mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-05-11 13:06:40 +03:00
Incremented MAX_LOOPBACK otherwise the client would drop the gamestate while loading
This commit is contained in:
parent
6860a1e992
commit
766d4d23bf
1 changed files with 1 additions and 1 deletions
|
@ -473,7 +473,7 @@ LOOPBACK BUFFERS FOR LOCAL PLAYER
|
||||||
|
|
||||||
// there needs to be enough loopback messages to hold a complete
|
// there needs to be enough loopback messages to hold a complete
|
||||||
// gamestate of maximum size
|
// gamestate of maximum size
|
||||||
#define MAX_LOOPBACK 16
|
#define MAX_LOOPBACK 32
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
byte data[MAX_PACKETLEN];
|
byte data[MAX_PACKETLEN];
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue