From 766d4d23bf3ad7dabaf16336fa9a6e4ea698da90 Mon Sep 17 00:00:00 2001 From: smallmodel <15067410+smallmodel@users.noreply.github.com> Date: Sun, 22 Oct 2023 19:47:30 +0200 Subject: [PATCH] Incremented MAX_LOOPBACK otherwise the client would drop the gamestate while loading --- code/qcommon/net_chan.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/qcommon/net_chan.c b/code/qcommon/net_chan.c index 678d9623..7376a01e 100644 --- a/code/qcommon/net_chan.c +++ b/code/qcommon/net_chan.c @@ -473,7 +473,7 @@ LOOPBACK BUFFERS FOR LOCAL PLAYER // there needs to be enough loopback messages to hold a complete // gamestate of maximum size -#define MAX_LOOPBACK 16 +#define MAX_LOOPBACK 32 typedef struct { byte data[MAX_PACKETLEN];