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Incremented MAX_LOOPBACK otherwise the client would drop the gamestate while loading
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@ -473,7 +473,7 @@ LOOPBACK BUFFERS FOR LOCAL PLAYER
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// there needs to be enough loopback messages to hold a complete
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// gamestate of maximum size
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#define MAX_LOOPBACK 16
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#define MAX_LOOPBACK 32
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typedef struct {
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byte data[MAX_PACKETLEN];
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