char servername[256];
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qboolean rendererRegistered;
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qboolean cgameStarted;
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qboolean uiStarted;
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qboolean timeScaled;
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int framecount;
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int frametime;
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float serverFrameTime;
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int realtime;
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int realFrametime;
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int numlocalservers;
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serverInfo_t localServers[128];
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qboolean bNewLocalServerInfo;
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int numglobalservers;
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serverInfo_t globalServers[2048];
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int numGlobalServerAddresses;
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serverAddress_t globalServerAddresses[2048];
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int numfavoriteservers;
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serverInfo_t favoriteServers[128];
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int nummplayerservers;
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serverInfo_t mplayerServers[128];
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int pingUpdateSource;
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int masterNum;
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netAdr_t updateServer;
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char updateChallenge[2048];
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char updateInfoString[1350];
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netAdr_t authorizeServer;
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int unknown1_0[1024];
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glconfig_t glconfig;
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int total_tris;
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int total_verts;
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int total_texels;
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int world_tris;
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int world_verts;
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int character_lights;
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int unknown2_0;
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hdelement_t HudDrawElements[256];
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clientAnim_t anim;
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stopWatch_t stopwatch;
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void* savedCgameState;
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int savedCgameStateSize;
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char gcdResponse[73];
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int unknown3_0;
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int currentRate;
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} clientStatic_t;
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typedef struct serverStatic_s
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{
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qboolean initialized;
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int snapFlagServerBit;
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int time;
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int startTime;
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int lastTime;
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int serverLagTime;
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qboolean autosave;
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int mapTime;
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client_t *clients;
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int iNumClients;
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int numSnapshotEntities;
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int nextSnapshotEntities;
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entityState_t *snapshotEntities;
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int nextHeartbeatTime;
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challenge_t challenges[1024];
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netAdr_t redirectAddress;
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netAdr_t authorizeAddress;
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char gameName[64];
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char mapName[64];
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char rawServerName[64];
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int areaBitsWarningTime;
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qboolean soundsNeedLoad;
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char tmFileName[64];
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int tmMoopcount;
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int tmOffset;
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sgSoundSystem_t soundSystem;
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} serverStatic_t;
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typedef struct server_s
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{
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serverState_t state;
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qboolean restarting;
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int serverId;
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int restartedServerId;
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int checksumFeed;
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int snapshotCounter;
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int timeResidual;
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int nextFrameTime;
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float frameTime;
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cStaticModel_t *models[1024];
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char *configstrings[2736];
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svEntity_t svEntities[1024];
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int farplane;
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qboolean skyportal;
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char *entityParsePoint;
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gentity_t *gentities;
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int gentitySize;
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int num_entities;
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playerState_t *gameClients;
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int gameClientSize;
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} server_t;
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typedef struct qr_implementation_s {
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int querysock;
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int hbsock;
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char gamename[64];
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char secret_key[128];
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qr_querycallback_t qr_basic_callback;
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qr_querycallback_t qr_info_callback;
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qr_querycallback_t qr_rules_callback;
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qr_querycallback_t qr_players_callback;
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long unsigned int lastheartbeat;
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int queryid;
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int packetnumber;
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int qport;
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char no_query;
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int unk1;
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int unk2;
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int unk3;
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int unk4;
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int unk5;
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void* udata;
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} qr_implementation_t, *qr_t;
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197
misc/restuff/ida/ida_app_tt.h
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197
misc/restuff/ida/ida_app_tt.h
Normal file
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@ -0,0 +1,197 @@
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#pragma once
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#include "ida_app.h"
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#include "ida_common_tt.h"
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typedef struct clientActive_s
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{
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int timeoutcount;
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clSnapshot_sh_t snap;
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int serverTime;
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int oldServerTime;
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int serverStartTime;
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int oldFrameServerTime;
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int serverTimeDelta;
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qboolean extrapolatedSnapshot;
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qboolean newSnapshots;
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gameState_sh_t gameState;
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char mapname[64];
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int parseEntitiesNum;
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int mouseDx[2];
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int mouseDy[2];
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int mouseIndex;
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int mousex;
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int mousey;
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unsigned int mouseButtons;
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int joystickAxis[6];
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userCmd_t cmds[128];
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int cmdNumber;
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outPacket_t outPackets[32];
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vec3_t viewangles;
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int serverId;
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clSnapshot_sh_t snapshots[32];
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entityState_t entityBaselines[1024];
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entityState_t parseEntities[2048];
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} clientActive_t;
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typedef struct client_s
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{
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clientState_t state;
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char userinfo[MAX_INFOSTRING];
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int reliableSequence;
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int reliableAcknowledge;
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char reliableCommands[MAX_RELIABLECOMMANDS][MAX_STRING_CHARS];
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int reliableSent;
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int messageAcknowledge;
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int gamestateMessageNum;
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int challenge;
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int unknown1;
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struct usercmd_s lastUsercmd;
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struct userEyes_s lastEyeinfo;
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int lastMessageNum;
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int lastClientCommand;
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char lastClientCommandString[MAX_STRING_CHARS];
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struct gentity_s *gentity;
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char name[MAX_NAMELENGTH];
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char downloadName[MAX_QPATH];
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fileHandle_t download;
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int downloadSize;
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int downloadCount;
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int downloadClientBlock;
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int downloadCurrentBlock;
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int downloadXmitBlock;
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unsigned char *downloadBlocks[MAX_DOWNLOADWINDOW];
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int downloadBlockSize[MAX_DOWNLOADWINDOW];
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qboolean downloadEOF;
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int downloadSendTime;
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||||||
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int deltaMessage;
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int nextReliableTime;
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int lastPacketTime;
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int lastConnectTime;
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int nextSnapshotTime;
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qboolean rateDelayed;
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int timeoutCount;
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clientSnapshot_sh_t frames[PACKET_BACKUP];
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int ping;
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int rate;
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int snapshotMsec;
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netChan_t netchan;
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int unknown2;
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int unknown3;
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int netprofile;
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int unknown4[417];
|
||||||
|
server_sound_t sounds[64];
|
||||||
|
int numberOfSounds;
|
||||||
|
qboolean locprint;
|
||||||
|
int locprintX;
|
||||||
|
int locprintY;
|
||||||
|
char stringToPrint[256];
|
||||||
|
int radarInfo;
|
||||||
|
int lastRadarTime[128];
|
||||||
|
int gcdNum;
|
||||||
|
qboolean isPure;
|
||||||
|
|
||||||
|
} client_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
netAdr_t adr;
|
||||||
|
char hostName[ 32 ];
|
||||||
|
char mapName[ 32 ];
|
||||||
|
char game[ 32 ];
|
||||||
|
char gameTypeString[ 32 ];
|
||||||
|
int netType;
|
||||||
|
int gameType;
|
||||||
|
int clients;
|
||||||
|
int maxClients;
|
||||||
|
int minPing;
|
||||||
|
int maxPing;
|
||||||
|
int ping;
|
||||||
|
qboolean visible;
|
||||||
|
qboolean unknown0_0;
|
||||||
|
} serverInfo_t;
|
||||||
|
|
||||||
|
typedef struct clientStatic_s {
|
||||||
|
int startStage;
|
||||||
|
connstate_t state;
|
||||||
|
int loading;
|
||||||
|
int keyCatchers;
|
||||||
|
qboolean vid_restart;
|
||||||
|
qboolean cddialog;
|
||||||
|
qboolean no_menus;
|
||||||
|
char servername[256];
|
||||||
|
qboolean rendererRegistered;
|
||||||
|
qboolean cgameStarted;
|
||||||
|
qboolean uiStarted;
|
||||||
|
qboolean timeScaled;
|
||||||
|
int framecount;
|
||||||
|
int frametime;
|
||||||
|
float serverFrameTime;
|
||||||
|
int realtime;
|
||||||
|
int realFrametime;
|
||||||
|
int numlocalservers;
|
||||||
|
serverInfo_t localServers[128];
|
||||||
|
qboolean bNewLocalServerInfo;
|
||||||
|
int numglobalservers;
|
||||||
|
serverInfo_t globalServers[2048];
|
||||||
|
int numGlobalServerAddresses;
|
||||||
|
serverAddress_t globalServerAddresses[2048];
|
||||||
|
int numfavoriteservers;
|
||||||
|
serverInfo_t favoriteServers[128];
|
||||||
|
int nummplayerservers;
|
||||||
|
serverInfo_t mplayerServers[128];
|
||||||
|
int pingUpdateSource;
|
||||||
|
int masterNum;
|
||||||
|
netAdr_t updateServer;
|
||||||
|
char updateChallenge[2048];
|
||||||
|
char updateInfoString[1350];
|
||||||
|
netAdr_t authorizeServer;
|
||||||
|
int unknown1_0[1024];
|
||||||
|
glconfig_t glconfig;
|
||||||
|
int total_tris;
|
||||||
|
int total_verts;
|
||||||
|
int total_texels;
|
||||||
|
int world_tris;
|
||||||
|
int world_verts;
|
||||||
|
int character_lights;
|
||||||
|
int unknown2_0;
|
||||||
|
hdelement_t HudDrawElements[256];
|
||||||
|
clientAnim_t anim;
|
||||||
|
stopWatch_sh_t stopwatch;
|
||||||
|
void* savedCgameState;
|
||||||
|
int savedCgameStateSize;
|
||||||
|
char gcdResponse[73];
|
||||||
|
int unknown3_0;
|
||||||
|
int currentRate;
|
||||||
|
} clientStatic_t;
|
||||||
|
|
||||||
|
typedef struct serverStatic_s
|
||||||
|
{
|
||||||
|
qboolean initialized;
|
||||||
|
int snapFlagServerBit;
|
||||||
|
int time;
|
||||||
|
int startTime;
|
||||||
|
int lastTime;
|
||||||
|
int serverLagTime;
|
||||||
|
qboolean autosave;
|
||||||
|
int mapTime;
|
||||||
|
client_t *clients;
|
||||||
|
int iNumClients;
|
||||||
|
int numSnapshotEntities;
|
||||||
|
int nextSnapshotEntities;
|
||||||
|
entityState_t *snapshotEntities;
|
||||||
|
int nextHeartbeatTime;
|
||||||
|
challenge_t challenges[1024];
|
||||||
|
netAdr_t redirectAddress;
|
||||||
|
netAdr_t authorizeAddress;
|
||||||
|
char gameName[64];
|
||||||
|
char mapName[64];
|
||||||
|
char rawServerName[64];
|
||||||
|
int areaBitsWarningTime;
|
||||||
|
qboolean soundsNeedLoad;
|
||||||
|
char tmFileName[64];
|
||||||
|
int tmMoopcount;
|
||||||
|
int tmOffset;
|
||||||
|
sgSoundSystem_t soundSystem;
|
||||||
|
|
||||||
|
} serverStatic_t;
|
3
misc/restuff/ida/ida_cgame.h
Normal file
3
misc/restuff/ida/ida_cgame.h
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ida_common.h"
|
|
@ -1,3 +1,8 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ida_cgame.h"
|
||||||
|
#include "ida_common_aa.h"
|
||||||
|
|
||||||
typedef struct beam_s {
|
typedef struct beam_s {
|
||||||
Class_t baseClass;
|
Class_t baseClass;
|
||||||
int entity;
|
int entity;
|
||||||
|
|
380
misc/restuff/ida/ida_cgame_ta.h
Normal file
380
misc/restuff/ida/ida_cgame_ta.h
Normal file
|
@ -0,0 +1,380 @@
|
||||||
|
#pragma once
|
||||||
|
#include "ida_cgame.h"
|
||||||
|
#include "ida_common_ta.h"
|
||||||
|
|
||||||
|
typedef struct clientInfo_s
|
||||||
|
{
|
||||||
|
teamType_t team;
|
||||||
|
char name[64];
|
||||||
|
|
||||||
|
} clientInfo_t;
|
||||||
|
|
||||||
|
typedef struct cgs_s
|
||||||
|
{
|
||||||
|
gameState_t gameState;
|
||||||
|
glconfig_t glConfig;
|
||||||
|
float screenXScale;
|
||||||
|
float screenYScale;
|
||||||
|
float screenXBias;
|
||||||
|
int serverCommandSequence;
|
||||||
|
int processedSnapshotNum;
|
||||||
|
qboolean localServer;
|
||||||
|
int levelStartTime;
|
||||||
|
int matchEndTime;
|
||||||
|
int serverLagTime;
|
||||||
|
int gameType;
|
||||||
|
int dmFlags;
|
||||||
|
int teamFlags;
|
||||||
|
int fragLimit;
|
||||||
|
int timeLimit;
|
||||||
|
int maxClients;
|
||||||
|
int cinematic;
|
||||||
|
int mapChecksum;
|
||||||
|
char mapName[MAX_QPATH];
|
||||||
|
int voteTime;
|
||||||
|
int numVotesYes;
|
||||||
|
int numVotesNo;
|
||||||
|
int numUndecidedVotes;
|
||||||
|
qboolean voteRefreshed;
|
||||||
|
char voteString[1024];
|
||||||
|
int modelDraw[MAX_MODELS];
|
||||||
|
int unk1;
|
||||||
|
int soundPrecache[MAX_SOUNDS];
|
||||||
|
int numInlineModels;
|
||||||
|
int inlineDrawModel[MAX_MODELS];
|
||||||
|
vec3_t inlineModelMidpoints[MAX_MODELS];
|
||||||
|
media_t media;
|
||||||
|
|
||||||
|
} cgs_t;
|
||||||
|
|
||||||
|
typedef struct cg_s
|
||||||
|
{
|
||||||
|
int clientFrame;
|
||||||
|
int clientNum;
|
||||||
|
int demoPlayback;
|
||||||
|
int levelShot;
|
||||||
|
int latestSnapshotNum;
|
||||||
|
int latestSnapshotTime;
|
||||||
|
snapshot_t* snap;
|
||||||
|
snapshot_t* nextSnap;
|
||||||
|
snapshot_t activeSnapshots[MAX_ACTIVESNAPSHOTS];
|
||||||
|
float frameInterpolation;
|
||||||
|
int thisFrameTeleport;
|
||||||
|
int nextFrameTeleport;
|
||||||
|
int nextFrameCameraCut;
|
||||||
|
int frametime;
|
||||||
|
int time;
|
||||||
|
int physicsTime;
|
||||||
|
int renderingThirdPerson;
|
||||||
|
int hyperSpace;
|
||||||
|
playerState_t predictedPlayerState;
|
||||||
|
int validPPS;
|
||||||
|
int predictedErrorTime;
|
||||||
|
vec3_t predictedError;
|
||||||
|
int weaponCommand;
|
||||||
|
int weaponCommandSend;
|
||||||
|
vec3_t autoAngles;
|
||||||
|
vec3_t autoAxis[3];
|
||||||
|
vec3_t autoAnglesSlow;
|
||||||
|
vec3_t autoAxisSlow[3];
|
||||||
|
vec3_t autoAnglesFast;
|
||||||
|
vec3_t autoAxisFast[3];
|
||||||
|
refDef_t refdef;
|
||||||
|
vec3_t playerHeadPos;
|
||||||
|
vec3_t refdefViewAngles;
|
||||||
|
vec3_t currentViewPos;
|
||||||
|
vec3_t currentViewAngles;
|
||||||
|
float currentViewHeight;
|
||||||
|
float currentViewBobPhase;
|
||||||
|
float currentViewBobAmp;
|
||||||
|
int unk1[10];
|
||||||
|
dtiki_t* lastPlayerWorldModel;
|
||||||
|
dtiki_t* playerFPSModel;
|
||||||
|
int playerFPSModelHandle;
|
||||||
|
qboolean fpsModelLastFrame;
|
||||||
|
qboolean fpsOnGround;
|
||||||
|
dtiki_t* alliedPlayerModel;
|
||||||
|
int alliedPlayerModelHandle;
|
||||||
|
dtiki_t* axisPlayerModel;
|
||||||
|
int axisPlayerModelHandle;
|
||||||
|
vec3_t offsetViewAngles;
|
||||||
|
vec3_t lastHeadAngles;
|
||||||
|
vec3_t lastViewAngles;
|
||||||
|
vec3_t eyeOffsetMax;
|
||||||
|
float eyeOffsetFrac;
|
||||||
|
vec3_t soundOrg;
|
||||||
|
vec3_t soundAxis[3];
|
||||||
|
vec3_t cameraOrigin;
|
||||||
|
vec3_t cameraAngles;
|
||||||
|
float cameraFov;
|
||||||
|
float zoomSensitivity;
|
||||||
|
int intermissionDisplay;
|
||||||
|
int scoresRequestTime;
|
||||||
|
int showScores;
|
||||||
|
char scoresMenuName[256];
|
||||||
|
int instaMessageMenu;
|
||||||
|
int centerPrintTime;
|
||||||
|
int centerPrintCharWidth;
|
||||||
|
int centerPrintY;
|
||||||
|
char centerPrint[1024];
|
||||||
|
int centerPrintLines;
|
||||||
|
int matchStartTime;
|
||||||
|
refEntity_t testModelEntity;
|
||||||
|
char testModelName[MAX_QPATH];
|
||||||
|
int testGun;
|
||||||
|
float unk12;
|
||||||
|
float farplaneDistance;
|
||||||
|
float farplaneBias;
|
||||||
|
float farplaneColor[3];
|
||||||
|
int farplaneCull;
|
||||||
|
int skyboxFarplane;
|
||||||
|
qboolean renderTerrain;
|
||||||
|
float farclipOverride;
|
||||||
|
vec3_t farplaneColorOverride;
|
||||||
|
int skyPortal;
|
||||||
|
float skyAlpha;
|
||||||
|
vec3_t skyOrigin;
|
||||||
|
vec3_t skyAxis[3];
|
||||||
|
int skyboxSpeed;
|
||||||
|
vec2_t viewKick;
|
||||||
|
float viewKickRecenter;
|
||||||
|
float viewKickMinDecay;
|
||||||
|
float viewKickMaxDecay;
|
||||||
|
cobjective_t objectives[MAX_OBJECTIVES];
|
||||||
|
float objectivesAlphaTime;
|
||||||
|
float objectivesBaseAlpha;
|
||||||
|
float objectivesDesiredAlpha;
|
||||||
|
float objectivesCurrentAlpha;
|
||||||
|
int currentObjective;
|
||||||
|
crain_t rain;
|
||||||
|
int unk14[18];
|
||||||
|
clientInfo_t clientinfo[MAX_CLIENTS];
|
||||||
|
|
||||||
|
} cg_t;
|
||||||
|
|
||||||
|
typedef struct clientGameImport_s
|
||||||
|
{
|
||||||
|
int apiVersion;
|
||||||
|
|
||||||
|
void (*Printf)(char* fmt, ...);
|
||||||
|
void (*DPrintf)(char* fmt, ...);
|
||||||
|
void (*DebugPrintf)(char* fmt, ...);
|
||||||
|
void* (*Malloc)(int size);
|
||||||
|
void (*Free)(void* ptr);
|
||||||
|
void (*Error)(errorParm_t code, char* fmt, ...);
|
||||||
|
int (*Milliseconds)();
|
||||||
|
char* (*LV_ConvertString)(char* string);
|
||||||
|
cvar_t* (*Cvar_Get)(const char* varName, const char* varValue, int varFlags);
|
||||||
|
void (*Cvar_Set)(const char* varName, const char* varValue);
|
||||||
|
int (*Argc)();
|
||||||
|
char* (*Argv)(int arg);
|
||||||
|
char* (*Args)();
|
||||||
|
void (*AddCommand)(char* cmdName, xcommand_t cmdFunction);
|
||||||
|
void (*Cmd_Stuff)(const char* text);
|
||||||
|
void (*Cmd_Execute)(cbufExec_t execWhen, char* text);
|
||||||
|
void (*Cmd_TokenizeString)(char* textIn);
|
||||||
|
int (*FS_ReadFile)(char* qpath, void** buffer);
|
||||||
|
void (*FS_FreeFile)(void* buffer);
|
||||||
|
int (*FS_WriteFile)(char* qpath, void* buffer, int size);
|
||||||
|
void (*FS_WriteTextFile)(char* qpath, void* buffer, int size);
|
||||||
|
void (*FS_Unk1)();
|
||||||
|
void (*FS_Unk2)();
|
||||||
|
void (*SendConsoleCommand)(const char* text);
|
||||||
|
int (*MSG_ReadBits)(int bits);
|
||||||
|
int (*MSG_ReadChar)();
|
||||||
|
int (*MSG_ReadByte)();
|
||||||
|
int (*MSG_ReadSVC)();
|
||||||
|
int (*MSG_ReadShort)();
|
||||||
|
int (*MSG_ReadLong)();
|
||||||
|
float (*MSG_ReadFloat)();
|
||||||
|
char* (*MSG_ReadString)();
|
||||||
|
char* (*MSG_ReadStringLine)();
|
||||||
|
float (*MSG_ReadAngle8)();
|
||||||
|
float (*MSG_ReadAngle16)();
|
||||||
|
void (*MSG_ReadData)(void* data, int len);
|
||||||
|
float (*MSG_ReadCoord)();
|
||||||
|
void (*MSG_ReadDir)(vec3_t dir);
|
||||||
|
void (*SendClientCommand)(const char* text);
|
||||||
|
void (*CM_LoadMap)(char* name);
|
||||||
|
clipHandle_t(*CM_InlineModel)(int index);
|
||||||
|
int (*CM_NumInlineModels)();
|
||||||
|
int (*CM_PointContents)(vec3_t point, clipHandle_t model);
|
||||||
|
int (*CM_TransformedPointContents)(vec3_t point, clipHandle_t model, vec3_t origin, vec3_t angles);
|
||||||
|
void (*CM_BoxTrace)(trace_t* results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, int model, int brushMask, int cylinder);
|
||||||
|
void (*CM_TransformedBoxTrace)(trace_t* results, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int model, int brushMask, vec3_t origin, vec3_t angles, int cylinder);
|
||||||
|
clipHandle_t(*CM_TempBoxModel)(vec3_t mins, vec3_t maxs, int contents);
|
||||||
|
void (*CM_PrintBSPFileSizes)();
|
||||||
|
qboolean(*CM_LeafInPVS)(int leaf1, int leaf2);
|
||||||
|
int (*CM_PointLeafnum)(vec3_t p);
|
||||||
|
int (*R_MarkFragments)(int numPoints, vec3_t* points, vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t* fragmentBuffer, float fRadiusSquared);
|
||||||
|
int (*R_MarkFragmentsForInlineModel)(clipHandle_t bmodel, vec3_t vAngles, vec3_t vOrigin, int numPoints, vec3_t* points, vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t* fragmentBuffer, float fRadiusSquared);
|
||||||
|
void (*R_GetInlineModelBounds)(int index, vec3_t mins, vec3_t maxs);
|
||||||
|
void (*R_GetLightingForDecal)(vec3_t light, vec3_t facing, vec3_t origin);
|
||||||
|
void (*R_GetLightingForSmoke)(vec3_t light, vec3_t origin);
|
||||||
|
int (*R_GatherLightSources)(vec3_t pos, vec3_t* lightPos, vec3_t* lightIntensity, int maxLights);
|
||||||
|
void (*S_StartSound)(vec3_t origin, int entNum, int entChannel, sfxHandle_t sfxHandle, float volume, float minDist, float pitch, float maxDist, int streamed);
|
||||||
|
void (*S_StartLocalSound)(char* soundName, qboolean forceLoad);
|
||||||
|
void (*S_StopSound)(int entNum, int channel);
|
||||||
|
void (*S_ClearLoopingSounds)();
|
||||||
|
void (*S_AddLoopingSound)(vec3_t origin, vec3_t velocity, sfxHandle_t sfxHandle, float volume, float minDist, float maxDist, float pitch, int flags);
|
||||||
|
void (*S_Respatialize)(int entityNum, vec3_t head, vec3_t axis[3]);
|
||||||
|
void (*S_BeginRegistration)();
|
||||||
|
sfxHandle_t(*S_RegisterSound)(char* name, int streamed, qboolean forceLoad);
|
||||||
|
void (*S_EndRegistration)();
|
||||||
|
void (*S_UpdateEntity)(int entityNum, vec3_t origin, vec3_t velocity, qboolean useListener);
|
||||||
|
void (*S_SetReverb)(int reverbType, float reverbLevel);
|
||||||
|
void (*S_SetGlobalAmbientVolumeLevel)(float volume);
|
||||||
|
float (*S_GetSoundTime)(sfxHandle_t handle);
|
||||||
|
int (*S_ChannelNameToNum)(char* name);
|
||||||
|
char* (*S_ChannelNumToName)(int channel);
|
||||||
|
int (*S_IsSoundPlaying)(int channelNumber, char* name);
|
||||||
|
void (*MUSIC_NewSoundtrack)(char* name);
|
||||||
|
void (*MUSIC_UpdateMood)(musicMood_t current, musicMood_t fallback);
|
||||||
|
void (*MUSIC_UpdateVolume)(float volume, float fadeTime);
|
||||||
|
float* (*get_camera_offset)(qboolean* lookActive, qboolean* resetView);
|
||||||
|
void (*R_ClearScene)();
|
||||||
|
void (*R_RenderScene)(refdef_t* fd);
|
||||||
|
void (*R_LoadWorldMap)(char* name);
|
||||||
|
void (*R_PrintBSPFileSizes)();
|
||||||
|
int (*MapVersion)();
|
||||||
|
int (*R_MapVersion)();
|
||||||
|
qhandle_t(*R_RegisterModel)(char* name);
|
||||||
|
qhandle_t(*R_SpawnEffectModel)(char* name, vec3_t pos, vec3_t axis[3]);
|
||||||
|
qhandle_t(*R_RegisterServerModel)(char* name);
|
||||||
|
void (*R_Unk1)();
|
||||||
|
void (*R_UnregisterServerModel)(qhandle_t hModel);
|
||||||
|
qhandle_t(*R_RegisterShader)(char* name);
|
||||||
|
qhandle_t(*R_RegisterShaderNoMip)(char* name);
|
||||||
|
void (*R_Unk2)();
|
||||||
|
void (*R_AddRefEntityToScene)(refEntity_t* ent, int parentEntityNumber);
|
||||||
|
void (*R_AddRefSpriteToScene)(refEntity_t* ent);
|
||||||
|
void (*R_AddLightToScene)(vec3_t org, float intensity, float r, float g, float b, dlighttype_t type);
|
||||||
|
qboolean(*R_AddPolyToScene)(qhandle_t hShader, int numVerts, polyVert_t* verts, int renderFx);
|
||||||
|
void (*R_AddTerrainMarkToScene)(int terrainIndex, qhandle_t hShader, int numVerts, polyVert_t* verts, int renderFx);
|
||||||
|
void (*R_SetColor)(vec4_t rgba);
|
||||||
|
void (*R_DrawStretchPic)(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader);
|
||||||
|
fontheader_t* (*R_LoadFont)(const char* name);
|
||||||
|
void (*R_DrawString)(fontheader_t* font, const char* text, float x, float y, int maxLen, qboolean virtualScreen);
|
||||||
|
refEntity_t* (*R_GetRenderEntity)(int entityNumber);
|
||||||
|
void (*R_ModelBounds)(clipHandle_t model, vec3_t mins, vec3_t maxs);
|
||||||
|
float (*R_ModelRadius)(qhandle_t handle);
|
||||||
|
float (*R_Noise)(float x, float y, float z, float t);
|
||||||
|
void (*R_DebugLine)(const vec3_t start, const vec3_t end, float r, float g, float b, float alpha);
|
||||||
|
baseShader_t* (*GetShader)(int shaderNum);
|
||||||
|
void (*R_SwipeBegin)(float thistime, float life, qhandle_t shader);
|
||||||
|
void (*R_SwipePoint)(vec3_t point1, vec3_t point2, float time);
|
||||||
|
void (*R_SwipeEnd)();
|
||||||
|
int (*R_GetShaderWidth)(qhandle_t hShader);
|
||||||
|
int (*R_GetShaderHeight)(qhandle_t hShader);
|
||||||
|
void (*R_DrawBox)(float x, float y, float w, float h);
|
||||||
|
void (*GetGameState)(gameState_t* gameState);
|
||||||
|
int (*GetSnapshot)(int snapshotNumber, snapshot_t* snapshot);
|
||||||
|
int (*GetServerStartTime)();
|
||||||
|
void (*SetTime)(float time);
|
||||||
|
void (*GetCurrentSnapshotNumber)(int* snapshotNumber, int* serverTime);
|
||||||
|
void (*GetGlconfig)(glconfig_t* glConfig);
|
||||||
|
qboolean(*GetParseEntityState)(int parseEntityNumber, entityState_t* state);
|
||||||
|
int (*GetCurrentCmdNumber)();
|
||||||
|
qboolean(*GetUserCmd)(int cmdNumber, userCmd_t* userCmd);
|
||||||
|
qboolean(*GetServerCommand)(int serverCommandNumber, qboolean differentServer);
|
||||||
|
qboolean(*Alias_Add)(char* alias, char* name, char* parameters);
|
||||||
|
qboolean(*Alias_ListAdd)(AliasList_t* list, char* alias, char* name, char* parameters);
|
||||||
|
char* (*Alias_FindRandom)(char* alias, AliasListNode_t** ret);
|
||||||
|
char* (*Alias_ListFindRandom)(AliasList_t* list, char* alias, AliasListNode_t** ret);
|
||||||
|
void (*Alias_Dump)();
|
||||||
|
void (*Alias_Clear)();
|
||||||
|
AliasList_t* (*AliasList_New)(char* name);
|
||||||
|
void (*Alias_ListFindRandomRange)(AliasList_t* list, char* alias, int* minIndex, int* maxIndex, float* totalWeight);
|
||||||
|
AliasList_t* (*Alias_GetGlobalList)();
|
||||||
|
void (*UI_ShowMenu)(char* name, qboolean bForce);
|
||||||
|
void (*UI_HideMenu)(char* name, qboolean bForce);
|
||||||
|
int (*UI_FontStringWidth)(fontheader_t* font, char* string, int maxLen);
|
||||||
|
void (*Key_Unk1)();
|
||||||
|
int (*Key_StringToKeynum)(char* str);
|
||||||
|
char* (*Key_KeynumToBindString)(int keyNum);
|
||||||
|
void (*Key_GetKeysForCommand)(char* command, int* key1, int* key2);
|
||||||
|
float (*GetFontHeight)(fontheader_t* font);
|
||||||
|
int (*TIKI_NumAnims)(dtiki_t* pmdl);
|
||||||
|
void (*TIKI_CalculateBounds)(dtiki_t* pmdl, float scale, vec3_t mins, vec3_t maxs);
|
||||||
|
char* (*TIKI_Name)(dtiki_t* tiki);
|
||||||
|
void* (*TIKI_GetSkeletor)(dtiki_t* tiki, int entNum);
|
||||||
|
void (*TIKI_SetEyeTargetPos)(dtiki_t* tiki, int entNum, vec3_t pos);
|
||||||
|
char* (*Anim_NameForNum)(dtiki_t* tiki, int animNum);
|
||||||
|
int (*Anim_NumForName)(dtiki_t* tiki, char* name);
|
||||||
|
int (*Anim_Random)(dtiki_t* tiki, char* name);
|
||||||
|
int (*Anim_NumFrames)(dtiki_t* tiki, int animNum);
|
||||||
|
float (*Anim_Time)(dtiki_t* tiki, int animNum);
|
||||||
|
float (*Anim_Frametime)(dtiki_t* tiki, int animNum);
|
||||||
|
void (*Anim_Delta)(dtiki_t* tiki, int animNum, vec3_t delta);
|
||||||
|
int (*Anim_Flags)(dtiki_t* tiki, int animNum);
|
||||||
|
int (*Anim_FlagsSkel)(dtiki_t* tiki, int animNum);
|
||||||
|
float (*Anim_CrossblendTime)(dtiki_t* tiki, int animNum);
|
||||||
|
qboolean(*Anim_HasCommands)(dtiki_t* tiki, int animNum);
|
||||||
|
qboolean(*Frame_Commands)(dtiki_t* tiki, int animNum, int frameNum, dtikicmd_t* tikiCmds);
|
||||||
|
qboolean(*Frame_CommandsTime)(dtiki_t* pmdl, int animNum, float start, float end, dtikicmd_t* tikiCmd);
|
||||||
|
int (*Surface_NameToNum)(dtiki_t* pmdl, const char* name);
|
||||||
|
int (*Tag_NumForName)(dtiki_t* pmdl, const char* name);
|
||||||
|
char* (*Tag_NameForNum)(dtiki_t* pmdl, int animNum);
|
||||||
|
void (*ForceUpdatePose)(refEntity_t* model);
|
||||||
|
orientation_t* (*TIKI_Orientation)(orientation_t* orientation, refEntity_t* model, int tagNum);
|
||||||
|
qboolean (*TIKI_IsOnGround)(refEntity_t* model, int tagNum, float threshold);
|
||||||
|
void (*UI_ShowScoreBoard)(const char* menuName);
|
||||||
|
void (*UI_HideScoreBoard)();
|
||||||
|
void (*UI_SetScoreBoardItem)(int itemNumber, char* data1, char* data2, char* data3, char* data4, char* data5, char* data6, char* data7, char* data8, float* textColor, float* backColor, qboolean isHeader);
|
||||||
|
void (*UI_DeleteScoreBoardItems)(int maxIndex);
|
||||||
|
void (*UI_ToggleDMMessageConsole)(int consoleMode);
|
||||||
|
void (*unknown1_0)();
|
||||||
|
dtiki_t* (*TIKI_FindTiki)(char* path);
|
||||||
|
void (*LoadResource)(char* name);
|
||||||
|
void (*FS_CanonicalFilename)(char* name);
|
||||||
|
void (*CL_RestoreSavedCgameState)();
|
||||||
|
void (*CL_ClearSavedCgameState)();
|
||||||
|
|
||||||
|
cvar_t* fsDebug;
|
||||||
|
hdelement_t* hudDrawElements;
|
||||||
|
clientAnim_t* anim;
|
||||||
|
stopWatch_t* stopWatch;
|
||||||
|
|
||||||
|
} clientGameImport_t;
|
||||||
|
|
||||||
|
typedef struct clientGameExport_s
|
||||||
|
{
|
||||||
|
void (*CG_Init)(struct clientGameImport_s* imported, int serverMessageNum, int serverCommandSequence, int clientNum);
|
||||||
|
void (*CG_Shutdown)();
|
||||||
|
void (*CG_DrawActiveFrame)(int serverTime, int frameTime, stereoFrame_t stereoView, qboolean demoPlayback);
|
||||||
|
qboolean (*CG_ConsoleCommand)();
|
||||||
|
void (*CG_GetRendererConfig)();
|
||||||
|
void (*CG_Draw2D)();
|
||||||
|
void (*CG_EyePosition)(vec3_t eyePos);
|
||||||
|
void (*CG_EyeOffset)(vec3_t eyeOffset);
|
||||||
|
void (*CG_EyeAngles)(vec3_t eyeAngles);
|
||||||
|
float (*CG_SensitivityScale)();
|
||||||
|
void (*CG_ParseCGMessage)();
|
||||||
|
void (*CG_RefreshHudDrawElements)();
|
||||||
|
void (*CG_HudDrawShader)(int info);
|
||||||
|
void (*CG_HudDrawFont)(int info);
|
||||||
|
int (*CG_GetParent)(int entNum);
|
||||||
|
float (*CG_GetObjectiveAlpha)();
|
||||||
|
int (*CG_PermanentMark)(vec3_t origin, vec3_t dir, float orientation, float sScale, float tScale, float red, float green, float blue, float alpha, qboolean doLighting, float sCenter, float tCenter, markFragment_t* markFragments, void* polyVerts);
|
||||||
|
int (*CG_PermanentTreadMarkDecal)(treadMark_t* treadMark, qboolean startSegment, qboolean doLighting, markFragment_t* markFragments, void* polyVerts);
|
||||||
|
int (*CG_PermanentUpdateTreadMark)(treadMark_t* treadMark, float alpha, float minSegment, float maxSegment, float maxOffset, float texScale);
|
||||||
|
void (*CG_ProcessInitCommands)(dtiki_t* tiki, refEntity_t* ent);
|
||||||
|
void (*CG_EndTiki)(dtiki_t* tiki);
|
||||||
|
char* (*CG_GetColumnName)(int columnNum, int* columnWidth);
|
||||||
|
void (*CG_GetScoreBoardColor)(float* red, float* green, float* blue, float* alpha);
|
||||||
|
void (*CG_GetScoreBoardFontColor)(float* red, float* green, float* blue, float* alpha);
|
||||||
|
int (*CG_GetScoreBoardDrawHeader)();
|
||||||
|
void (*CG_GetScoreBoardPosition)(float* x, float* y, float* width, float* height);
|
||||||
|
int (*CG_WeaponCommandButtonBits)();
|
||||||
|
int (*CG_CheckCaptureKey)(keyNum_t key, qboolean down, unsigned int time);
|
||||||
|
|
||||||
|
profCGame_t* profStruct;
|
||||||
|
|
||||||
|
qboolean(*CG_Command_ProcessFile)(char* name, qboolean quiet, dtiki_t* curTiki);
|
||||||
|
void(*unk1)();
|
||||||
|
void(*unk2)();
|
||||||
|
void(*unk3)();
|
||||||
|
void(*unk4)();
|
||||||
|
void(*unk5)();
|
||||||
|
|
||||||
|
} clientGameExport_t;
|
380
misc/restuff/ida/ida_cgame_tt.h
Normal file
380
misc/restuff/ida/ida_cgame_tt.h
Normal file
|
@ -0,0 +1,380 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ida_cgame.h"
|
||||||
|
#include "ida_common_tt.h"
|
||||||
|
|
||||||
|
typedef struct clientInfo_s
|
||||||
|
{
|
||||||
|
teamType_t team;
|
||||||
|
char name[64];
|
||||||
|
|
||||||
|
} clientInfo_t;
|
||||||
|
|
||||||
|
typedef struct cgs_s
|
||||||
|
{
|
||||||
|
gameState_t gameState;
|
||||||
|
glconfig_t glConfig;
|
||||||
|
float screenXScale;
|
||||||
|
float screenYScale;
|
||||||
|
float screenXBias;
|
||||||
|
int serverCommandSequence;
|
||||||
|
int processedSnapshotNum;
|
||||||
|
qboolean localServer;
|
||||||
|
int levelStartTime;
|
||||||
|
int matchEndTime;
|
||||||
|
int serverLagTime;
|
||||||
|
int gameType;
|
||||||
|
int dmFlags;
|
||||||
|
int teamFlags;
|
||||||
|
int fragLimit;
|
||||||
|
int timeLimit;
|
||||||
|
int maxClients;
|
||||||
|
int cinematic;
|
||||||
|
int mapChecksum;
|
||||||
|
char mapName[MAX_QPATH];
|
||||||
|
int voteTime;
|
||||||
|
int numVotesYes;
|
||||||
|
int numVotesNo;
|
||||||
|
int numUndecidedVotes;
|
||||||
|
qboolean voteRefreshed;
|
||||||
|
char voteString[1024];
|
||||||
|
int modelDraw[MAX_MODELS];
|
||||||
|
int unk1;
|
||||||
|
int soundPrecache[MAX_SOUNDS];
|
||||||
|
int numInlineModels;
|
||||||
|
int inlineDrawModel[MAX_MODELS];
|
||||||
|
vec3_t inlineModelMidpoints[MAX_MODELS];
|
||||||
|
media_t media;
|
||||||
|
|
||||||
|
} cgs_t;
|
||||||
|
|
||||||
|
typedef struct cg_s
|
||||||
|
{
|
||||||
|
int clientFrame;
|
||||||
|
int clientNum;
|
||||||
|
int demoPlayback;
|
||||||
|
int levelShot;
|
||||||
|
int latestSnapshotNum;
|
||||||
|
int latestSnapshotTime;
|
||||||
|
snapshot_t* snap;
|
||||||
|
snapshot_t* nextSnap;
|
||||||
|
snapshot_t activeSnapshots[MAX_ACTIVESNAPSHOTS];
|
||||||
|
float frameInterpolation;
|
||||||
|
int thisFrameTeleport;
|
||||||
|
int nextFrameTeleport;
|
||||||
|
int nextFrameCameraCut;
|
||||||
|
int frametime;
|
||||||
|
int time;
|
||||||
|
int physicsTime;
|
||||||
|
int renderingThirdPerson;
|
||||||
|
int hyperSpace;
|
||||||
|
playerState_t predicted_player_state;
|
||||||
|
int validPPS;
|
||||||
|
int predictedErrorTime;
|
||||||
|
vec3_t predictedError;
|
||||||
|
int iWeaponCommand;
|
||||||
|
int iWeaponCommandSend;
|
||||||
|
vec3_t autoAngles;
|
||||||
|
vec3_t autoAxis[3];
|
||||||
|
vec3_t autoAnglesSlow;
|
||||||
|
vec3_t autoAxisSlow[3];
|
||||||
|
vec3_t autoAnglesFast;
|
||||||
|
vec3_t autoAxisFast[3];
|
||||||
|
refDef_t refdef;
|
||||||
|
vec3_t playerHeadPos;
|
||||||
|
vec3_t refdefViewAngles;
|
||||||
|
vec3_t currentViewPos;
|
||||||
|
vec3_t currentViewAngles;
|
||||||
|
float fCurrentViewHeight;
|
||||||
|
float fCurrentViewBobPhase;
|
||||||
|
float fCurrentViewBobAmp;
|
||||||
|
int unk1[10];
|
||||||
|
dtiki_t* pLastPlayerWorldModel;
|
||||||
|
dtiki_t* pPlayerFPSModel;
|
||||||
|
qhandle_t hPlayerFPSModelHandle;
|
||||||
|
qboolean bFPSModelLastFrame;
|
||||||
|
qboolean bFPSOnGround;
|
||||||
|
dtiki_t* pAlliedPlayerModel;
|
||||||
|
qhandle_t hAlliedPlayerModelHandle;
|
||||||
|
dtiki_t* pAxisPlayerModel;
|
||||||
|
qhandle_t hAxisPlayerModelHandle;
|
||||||
|
vec3_t vOffsetViewAngles;
|
||||||
|
vec3_t vLastHeadAngles;
|
||||||
|
vec3_t vLastViewAngles;
|
||||||
|
vec3_t vEyeOffsetMax;
|
||||||
|
float fEyeOffsetFrac;
|
||||||
|
float SoundOrg[3];
|
||||||
|
vec3_t SoundAxis[3];
|
||||||
|
vec3_t camera_origin;
|
||||||
|
vec3_t camera_angles;
|
||||||
|
float camera_fov;
|
||||||
|
float zoomSensitivity;
|
||||||
|
int intermissionDisplay;
|
||||||
|
int scoresRequestTime;
|
||||||
|
int showScores;
|
||||||
|
char scoresMenuName[256];
|
||||||
|
int iInstaMessageMenu;
|
||||||
|
int centerPrintTime;
|
||||||
|
int centerPrintCharWidth;
|
||||||
|
int centerPrintY;
|
||||||
|
char centerPrint[1024];
|
||||||
|
int centerPrintLines;
|
||||||
|
int matchStartTime;
|
||||||
|
refEntity_t testModelEntity;
|
||||||
|
char testModelName[MAX_QPATH];
|
||||||
|
int testGun;
|
||||||
|
float unk12;
|
||||||
|
float farplane_distance;
|
||||||
|
float farplane_bias;
|
||||||
|
vec3_t farplane_color;
|
||||||
|
qboolean farplane_cull;
|
||||||
|
int skyboxFarplane;
|
||||||
|
qboolean renderTerrain;
|
||||||
|
float farclipOverride;
|
||||||
|
vec3_t farplaneColorOverride;
|
||||||
|
qboolean sky_portal;
|
||||||
|
float sky_alpha;
|
||||||
|
vec3_t sky_origin;
|
||||||
|
vec3_t sky_axis[3];
|
||||||
|
int skyboxSpeed;
|
||||||
|
vec2_t viewKick;
|
||||||
|
float viewKickRecenter;
|
||||||
|
float viewKickMinDecay;
|
||||||
|
float viewKickMaxDecay;
|
||||||
|
cobjective_t Objectives[20];
|
||||||
|
float ObjectivesAlphaTime;
|
||||||
|
float ObjectivesBaseAlpha;
|
||||||
|
float ObjectivesDesiredAlpha;
|
||||||
|
float ObjectivesCurrentAlpha;
|
||||||
|
crain_t rain;
|
||||||
|
int unk14[18];
|
||||||
|
clientInfo_t clientinfo[MAX_CLIENTS];
|
||||||
|
|
||||||
|
} cg_t;
|
||||||
|
|
||||||
|
typedef struct clientGameImport_s
|
||||||
|
{
|
||||||
|
int apiVersion;
|
||||||
|
|
||||||
|
void (*Printf)(char* fmt, ...);
|
||||||
|
void (*DPrintf)(char* fmt, ...);
|
||||||
|
void (*DebugPrintf)(char* fmt, ...);
|
||||||
|
void* (*Malloc)(int size);
|
||||||
|
void (*Free)(void* ptr);
|
||||||
|
void (*Error)(errorParm_t code, char* fmt, ...);
|
||||||
|
int (*Milliseconds)();
|
||||||
|
char* (*LV_ConvertString)(char* string);
|
||||||
|
cvar_t* (*Cvar_Get)(const char* varName, const char* varValue, int varFlags);
|
||||||
|
void (*Cvar_Set)(const char* varName, const char* varValue);
|
||||||
|
int (*Argc)();
|
||||||
|
char* (*Argv)(int arg);
|
||||||
|
char* (*Args)();
|
||||||
|
void (*AddCommand)(char* cmdName, xcommand_t cmdFunction);
|
||||||
|
void (*Cmd_Stuff)(const char* text);
|
||||||
|
void (*Cmd_Execute)(cbufExec_t execWhen, char* text);
|
||||||
|
void (*Cmd_TokenizeString)(char* textIn);
|
||||||
|
int (*FS_ReadFile)(char* qpath, void** buffer);
|
||||||
|
void (*FS_FreeFile)(void* buffer);
|
||||||
|
int (*FS_WriteFile)(char* qpath, void* buffer, int size);
|
||||||
|
void (*FS_WriteTextFile)(char* qpath, void* buffer, int size);
|
||||||
|
void (*FS_Unk1)();
|
||||||
|
void (*FS_Unk2)();
|
||||||
|
void (*SendConsoleCommand)(const char* text);
|
||||||
|
int (*MSG_ReadBits)(int bits);
|
||||||
|
int (*MSG_ReadChar)();
|
||||||
|
int (*MSG_ReadByte)();
|
||||||
|
int (*MSG_ReadSVC)();
|
||||||
|
int (*MSG_ReadShort)();
|
||||||
|
int (*MSG_ReadLong)();
|
||||||
|
float (*MSG_ReadFloat)();
|
||||||
|
char* (*MSG_ReadString)();
|
||||||
|
char* (*MSG_ReadStringLine)();
|
||||||
|
float (*MSG_ReadAngle8)();
|
||||||
|
float (*MSG_ReadAngle16)();
|
||||||
|
void (*MSG_ReadData)(void* data, int len);
|
||||||
|
float (*MSG_ReadCoord)();
|
||||||
|
void (*MSG_ReadDir)(vec3_t dir);
|
||||||
|
void (*SendClientCommand)(const char* text);
|
||||||
|
void (*CM_LoadMap)(char* name);
|
||||||
|
clipHandle_t(*CM_InlineModel)(int index);
|
||||||
|
int (*CM_NumInlineModels)();
|
||||||
|
int (*CM_PointContents)(vec3_t point, clipHandle_t model);
|
||||||
|
int (*CM_TransformedPointContents)(vec3_t point, clipHandle_t model, vec3_t origin, vec3_t angles);
|
||||||
|
void (*CM_BoxTrace)(trace_t* results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, int model, int brushMask, int cylinder);
|
||||||
|
void (*CM_TransformedBoxTrace)(trace_t* results, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int model, int brushMask, vec3_t origin, vec3_t angles, int cylinder);
|
||||||
|
clipHandle_t(*CM_TempBoxModel)(vec3_t mins, vec3_t maxs, int contents);
|
||||||
|
void (*CM_PrintBSPFileSizes)();
|
||||||
|
qboolean(*CM_LeafInPVS)(int leaf1, int leaf2);
|
||||||
|
int (*CM_PointLeafnum)(vec3_t p);
|
||||||
|
int (*R_MarkFragments)(int numPoints, vec3_t* points, vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t* fragmentBuffer, float fRadiusSquared);
|
||||||
|
int (*R_MarkFragmentsForInlineModel)(clipHandle_t bmodel, vec3_t vAngles, vec3_t vOrigin, int numPoints, vec3_t* points, vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t* fragmentBuffer, float fRadiusSquared);
|
||||||
|
void (*R_GetInlineModelBounds)(int index, vec3_t mins, vec3_t maxs);
|
||||||
|
void (*R_GetLightingForDecal)(vec3_t light, vec3_t facing, vec3_t origin);
|
||||||
|
void (*R_GetLightingForSmoke)(vec3_t light, vec3_t origin);
|
||||||
|
int (*R_GatherLightSources)(vec3_t pos, vec3_t* lightPos, vec3_t* lightIntensity, int maxLights);
|
||||||
|
void (*S_StartSound)(vec3_t origin, int entNum, int entChannel, sfxHandle_t sfxHandle, float volume, float minDist, float pitch, float maxDist, int streamed);
|
||||||
|
void (*S_StartLocalSound)(char* soundName, qboolean forceLoad);
|
||||||
|
void (*S_StopSound)(int entNum, int channel);
|
||||||
|
void (*S_ClearLoopingSounds)();
|
||||||
|
void (*S_AddLoopingSound)(vec3_t origin, vec3_t velocity, sfxHandle_t sfxHandle, float volume, float minDist, float maxDist, float pitch, int flags);
|
||||||
|
void (*S_Respatialize)(int entityNum, vec3_t head, vec3_t axis[3]);
|
||||||
|
void (*S_BeginRegistration)();
|
||||||
|
sfxHandle_t(*S_RegisterSound)(char* name, int streamed, qboolean forceLoad);
|
||||||
|
void (*S_EndRegistration)();
|
||||||
|
void (*S_UpdateEntity)(int entityNum, vec3_t origin, vec3_t velocity, qboolean useListener);
|
||||||
|
void (*S_SetReverb)(int reverbType, float reverbLevel);
|
||||||
|
void (*S_SetGlobalAmbientVolumeLevel)(float volume);
|
||||||
|
float (*S_GetSoundTime)(sfxHandle_t handle);
|
||||||
|
int (*S_ChannelNameToNum)(char* name);
|
||||||
|
char* (*S_ChannelNumToName)(int channel);
|
||||||
|
int (*S_IsSoundPlaying)(int channelNumber, char* name);
|
||||||
|
void (*MUSIC_NewSoundtrack)(char* name);
|
||||||
|
void (*MUSIC_UpdateMood)(musicMood_t current, musicMood_t fallback);
|
||||||
|
void (*MUSIC_UpdateVolume)(float volume, float fadeTime);
|
||||||
|
float* (*get_camera_offset)(qboolean* lookActive, qboolean* resetView);
|
||||||
|
void (*R_ClearScene)();
|
||||||
|
void (*R_RenderScene)(refdef_t* fd);
|
||||||
|
void (*R_LoadWorldMap)(char* name);
|
||||||
|
void (*R_PrintBSPFileSizes)();
|
||||||
|
int (*MapVersion)();
|
||||||
|
int (*R_MapVersion)();
|
||||||
|
qhandle_t(*R_RegisterModel)(char* name);
|
||||||
|
qhandle_t(*R_SpawnEffectModel)(char* name, vec3_t pos, vec3_t axis[3]);
|
||||||
|
qhandle_t(*R_RegisterServerModel)(char* name);
|
||||||
|
void (*R_Unk1)();
|
||||||
|
void (*R_UnregisterServerModel)(qhandle_t hModel);
|
||||||
|
qhandle_t(*R_RegisterShader)(char* name);
|
||||||
|
qhandle_t(*R_RegisterShaderNoMip)(char* name);
|
||||||
|
void (*R_Unk2)();
|
||||||
|
void (*R_AddRefEntityToScene)(refEntity_t* ent, int parentEntityNumber);
|
||||||
|
void (*R_AddRefSpriteToScene)(refEntity_t* ent);
|
||||||
|
void (*R_AddLightToScene)(vec3_t org, float intensity, float r, float g, float b, dlighttype_t type);
|
||||||
|
qboolean(*R_AddPolyToScene)(qhandle_t hShader, int numVerts, polyVert_t* verts, int renderFx);
|
||||||
|
void (*R_AddTerrainMarkToScene)(int terrainIndex, qhandle_t hShader, int numVerts, polyVert_t* verts, int renderFx);
|
||||||
|
void (*R_SetColor)(vec4_t rgba);
|
||||||
|
void (*R_DrawStretchPic)(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader);
|
||||||
|
fontheader_t* (*R_LoadFont)(const char* name);
|
||||||
|
void (*R_DrawString)(fontheader_t* font, const char* text, float x, float y, int maxLen, qboolean virtualScreen);
|
||||||
|
refEntity_t* (*R_GetRenderEntity)(int entityNumber);
|
||||||
|
void (*R_ModelBounds)(clipHandle_t model, vec3_t mins, vec3_t maxs);
|
||||||
|
float (*R_ModelRadius)(qhandle_t handle);
|
||||||
|
float (*R_Noise)(float x, float y, float z, float t);
|
||||||
|
void (*R_DebugLine)(const vec3_t start, const vec3_t end, float r, float g, float b, float alpha);
|
||||||
|
baseShader_t* (*GetShader)(int shaderNum);
|
||||||
|
void (*R_SwipeBegin)(float thistime, float life, qhandle_t shader);
|
||||||
|
void (*R_SwipePoint)(vec3_t point1, vec3_t point2, float time);
|
||||||
|
void (*R_SwipeEnd)();
|
||||||
|
int (*R_GetShaderWidth)(qhandle_t hShader);
|
||||||
|
int (*R_GetShaderHeight)(qhandle_t hShader);
|
||||||
|
void (*R_DrawBox)(float x, float y, float w, float h);
|
||||||
|
void (*GetGameState)(gameState_t* gameState);
|
||||||
|
int (*GetSnapshot)(int snapshotNumber, snapshot_t* snapshot);
|
||||||
|
int (*GetServerStartTime)();
|
||||||
|
void (*SetTime)(float time);
|
||||||
|
void (*GetCurrentSnapshotNumber)(int* snapshotNumber, int* serverTime);
|
||||||
|
void (*GetGlconfig)(glconfig_t* glConfig);
|
||||||
|
qboolean(*GetParseEntityState)(int parseEntityNumber, entityState_t* state);
|
||||||
|
int (*GetCurrentCmdNumber)();
|
||||||
|
qboolean(*GetUserCmd)(int cmdNumber, userCmd_t* userCmd);
|
||||||
|
qboolean(*GetServerCommand)(int serverCommandNumber, qboolean differentServer);
|
||||||
|
qboolean(*Alias_Add)(char* alias, char* name, char* parameters);
|
||||||
|
qboolean(*Alias_ListAdd)(AliasList_t* list, char* alias, char* name, char* parameters);
|
||||||
|
char* (*Alias_FindRandom)(char* alias, AliasListNode_t** ret);
|
||||||
|
char* (*Alias_ListFindRandom)(AliasList_t* list, char* alias, AliasListNode_t** ret);
|
||||||
|
void (*Alias_Dump)();
|
||||||
|
void (*Alias_Clear)();
|
||||||
|
AliasList_t* (*AliasList_New)(char* name);
|
||||||
|
void (*Alias_ListFindRandomRange)(AliasList_t* list, char* alias, int* minIndex, int* maxIndex, float* totalWeight);
|
||||||
|
AliasList_t* (*Alias_GetGlobalList)();
|
||||||
|
void (*UI_ShowMenu)(char* name, qboolean bForce);
|
||||||
|
void (*UI_HideMenu)(char* name, qboolean bForce);
|
||||||
|
int (*UI_FontStringWidth)(fontheader_t* font, char* string, int maxLen);
|
||||||
|
void (*Key_Unk1)();
|
||||||
|
int (*Key_StringToKeynum)(char* str);
|
||||||
|
char* (*Key_KeynumToBindString)(int keyNum);
|
||||||
|
void (*Key_GetKeysForCommand)(char* command, int* key1, int* key2);
|
||||||
|
float (*GetFontHeight)(fontheader_t* font);
|
||||||
|
int (*TIKI_NumAnims)(dtiki_t* pmdl);
|
||||||
|
void (*TIKI_CalculateBounds)(dtiki_t* pmdl, float scale, vec3_t mins, vec3_t maxs);
|
||||||
|
char* (*TIKI_Name)(dtiki_t* tiki);
|
||||||
|
void* (*TIKI_GetSkeletor)(dtiki_t* tiki, int entNum);
|
||||||
|
void (*TIKI_SetEyeTargetPos)(dtiki_t* tiki, int entNum, vec3_t pos);
|
||||||
|
char* (*Anim_NameForNum)(dtiki_t* tiki, int animNum);
|
||||||
|
int (*Anim_NumForName)(dtiki_t* tiki, char* name);
|
||||||
|
int (*Anim_Random)(dtiki_t* tiki, char* name);
|
||||||
|
int (*Anim_NumFrames)(dtiki_t* tiki, int animNum);
|
||||||
|
float (*Anim_Time)(dtiki_t* tiki, int animNum);
|
||||||
|
float (*Anim_Frametime)(dtiki_t* tiki, int animNum);
|
||||||
|
void (*Anim_Delta)(dtiki_t* tiki, int animNum, vec3_t delta);
|
||||||
|
int (*Anim_Flags)(dtiki_t* tiki, int animNum);
|
||||||
|
int (*Anim_FlagsSkel)(dtiki_t* tiki, int animNum);
|
||||||
|
float (*Anim_CrossblendTime)(dtiki_t* tiki, int animNum);
|
||||||
|
qboolean(*Anim_HasCommands)(dtiki_t* tiki, int animNum);
|
||||||
|
qboolean(*Frame_Commands)(dtiki_t* tiki, int animNum, int frameNum, dtikicmd_t* tikiCmds);
|
||||||
|
qboolean(*Frame_CommandsTime)(dtiki_t* pmdl, int animNum, float start, float end, dtikicmd_t* tikiCmd);
|
||||||
|
int (*Surface_NameToNum)(dtiki_t* pmdl, const char* name);
|
||||||
|
int (*Tag_NumForName)(dtiki_t* pmdl, const char* name);
|
||||||
|
char* (*Tag_NameForNum)(dtiki_t* pmdl, int animNum);
|
||||||
|
void (*ForceUpdatePose)(refEntity_t* model);
|
||||||
|
orientation_t* (*TIKI_Orientation)(orientation_t* orientation, refEntity_t* model, int tagNum);
|
||||||
|
qboolean (*TIKI_IsOnGround)(refEntity_t* model, int tagNum, float threshold);
|
||||||
|
void (*UI_ShowScoreBoard)(const char* menuName);
|
||||||
|
void (*UI_HideScoreBoard)();
|
||||||
|
void (*UI_SetScoreBoardItem)(int itemNumber, char* data1, char* data2, char* data3, char* data4, char* data5, char* data6, char* data7, char* data8, float* textColor, float* backColor, qboolean isHeader);
|
||||||
|
void (*UI_DeleteScoreBoardItems)(int maxIndex);
|
||||||
|
void (*UI_ToggleDMMessageConsole)(int consoleMode);
|
||||||
|
void (*unknown1_0)();
|
||||||
|
dtiki_t* (*TIKI_FindTiki)(char* path);
|
||||||
|
void (*LoadResource)(char* name);
|
||||||
|
void (*FS_CanonicalFilename)(char* name);
|
||||||
|
void (*CL_RestoreSavedCgameState)();
|
||||||
|
void (*CL_ClearSavedCgameState)();
|
||||||
|
|
||||||
|
cvar_t* fsDebug;
|
||||||
|
hdelement_t* hudDrawElements;
|
||||||
|
clientAnim_t* anim;
|
||||||
|
stopWatch_t* stopWatch;
|
||||||
|
|
||||||
|
} clientGameImport_t;
|
||||||
|
|
||||||
|
typedef struct clientGameExport_s
|
||||||
|
{
|
||||||
|
void (*CG_Init)(struct clientGameImport_s* imported, int serverMessageNum, int serverCommandSequence, int clientNum);
|
||||||
|
void (*CG_Shutdown)();
|
||||||
|
void (*CG_DrawActiveFrame)(int serverTime, int frameTime, stereoFrame_t stereoView, qboolean demoPlayback);
|
||||||
|
qboolean (*CG_ConsoleCommand)();
|
||||||
|
void (*CG_GetRendererConfig)();
|
||||||
|
void (*CG_Draw2D)();
|
||||||
|
void (*CG_EyePosition)(vec3_t eyePos);
|
||||||
|
void (*CG_EyeOffset)(vec3_t eyeOffset);
|
||||||
|
void (*CG_EyeAngles)(vec3_t eyeAngles);
|
||||||
|
float (*CG_SensitivityScale)();
|
||||||
|
void (*CG_ParseCGMessage)();
|
||||||
|
void (*CG_RefreshHudDrawElements)();
|
||||||
|
void (*CG_HudDrawShader)(int info);
|
||||||
|
void (*CG_HudDrawFont)(int info);
|
||||||
|
int (*CG_GetParent)(int entNum);
|
||||||
|
float (*CG_GetObjectiveAlpha)();
|
||||||
|
int (*CG_PermanentMark)(vec3_t origin, vec3_t dir, float orientation, float sScale, float tScale, float red, float green, float blue, float alpha, qboolean doLighting, float sCenter, float tCenter, markFragment_t* markFragments, void* polyVerts);
|
||||||
|
int (*CG_PermanentTreadMarkDecal)(treadMark_t* treadMark, qboolean startSegment, qboolean doLighting, markFragment_t* markFragments, void* polyVerts);
|
||||||
|
int (*CG_PermanentUpdateTreadMark)(treadMark_t* treadMark, float alpha, float minSegment, float maxSegment, float maxOffset, float texScale);
|
||||||
|
void (*CG_ProcessInitCommands)(dtiki_t* tiki, refEntity_t* ent);
|
||||||
|
void (*CG_EndTiki)(dtiki_t* tiki);
|
||||||
|
char* (*CG_GetColumnName)(int columnNum, int* columnWidth);
|
||||||
|
void (*CG_GetScoreBoardColor)(float* red, float* green, float* blue, float* alpha);
|
||||||
|
void (*CG_GetScoreBoardFontColor)(float* red, float* green, float* blue, float* alpha);
|
||||||
|
int (*CG_GetScoreBoardDrawHeader)();
|
||||||
|
void (*CG_GetScoreBoardPosition)(float* x, float* y, float* width, float* height);
|
||||||
|
int (*CG_WeaponCommandButtonBits)();
|
||||||
|
int (*CG_CheckCaptureKey)(keyNum_t key, qboolean down, unsigned int time);
|
||||||
|
|
||||||
|
profCGame_t* profStruct;
|
||||||
|
|
||||||
|
qboolean(*CG_Command_ProcessFile)(char* name, qboolean quiet, dtiki_t* curTiki);
|
||||||
|
void(*unk1)();
|
||||||
|
void(*unk2)();
|
||||||
|
void(*unk3)();
|
||||||
|
void(*unk4)();
|
||||||
|
void(*unk5)();
|
||||||
|
|
||||||
|
} clientGameExport_t;
|
File diff suppressed because it is too large
Load diff
3
misc/restuff/ida/ida_common_aa.h
Normal file
3
misc/restuff/ida/ida_common_aa.h
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ida_common.h"
|
169
misc/restuff/ida/ida_common_ta.h
Normal file
169
misc/restuff/ida/ida_common_ta.h
Normal file
|
@ -0,0 +1,169 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ida_common.h"
|
||||||
|
|
||||||
|
typedef struct glconfig_s
|
||||||
|
{
|
||||||
|
char rendererString[MAX_STRING_CHARS];
|
||||||
|
char vendorString[MAX_STRING_CHARS];
|
||||||
|
char versionString[MAX_STRING_CHARS];
|
||||||
|
char unknownString1[MAX_STRING_CHARS];
|
||||||
|
char unknownString2[MAX_STRING_CHARS];
|
||||||
|
char extensionsString[MAX_EXTSTRINGCHARS];
|
||||||
|
int maxTextureSize;
|
||||||
|
int maxActiveTextures;
|
||||||
|
int colorBits;
|
||||||
|
int depthBits;
|
||||||
|
int stencilBits;
|
||||||
|
glDriverType_t driverType;
|
||||||
|
glHardwareType_t hardwareType;
|
||||||
|
qboolean deviceSupportsGamma;
|
||||||
|
int textureCompression;
|
||||||
|
qboolean textureEnvAddAvailable;
|
||||||
|
int vidWidth;
|
||||||
|
int vidHeight;
|
||||||
|
float windowAspect;
|
||||||
|
int displayFrequency;
|
||||||
|
qboolean isFullscreen;
|
||||||
|
qboolean stereoEnabled;
|
||||||
|
qboolean smpActive;
|
||||||
|
int registerCombinerAvailable;
|
||||||
|
qboolean secondaryColorAvailable;
|
||||||
|
qboolean var;
|
||||||
|
qboolean fence;
|
||||||
|
int unk1;
|
||||||
|
|
||||||
|
} glconfig_t;
|
||||||
|
|
||||||
|
typedef struct refDef_s
|
||||||
|
{
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
int width;
|
||||||
|
int height;
|
||||||
|
float fovX;
|
||||||
|
float fovY;
|
||||||
|
vec3_t viewOrg;
|
||||||
|
vec3_t viewAxis[3];
|
||||||
|
int time;
|
||||||
|
int rdFlags;
|
||||||
|
byte areaMask[MAX_MAPAREABYTES];
|
||||||
|
float farplaneDistance;
|
||||||
|
int unk1;
|
||||||
|
float farplaneColor[3];
|
||||||
|
qboolean farplaneCull;
|
||||||
|
qboolean skyPortal;
|
||||||
|
int unk2;
|
||||||
|
int unk3;
|
||||||
|
int unk4;
|
||||||
|
int unk5;
|
||||||
|
int unk6;
|
||||||
|
int unk7;
|
||||||
|
float skyAlpha;
|
||||||
|
vec3_t skyOrigin;
|
||||||
|
vec3_t skyAxis[3];
|
||||||
|
|
||||||
|
} refDef_t;
|
||||||
|
|
||||||
|
typedef struct playerState_s
|
||||||
|
{
|
||||||
|
int commandTime;
|
||||||
|
pmType_t pmType;
|
||||||
|
int bobCycle;
|
||||||
|
int pmFlags;
|
||||||
|
vec3_t origin;
|
||||||
|
vec3_t velocity;
|
||||||
|
int gravity;
|
||||||
|
int speed;
|
||||||
|
int deltaAngles[3];
|
||||||
|
int groundEntityNum;
|
||||||
|
qboolean walking;
|
||||||
|
qboolean groundPlane;
|
||||||
|
int feetFalling;
|
||||||
|
vec3_t fallDir;
|
||||||
|
trace_t groundTrace;
|
||||||
|
int clientNum;
|
||||||
|
vec3_t viewAngles;
|
||||||
|
int viewHeight;
|
||||||
|
float leanAngle;
|
||||||
|
int viewModelAnim;
|
||||||
|
int viewModelAnimChanged;
|
||||||
|
playerStat_e stats[MAX_PLAYERSTATS];
|
||||||
|
int activeItems[8];
|
||||||
|
int ammoNameIndex[MAX_WEAPONS];
|
||||||
|
int ammoAmount[MAX_WEAPONS];
|
||||||
|
int maxAmmoAmount[MAX_WEAPONS];
|
||||||
|
musicMood_t currentMusicMood;
|
||||||
|
musicMood_t fallbackMusicMood;
|
||||||
|
float musicVolume;
|
||||||
|
float musicVolumeFadeTime;
|
||||||
|
int reverbType;
|
||||||
|
float reverbLevel;
|
||||||
|
vec4_t blend;
|
||||||
|
float fov;
|
||||||
|
vec3_t cameraOrigin;
|
||||||
|
vec3_t cameraAngles;
|
||||||
|
float cameraTime;
|
||||||
|
vec3_t cameraOffset;
|
||||||
|
vec3_t cameraPosOfs;
|
||||||
|
int cameraFlags;
|
||||||
|
vec3_t damageAngles;
|
||||||
|
int radarInfo;
|
||||||
|
qboolean voted;
|
||||||
|
int ping;
|
||||||
|
vec3_t eyePos;
|
||||||
|
|
||||||
|
} playerState_t;
|
||||||
|
|
||||||
|
typedef struct usercmd_s
|
||||||
|
{
|
||||||
|
int serverTime;
|
||||||
|
short unsigned int buttons;
|
||||||
|
short int angles[3];
|
||||||
|
uint8_t msec;
|
||||||
|
signed char forwardmove;
|
||||||
|
signed char rightmove;
|
||||||
|
signed char upmove;
|
||||||
|
|
||||||
|
} userCmd_t;
|
||||||
|
|
||||||
|
typedef struct pmove_s
|
||||||
|
{
|
||||||
|
playerState_t *ps;
|
||||||
|
userCmd_t cmd;
|
||||||
|
int tracemask;
|
||||||
|
qboolean noFootsteps;
|
||||||
|
qboolean canLean;
|
||||||
|
int framecount;
|
||||||
|
int numtouch;
|
||||||
|
int touchents[32];
|
||||||
|
int moveresult;
|
||||||
|
qboolean stepped;
|
||||||
|
int pmoveEvent;
|
||||||
|
float mins[3];
|
||||||
|
float maxs[3];
|
||||||
|
int watertype;
|
||||||
|
int waterlevel;
|
||||||
|
int pmove_fixed;
|
||||||
|
int pmove_msec;
|
||||||
|
void (*trace) ();
|
||||||
|
int (*pointcontents) ();
|
||||||
|
|
||||||
|
} pmove_t;
|
||||||
|
|
||||||
|
typedef struct gameState_s
|
||||||
|
{
|
||||||
|
int stringOffsets[MAX_CONFIGSTRINGS];
|
||||||
|
char stringData[MAX_GAMESTATECHARS_SH];
|
||||||
|
int dataCount;
|
||||||
|
|
||||||
|
} gameState_t;
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct stopWatch_s
|
||||||
|
{
|
||||||
|
int startTime;
|
||||||
|
int endTime;
|
||||||
|
int unknown1_0;
|
||||||
|
|
||||||
|
} stopWatch_t;
|
226
misc/restuff/ida/ida_common_tt.h
Normal file
226
misc/restuff/ida/ida_common_tt.h
Normal file
|
@ -0,0 +1,226 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ida_common.h"
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
int blocNode;
|
||||||
|
int blocPtrs;
|
||||||
|
node_t* tree;
|
||||||
|
node_t* lhead;
|
||||||
|
node_t* ltail;
|
||||||
|
node_t* loc[HMAX+1];
|
||||||
|
node_t** freelist;
|
||||||
|
node_t nodeList[1024];
|
||||||
|
node_t* nodePtrs[1024];
|
||||||
|
|
||||||
|
} huff_t;
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
huff_t compressor;
|
||||||
|
huff_t decompressor;
|
||||||
|
|
||||||
|
} huffman_t;
|
||||||
|
|
||||||
|
typedef struct glconfig_s
|
||||||
|
{
|
||||||
|
char rendererString[MAX_STRING_CHARS];
|
||||||
|
char vendorString[MAX_STRING_CHARS];
|
||||||
|
char versionString[MAX_STRING_CHARS];
|
||||||
|
char unknownString1[MAX_STRING_CHARS];
|
||||||
|
char unknownString2[MAX_STRING_CHARS];
|
||||||
|
char extensionsString[MAX_EXTSTRINGCHARS];
|
||||||
|
int maxTextureSize;
|
||||||
|
int maxActiveTextures;
|
||||||
|
int colorBits;
|
||||||
|
int depthBits;
|
||||||
|
int stencilBits;
|
||||||
|
glDriverType_t driverType;
|
||||||
|
glHardwareType_t hardwareType;
|
||||||
|
qboolean deviceSupportsGamma;
|
||||||
|
int textureCompression;
|
||||||
|
qboolean textureEnvAddAvailable;
|
||||||
|
int vidWidth;
|
||||||
|
int vidHeight;
|
||||||
|
float windowAspect;
|
||||||
|
int displayFrequency;
|
||||||
|
qboolean isFullscreen;
|
||||||
|
qboolean stereoEnabled;
|
||||||
|
qboolean smpActive;
|
||||||
|
int registerCombinerAvailable;
|
||||||
|
qboolean secondaryColorAvailable;
|
||||||
|
qboolean var;
|
||||||
|
qboolean fence;
|
||||||
|
int unk1;
|
||||||
|
|
||||||
|
} glconfig_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
char *path;
|
||||||
|
TikiScript tikiFile;
|
||||||
|
dloadanim_t *loadanims[ 4095 ];
|
||||||
|
dloadinitcmd_t *loadserverinitcmds[ 160 ];
|
||||||
|
dloadinitcmd_t *loadclientinitcmds[ 180 ];
|
||||||
|
int skelIndex_ld[ 12 ];
|
||||||
|
int numanims;
|
||||||
|
int numserverinitcmds;
|
||||||
|
int numclientinitcmds;
|
||||||
|
char headmodels[ 4096 ];
|
||||||
|
char headskins[ 4096 ];
|
||||||
|
qboolean bIsCharacter;
|
||||||
|
struct msg_s *modelBuf;
|
||||||
|
unsigned char modelData[ 8192 ];
|
||||||
|
qboolean bInIncludesSection;
|
||||||
|
char idleSkel[128];
|
||||||
|
int numskels;
|
||||||
|
qboolean hasSkel;
|
||||||
|
} dloaddef_t;
|
||||||
|
|
||||||
|
typedef struct refDef_s
|
||||||
|
{
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
int width;
|
||||||
|
int height;
|
||||||
|
float fovX;
|
||||||
|
float fovY;
|
||||||
|
vec3_t viewOrg;
|
||||||
|
vec3_t viewAxis[3];
|
||||||
|
int time;
|
||||||
|
int rdFlags;
|
||||||
|
byte areaMask[MAX_MAPAREABYTES];
|
||||||
|
float farplaneDistance;
|
||||||
|
int unk1;
|
||||||
|
float farplaneColor[3];
|
||||||
|
qboolean farplaneCull;
|
||||||
|
qboolean skyPortal;
|
||||||
|
int unk2;
|
||||||
|
int unk3;
|
||||||
|
int unk4;
|
||||||
|
int unk5;
|
||||||
|
int unk6;
|
||||||
|
int unk7;
|
||||||
|
float skyAlpha;
|
||||||
|
vec3_t skyOrigin;
|
||||||
|
vec3_t skyAxis[3];
|
||||||
|
|
||||||
|
} refDef_t;
|
||||||
|
|
||||||
|
typedef struct playerState_s
|
||||||
|
{
|
||||||
|
int commandTime;
|
||||||
|
pmType_t pmType;
|
||||||
|
int bobCycle;
|
||||||
|
int pmFlags;
|
||||||
|
vec3_t origin;
|
||||||
|
vec3_t velocity;
|
||||||
|
int gravity;
|
||||||
|
int speed;
|
||||||
|
int deltaAngles[3];
|
||||||
|
int groundEntityNum;
|
||||||
|
qboolean walking;
|
||||||
|
qboolean groundPlane;
|
||||||
|
int feetFalling;
|
||||||
|
vec3_t fallDir;
|
||||||
|
trace_t groundTrace;
|
||||||
|
int clientNum;
|
||||||
|
vec3_t viewAngles;
|
||||||
|
int viewHeight;
|
||||||
|
float leanAngle;
|
||||||
|
int viewModelAnim;
|
||||||
|
int viewModelAnimChanged;
|
||||||
|
playerStat_e stats[MAX_PLAYERSTATS];
|
||||||
|
int activeItems[8];
|
||||||
|
int ammoNameIndex[MAX_WEAPONS];
|
||||||
|
int ammoAmount[MAX_WEAPONS];
|
||||||
|
int maxAmmoAmount[MAX_WEAPONS];
|
||||||
|
musicMood_t currentMusicMood;
|
||||||
|
musicMood_t fallbackMusicMood;
|
||||||
|
float musicVolume;
|
||||||
|
float musicVolumeFadeTime;
|
||||||
|
int reverbType;
|
||||||
|
float reverbLevel;
|
||||||
|
vec4_t blend;
|
||||||
|
float fov;
|
||||||
|
vec3_t cameraOrigin;
|
||||||
|
vec3_t cameraAngles;
|
||||||
|
float cameraTime;
|
||||||
|
vec3_t cameraOffset;
|
||||||
|
vec3_t cameraPosOfs;
|
||||||
|
int cameraFlags;
|
||||||
|
vec3_t damageAngles;
|
||||||
|
int radarInfo;
|
||||||
|
qboolean voted;
|
||||||
|
int ping;
|
||||||
|
vec3_t eyePos;
|
||||||
|
|
||||||
|
} playerState_t;
|
||||||
|
|
||||||
|
typedef struct usercmd_s
|
||||||
|
{
|
||||||
|
int serverTime;
|
||||||
|
short unsigned int buttons;
|
||||||
|
short int angles[3];
|
||||||
|
uint8_t msec;
|
||||||
|
signed char forwardmove;
|
||||||
|
signed char rightmove;
|
||||||
|
signed char upmove;
|
||||||
|
|
||||||
|
} userCmd_t;
|
||||||
|
|
||||||
|
typedef struct snapshot_s
|
||||||
|
{
|
||||||
|
int snapFlags;
|
||||||
|
int ping;
|
||||||
|
int serverTime;
|
||||||
|
byte areaMask[MAX_MAPAREABYTES];
|
||||||
|
playerState_t ps;
|
||||||
|
int numEntities;
|
||||||
|
entityState_t entities[MAX_ENTITIESINSNAPSHOT];
|
||||||
|
int numServerCommands;
|
||||||
|
int serverCommandSequence;
|
||||||
|
int numberOfSounds;
|
||||||
|
serverSound_t sounds[MAX_SERVERSOUNDS];
|
||||||
|
|
||||||
|
} snapshot_t;
|
||||||
|
|
||||||
|
typedef struct pmove_s
|
||||||
|
{
|
||||||
|
playerState_t *ps;
|
||||||
|
userCmd_t cmd;
|
||||||
|
int tracemask;
|
||||||
|
qboolean noFootsteps;
|
||||||
|
qboolean canLean;
|
||||||
|
int framecount;
|
||||||
|
int numtouch;
|
||||||
|
int touchents[32];
|
||||||
|
int moveresult;
|
||||||
|
qboolean stepped;
|
||||||
|
int pmoveEvent;
|
||||||
|
float mins[3];
|
||||||
|
float maxs[3];
|
||||||
|
int watertype;
|
||||||
|
int waterlevel;
|
||||||
|
int pmove_fixed;
|
||||||
|
int pmove_msec;
|
||||||
|
void (*trace) ();
|
||||||
|
int (*pointcontents) ();
|
||||||
|
|
||||||
|
} pmove_t;
|
||||||
|
|
||||||
|
typedef struct gameState_s
|
||||||
|
{
|
||||||
|
int stringOffsets[MAX_CONFIGSTRINGS];
|
||||||
|
char stringData[MAX_GAMESTATECHARS_SH];
|
||||||
|
int dataCount;
|
||||||
|
|
||||||
|
} gameState_t;
|
||||||
|
|
||||||
|
typedef struct stopWatch_s
|
||||||
|
{
|
||||||
|
int startTime;
|
||||||
|
int endTime;
|
||||||
|
int unknown1_0;
|
||||||
|
|
||||||
|
} stopWatch_t;
|
3
misc/restuff/ida/ida_game.h
Normal file
3
misc/restuff/ida/ida_game.h
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ida_common.h"
|
4
misc/restuff/ida/ida_game_aa.h
Normal file
4
misc/restuff/ida/ida_game_aa.h
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ida_game.h"
|
||||||
|
#include "ida_common_aa.h"
|
86
misc/restuff/ida/ida_game_ta.h
Normal file
86
misc/restuff/ida/ida_game_ta.h
Normal file
|
@ -0,0 +1,86 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ida_game.h"
|
||||||
|
#include "ida_common_ta.h"
|
||||||
|
|
||||||
|
typedef struct gclient_s
|
||||||
|
{
|
||||||
|
playerState_t ps;
|
||||||
|
int ping;
|
||||||
|
client_persistant_t pers;
|
||||||
|
float cmd_angles[3];
|
||||||
|
int lastActiveTime;
|
||||||
|
int activeWarning;
|
||||||
|
|
||||||
|
} gclient_t;
|
||||||
|
|
||||||
|
typedef struct ScriptMaster_s {
|
||||||
|
Listener_t baseListener;
|
||||||
|
|
||||||
|
int stackCount; // 0x0014 (0020)
|
||||||
|
|
||||||
|
ScriptVariable_t avar_Stack[1025]; // 0x0018 (0024)
|
||||||
|
Event_t fastEvent[11]; // 0x2020 (8224)
|
||||||
|
ScriptVariable_t *pTop; // 0x20FC (8444)
|
||||||
|
|
||||||
|
unsigned int cmdCount; // 0x2100 (8448) - cmd count
|
||||||
|
int cmdTime; // 0x2104 (8452) - Elapsed time since the maximum reached LOCALSTACK_SIZE
|
||||||
|
int maxTime; // 0x2108 (8456) - Maximum time for LOCALSTACK_SIZE
|
||||||
|
|
||||||
|
SafePtr2_t m_PreviousThread; // 0x210C (8460) - parm.previousthread
|
||||||
|
SafePtr2_t m_CurrentThread; // 0x211C (8476) - Current thread
|
||||||
|
|
||||||
|
con_map m_GameScripts;
|
||||||
|
Container_t m_menus;
|
||||||
|
con_timer timingList;
|
||||||
|
con_arrayset StringDict;
|
||||||
|
int iPaused;
|
||||||
|
} ScriptMaster_t;
|
||||||
|
|
||||||
|
typedef struct ScriptVM_s {
|
||||||
|
void *next;
|
||||||
|
|
||||||
|
struct ScriptThread_s *m_Thread;
|
||||||
|
ScriptClass_t *m_ScriptClass;
|
||||||
|
|
||||||
|
void *m_Stack;
|
||||||
|
|
||||||
|
ScriptVariable_t m_ReturnValue;
|
||||||
|
|
||||||
|
unsigned char *m_PrevCodePos;
|
||||||
|
unsigned char *m_CodePos;
|
||||||
|
|
||||||
|
unsigned char state;
|
||||||
|
unsigned char m_ThreadState;
|
||||||
|
} ScriptVM_t;
|
||||||
|
|
||||||
|
typedef struct Game_s {
|
||||||
|
gclient_t *clients;
|
||||||
|
qboolean autosaved;
|
||||||
|
int maxclients;
|
||||||
|
int maxentities;
|
||||||
|
} Game_t;
|
||||||
|
|
||||||
|
typedef struct block_scriptclass_s {
|
||||||
|
unsigned char data[256][49];
|
||||||
|
unsigned char prev_data[256];
|
||||||
|
unsigned char next_data[256];
|
||||||
|
short int free_data;
|
||||||
|
short int used_data;
|
||||||
|
struct block_scriptclass_s *prev_block;
|
||||||
|
struct block_scriptclass_s *next_block;
|
||||||
|
} block_scriptclass_t;
|
||||||
|
|
||||||
|
typedef struct MEM_BlockAlloc_scriptclass_s {
|
||||||
|
block_scriptclass_t *m_FreeBlock;
|
||||||
|
block_scriptclass_t *m_StartUsedBlock;
|
||||||
|
block_scriptclass_t *m_StartFullBlock;
|
||||||
|
unsigned int m_BlockCount;
|
||||||
|
} MEM_BlockAlloc_scriptclass_t;
|
||||||
|
|
||||||
|
typedef struct MEM_BlockAlloc_enum_scriptclass_s {
|
||||||
|
MEM_BlockAlloc_scriptclass_t *m_Owner;
|
||||||
|
block_scriptclass_t *m_CurrentBlock;
|
||||||
|
unsigned char m_CurrentData;
|
||||||
|
int m_CurrentBlockType;
|
||||||
|
} MEM_BlockAlloc_enum_scriptclass_t;
|
76
misc/restuff/ida/ida_game_tt.h
Normal file
76
misc/restuff/ida/ida_game_tt.h
Normal file
|
@ -0,0 +1,76 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ida_game.h"
|
||||||
|
#include "ida_common_tt.h"
|
||||||
|
|
||||||
|
typedef struct gameExport_s
|
||||||
|
{
|
||||||
|
int apiVersion;
|
||||||
|
|
||||||
|
void ( *Init )( int svsStartTime, int randomSeed );
|
||||||
|
void ( *Shutdown )( );
|
||||||
|
void ( *Cleanup )( qboolean sameMap );
|
||||||
|
void ( *Precache )( );
|
||||||
|
void ( *SetMap )( const char *mapName );
|
||||||
|
void ( *Restart )( );
|
||||||
|
void ( *SetTime )( int svsStartTime, int svsTime );
|
||||||
|
void ( *SpawnEntities )( const char *entities, int svsTime);
|
||||||
|
const char *( *ClientConnect )( int clientNum, qboolean firstTime );
|
||||||
|
void ( *ClientBegin )( gentity_t *ent, userCmd_t *cmd );
|
||||||
|
void ( *ClientUserinfoChanged )( gentity_t *ent, const char *userInfo );
|
||||||
|
void ( *ClientDisconnect )( gentity_t *ent );
|
||||||
|
void ( *ClientCommand )( gentity_t *ent );
|
||||||
|
void ( *ClientThink )( gentity_t *ent, userCmd_t *ucmd, userEyes_t *eyeInfo );
|
||||||
|
void ( *BotBegin )( gentity_t *ent, userCmd_t *cmd );
|
||||||
|
void ( *BotThink )( gentity_t *ent, userCmd_t *ucmd, userEyes_t *eyeInfo );
|
||||||
|
void ( *PrepFrame )( );
|
||||||
|
void ( *RunFrame )( int svsTime, int frameTime );
|
||||||
|
void ( *ServerSpawned )( );
|
||||||
|
void ( *RegisterSounds )( );
|
||||||
|
qboolean ( *AllowPaused )( );
|
||||||
|
qboolean ( *ConsoleCommand )( );
|
||||||
|
void ( *ArchivePersistant )( const char *name, qboolean loading );
|
||||||
|
void ( *WriteLevel )( const char *fileName, qboolean autoSave );
|
||||||
|
qboolean ( *ReadLevel )( const char *fileName );
|
||||||
|
qboolean ( *LevelArchiveValid )( const char *fileName );
|
||||||
|
void ( *ArchiveInteger )( int *i );
|
||||||
|
void ( *ArchiveFloat )( float *fl );
|
||||||
|
void ( *ArchiveString )( char *s );
|
||||||
|
void ( *ArchiveSvsTime )( int *pi );
|
||||||
|
orientation_t ( *TIKI_Orientation )( gentity_t *edict, int num );
|
||||||
|
void ( *DebugCircle )( float *org, float radius, float r, float g, float b, float alpha, qboolean horizontal );
|
||||||
|
void ( *SetFrameNumber )( int frameNumber );
|
||||||
|
void ( *SoundCallback )( int entNum, soundChannel_t channelNumber, const char *name );
|
||||||
|
|
||||||
|
profGame_t *profStruct;
|
||||||
|
gentity_t *gentities;
|
||||||
|
int gentitySize;
|
||||||
|
int numEntities;
|
||||||
|
int maxEntities;
|
||||||
|
char *errorMessage;
|
||||||
|
|
||||||
|
} gameExport_t;
|
||||||
|
|
||||||
|
typedef struct block_scriptclass_s {
|
||||||
|
unsigned char data[256][48];
|
||||||
|
unsigned char prev_data[256];
|
||||||
|
unsigned char next_data[256];
|
||||||
|
short int free_data;
|
||||||
|
short int used_data;
|
||||||
|
struct block_scriptclass_s *prev_block;
|
||||||
|
struct block_scriptclass_s *next_block;
|
||||||
|
} block_scriptclass_t;
|
||||||
|
|
||||||
|
typedef struct MEM_BlockAlloc_scriptclass_s {
|
||||||
|
block_scriptclass_t *m_FreeBlock;
|
||||||
|
block_scriptclass_t *m_StartUsedBlock;
|
||||||
|
block_scriptclass_t *m_StartFullBlock;
|
||||||
|
unsigned int m_BlockCount;
|
||||||
|
} MEM_BlockAlloc_scriptclass_t;
|
||||||
|
|
||||||
|
typedef struct MEM_BlockAlloc_enum_scriptclass_s {
|
||||||
|
MEM_BlockAlloc_scriptclass_t *m_Owner;
|
||||||
|
block_scriptclass_t *m_CurrentBlock;
|
||||||
|
unsigned char m_CurrentData;
|
||||||
|
int m_CurrentBlockType;
|
||||||
|
} MEM_BlockAlloc_enum_scriptclass_t;
|
Loading…
Add table
Add a link
Reference in a new issue