Incremented MAX_LOOPBACK otherwise the client would drop the gamestate while loading

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smallmodel 2023-10-22 19:47:30 +02:00
parent 6860a1e992
commit 766d4d23bf
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@ -473,7 +473,7 @@ LOOPBACK BUFFERS FOR LOCAL PLAYER
// there needs to be enough loopback messages to hold a complete // there needs to be enough loopback messages to hold a complete
// gamestate of maximum size // gamestate of maximum size
#define MAX_LOOPBACK 16 #define MAX_LOOPBACK 32
typedef struct { typedef struct {
byte data[MAX_PACKETLEN]; byte data[MAX_PACKETLEN];