mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 13:47:58 +03:00
Fixed openmohaa.exe compilation (only 102 linker errors)
This commit is contained in:
parent
7030c23994
commit
72f090b289
29 changed files with 5413 additions and 2738 deletions
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@ -42,437 +42,152 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
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//===========================================================================
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#define qglAccum glAccum
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#define qglAlphaFunc glAlphaFunc
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#define qglAreTexturesResident glAreTexturesResident
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#define qglArrayElement glArrayElement
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#define qglBegin glBegin
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#define qglBindTexture glBindTexture
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#define qglBitmap glBitmap
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#define qglBlendFunc glBlendFunc
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#define qglCallList glCallList
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#define qglCallLists glCallLists
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#define qglClear glClear
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#define qglClearAccum glClearAccum
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#define qglClearColor glClearColor
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#define qglClearDepth glClearDepth
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#define qglClearIndex glClearIndex
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#define qglClearStencil glClearStencil
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#define qglClipPlane glClipPlane
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#define qglColor3b glColor3b
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#define qglColor3bv glColor3bv
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#define qglColor3d glColor3d
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#define qglColor3dv glColor3dv
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#define qglColor3f glColor3f
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#define qglColor3fv glColor3fv
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#define qglColor3i glColor3i
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#define qglColor3iv glColor3iv
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#define qglColor3s glColor3s
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#define qglColor3sv glColor3sv
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#define qglColor3ub glColor3ub
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#define qglColor3ubv glColor3ubv
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#define qglColor3ui glColor3ui
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#define qglColor3uiv glColor3uiv
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#define qglColor3us glColor3us
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#define qglColor3usv glColor3usv
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#define qglColor4b glColor4b
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#define qglColor4bv glColor4bv
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#define qglColor4d glColor4d
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#define qglColor4dv glColor4dv
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#define qglColor4f glColor4f
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#define qglColor4fv glColor4fv
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#define qglColor4i glColor4i
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#define qglColor4iv glColor4iv
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#define qglColor4s glColor4s
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#define qglColor4sv glColor4sv
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#define qglColor4ub glColor4ub
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#define qglColor4ubv glColor4ubv
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#define qglColor4ui glColor4ui
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#define qglColor4uiv glColor4uiv
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#define qglColor4us glColor4us
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#define qglColor4usv glColor4usv
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#define qglColorMask glColorMask
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#define qglColorMaterial glColorMaterial
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#define qglColorPointer glColorPointer
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#define qglCopyPixels glCopyPixels
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#define qglCopyTexImage1D glCopyTexImage1D
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#define qglCopyTexImage2D glCopyTexImage2D
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#define qglCopyTexSubImage1D glCopyTexSubImage1D
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#define qglCopyTexSubImage2D glCopyTexSubImage2D
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#define qglCullFace glCullFace
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#define qglDeleteLists glDeleteLists
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#define qglDeleteTextures glDeleteTextures
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#define qglDepthFunc glDepthFunc
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#define qglDepthMask glDepthMask
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#define qglDepthRange glDepthRange
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#define qglDisable glDisable
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#define qglDisableClientState glDisableClientState
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#define qglDrawArrays glDrawArrays
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#define qglDrawBuffer glDrawBuffer
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#define qglDrawElements glDrawElements
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#define qglDrawPixels glDrawPixels
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#define qglEdgeFlag glEdgeFlag
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#define qglEdgeFlagPointer glEdgeFlagPointer
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#define qglEdgeFlagv glEdgeFlagv
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#define qglEnable glEnable
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#define qglEnableClientState glEnableClientState
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#define qglEnd glEnd
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#define qglEndList glEndList
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#define qglEvalCoord1d glEvalCoord1d
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#define qglEvalCoord1dv glEvalCoord1dv
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#define qglEvalCoord1f glEvalCoord1f
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#define qglEvalCoord1fv glEvalCoord1fv
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#define qglEvalCoord2d glEvalCoord2d
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#define qglEvalCoord2dv glEvalCoord2dv
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#define qglEvalCoord2f glEvalCoord2f
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#define qglEvalCoord2fv glEvalCoord2fv
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#define qglEvalMesh1 glEvalMesh1
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#define qglEvalMesh2 glEvalMesh2
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#define qglEvalPoint1 glEvalPoint1
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#define qglEvalPoint2 glEvalPoint2
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#define qglFeedbackBuffer glFeedbackBuffer
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#define qglFinish glFinish
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#define qglFlush glFlush
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#define qglFogf glFogf
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#define qglFogfv glFogfv
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#define qglFogi glFogi
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#define qglFogiv glFogiv
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#define qglFrontFace glFrontFace
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#define qglFrustum glFrustum
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#define qglGenLists glGenLists
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#define qglGenTextures glGenTextures
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#define qglGetBooleanv glGetBooleanv
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#define qglGetClipPlane glGetClipPlane
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#define qglGetDoublev glGetDoublev
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#define qglGetError glGetError
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#define qglGetFloatv glGetFloatv
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#define qglGetIntegerv glGetIntegerv
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#define qglGetLightfv glGetLightfv
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#define qglGetLightiv glGetLightiv
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#define qglGetMapdv glGetMapdv
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#define qglGetMapfv glGetMapfv
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#define qglGetMapiv glGetMapiv
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#define qglGetMaterialfv glGetMaterialfv
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#define qglGetMaterialiv glGetMaterialiv
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#define qglGetPixelMapfv glGetPixelMapfv
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#define qglGetPixelMapuiv glGetPixelMapuiv
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#define qglGetPixelMapusv glGetPixelMapusv
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#define qglGetPointerv glGetPointerv
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#define qglGetPolygonStipple glGetPolygonStipple
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#define qglGetString glGetString
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#define qglGetTexGendv glGetTexGendv
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#define qglGetTexGenfv glGetTexGenfv
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#define qglGetTexGeniv glGetTexGeniv
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#define qglGetTexImage glGetTexImage
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#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
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#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
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#define qglGetTexParameterfv glGetTexParameterfv
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#define qglGetTexParameteriv glGetTexParameteriv
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#define qglHint glHint
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#define qglIndexMask glIndexMask
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#define qglIndexPointer glIndexPointer
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#define qglIndexd glIndexd
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#define qglIndexdv glIndexdv
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#define qglIndexf glIndexf
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#define qglIndexfv glIndexfv
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#define qglIndexi glIndexi
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#define qglIndexiv glIndexiv
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#define qglIndexs glIndexs
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#define qglIndexsv glIndexsv
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#define qglIndexub glIndexub
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#define qglIndexubv glIndexubv
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#define qglInitNames glInitNames
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#define qglInterleavedArrays glInterleavedArrays
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#define qglIsEnabled glIsEnabled
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#define qglIsList glIsList
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#define qglIsTexture glIsTexture
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#define qglLightModelf glLightModelf
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#define qglLightModelfv glLightModelfv
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#define qglLightModeli glLightModeli
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#define qglLightModeliv glLightModeliv
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#define qglLightf glLightf
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#define qglLightfv glLightfv
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#define qglLighti glLighti
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#define qglLightiv glLightiv
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#define qglLineStipple glLineStipple
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#define qglLineWidth glLineWidth
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#define qglListBase glListBase
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#define qglLoadIdentity glLoadIdentity
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#define qglLoadMatrixd glLoadMatrixd
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#define qglLoadMatrixf glLoadMatrixf
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#define qglLoadName glLoadName
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#define qglLogicOp glLogicOp
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#define qglMap1d glMap1d
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#define qglMap1f glMap1f
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#define qglMap2d glMap2d
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#define qglMap2f glMap2f
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#define qglMapGrid1d glMapGrid1d
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#define qglMapGrid1f glMapGrid1f
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#define qglMapGrid2d glMapGrid2d
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#define qglMapGrid2f glMapGrid2f
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#define qglMaterialf glMaterialf
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#define qglMaterialfv glMaterialfv
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#define qglMateriali glMateriali
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#define qglMaterialiv glMaterialiv
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#define qglMatrixMode glMatrixMode
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#define qglMultMatrixd glMultMatrixd
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#define qglMultMatrixf glMultMatrixf
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#define qglNewList glNewList
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#define qglNormal3b glNormal3b
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#define qglNormal3bv glNormal3bv
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#define qglNormal3d glNormal3d
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#define qglNormal3dv glNormal3dv
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#define qglNormal3f glNormal3f
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#define qglNormal3fv glNormal3fv
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#define qglNormal3i glNormal3i
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#define qglNormal3iv glNormal3iv
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#define qglNormal3s glNormal3s
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#define qglNormal3sv glNormal3sv
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#define qglNormalPointer glNormalPointer
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#define qglOrtho glOrtho
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#define qglPassThrough glPassThrough
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#define qglPixelMapfv glPixelMapfv
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#define qglPixelMapuiv glPixelMapuiv
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#define qglPixelMapusv glPixelMapusv
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#define qglPixelStoref glPixelStoref
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#define qglPixelStorei glPixelStorei
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#define qglPixelTransferf glPixelTransferf
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#define qglPixelTransferi glPixelTransferi
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#define qglPixelZoom glPixelZoom
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#define qglPointSize glPointSize
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#define qglPolygonMode glPolygonMode
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#define qglPolygonOffset glPolygonOffset
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#define qglPolygonStipple glPolygonStipple
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#define qglPopAttrib glPopAttrib
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#define qglPopClientAttrib glPopClientAttrib
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#define qglPopMatrix glPopMatrix
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#define qglPopName glPopName
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#define qglPrioritizeTextures glPrioritizeTextures
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#define qglPushAttrib glPushAttrib
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#define qglPushClientAttrib glPushClientAttrib
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#define qglPushMatrix glPushMatrix
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#define qglPushName glPushName
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#define qglRasterPos2d glRasterPos2d
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#define qglRasterPos2dv glRasterPos2dv
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#define qglRasterPos2f glRasterPos2f
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#define qglRasterPos2fv glRasterPos2fv
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#define qglRasterPos2i glRasterPos2i
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#define qglRasterPos2iv glRasterPos2iv
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#define qglRasterPos2s glRasterPos2s
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#define qglRasterPos2sv glRasterPos2sv
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#define qglRasterPos3d glRasterPos3d
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#define qglRasterPos3dv glRasterPos3dv
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#define qglRasterPos3f glRasterPos3f
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#define qglRasterPos3fv glRasterPos3fv
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#define qglRasterPos3i glRasterPos3i
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#define qglRasterPos3iv glRasterPos3iv
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#define qglRasterPos3s glRasterPos3s
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#define qglRasterPos3sv glRasterPos3sv
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#define qglRasterPos4d glRasterPos4d
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#define qglRasterPos4dv glRasterPos4dv
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#define qglRasterPos4f glRasterPos4f
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#define qglRasterPos4fv glRasterPos4fv
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#define qglRasterPos4i glRasterPos4i
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#define qglRasterPos4iv glRasterPos4iv
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#define qglRasterPos4s glRasterPos4s
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#define qglRasterPos4sv glRasterPos4sv
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#define qglReadBuffer glReadBuffer
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#define qglReadPixels glReadPixels
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#define qglRectd glRectd
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#define qglRectdv glRectdv
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#define qglRectf glRectf
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#define qglRectfv glRectfv
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#define qglRecti glRecti
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#define qglRectiv glRectiv
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#define qglRects glRects
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#define qglRectsv glRectsv
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#define qglRenderMode glRenderMode
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#define qglRotated glRotated
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#define qglRotatef glRotatef
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#define qglScaled glScaled
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#define qglScalef glScalef
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#define qglScissor glScissor
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#define qglSelectBuffer glSelectBuffer
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#define qglShadeModel glShadeModel
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#define qglStencilFunc glStencilFunc
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#define qglStencilMask glStencilMask
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#define qglStencilOp glStencilOp
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#define qglTexCoord1d glTexCoord1d
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#define qglTexCoord1dv glTexCoord1dv
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#define qglTexCoord1f glTexCoord1f
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#define qglTexCoord1fv glTexCoord1fv
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#define qglTexCoord1i glTexCoord1i
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#define qglTexCoord1iv glTexCoord1iv
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#define qglTexCoord1s glTexCoord1s
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#define qglTexCoord1sv glTexCoord1sv
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#define qglTexCoord2d glTexCoord2d
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#define qglTexCoord2dv glTexCoord2dv
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#define qglTexCoord2f glTexCoord2f
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#define qglTexCoord2fv glTexCoord2fv
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#define qglTexCoord2i glTexCoord2i
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#define qglTexCoord2iv glTexCoord2iv
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#define qglTexCoord2s glTexCoord2s
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#define qglTexCoord2sv glTexCoord2sv
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#define qglTexCoord3d glTexCoord3d
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#define qglTexCoord3dv glTexCoord3dv
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#define qglTexCoord3f glTexCoord3f
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#define qglTexCoord3fv glTexCoord3fv
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#define qglTexCoord3i glTexCoord3i
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#define qglTexCoord3iv glTexCoord3iv
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#define qglTexCoord3s glTexCoord3s
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#define qglTexCoord3sv glTexCoord3sv
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#define qglTexCoord4d glTexCoord4d
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#define qglTexCoord4dv glTexCoord4dv
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#define qglTexCoord4f glTexCoord4f
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#define qglTexCoord4fv glTexCoord4fv
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#define qglTexCoord4i glTexCoord4i
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#define qglTexCoord4iv glTexCoord4iv
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#define qglTexCoord4s glTexCoord4s
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#define qglTexCoord4sv glTexCoord4sv
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#define qglTexCoordPointer glTexCoordPointer
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#define qglTexEnvf glTexEnvf
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#define qglTexEnvfv glTexEnvfv
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#define qglTexEnvi glTexEnvi
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#define qglTexEnviv glTexEnviv
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#define qglTexGend glTexGend
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#define qglTexGendv glTexGendv
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#define qglTexGenf glTexGenf
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#define qglTexGenfv glTexGenfv
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#define qglTexGeni glTexGeni
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#define qglTexGeniv glTexGeniv
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#define qglTexImage1D glTexImage1D
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#define qglTexImage2D glTexImage2D
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#define qglTexParameterf glTexParameterf
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#define qglTexParameterfv glTexParameterfv
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#define qglTexParameteri glTexParameteri
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#define qglTexParameteriv glTexParameteriv
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#define qglTexSubImage1D glTexSubImage1D
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#define qglTexSubImage2D glTexSubImage2D
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#define qglTranslated glTranslated
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#define qglTranslatef glTranslatef
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#define qglVertex2d glVertex2d
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#define qglVertex2dv glVertex2dv
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#define qglVertex2f glVertex2f
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#define qglVertex2fv glVertex2fv
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#define qglVertex2i glVertex2i
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#define qglVertex2iv glVertex2iv
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#define qglVertex2s glVertex2s
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#define qglVertex2sv glVertex2sv
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#define qglVertex3d glVertex3d
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#define qglVertex3dv glVertex3dv
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#define qglVertex3f glVertex3f
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#define qglVertex3fv glVertex3fv
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#define qglVertex3i glVertex3i
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#define qglVertex3iv glVertex3iv
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#define qglVertex3s glVertex3s
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#define qglVertex3sv glVertex3sv
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#define qglVertex4d glVertex4d
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#define qglVertex4dv glVertex4dv
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#define qglVertex4f glVertex4f
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#define qglVertex4fv glVertex4fv
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#define qglVertex4i glVertex4i
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#define qglVertex4iv glVertex4iv
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#define qglVertex4s glVertex4s
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#define qglVertex4sv glVertex4sv
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#define qglVertexPointer glVertexPointer
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#define qglViewport glViewport
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// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
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// get missing functions from code/SDL2/include/SDL_opengl.h
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// GL_EXT_draw_range_elements
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extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
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// OpenGL 1.0/1.1, OpenGL ES 1.0, and OpenGL 3.2 core profile
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#define QGL_1_1_PROCS \
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GLE(void, BindTexture, GLenum target, GLuint texture) \
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GLE(void, BlendFunc, GLenum sfactor, GLenum dfactor) \
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GLE(void, ClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) \
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GLE(void, Clear, GLbitfield mask) \
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GLE(void, ClearStencil, GLint s) \
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GLE(void, ColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) \
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GLE(void, CopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) \
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GLE(void, CullFace, GLenum mode) \
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GLE(void, DeleteTextures, GLsizei n, const GLuint *textures) \
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GLE(void, DepthFunc, GLenum func) \
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GLE(void, DepthMask, GLboolean flag) \
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GLE(void, Disable, GLenum cap) \
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GLE(void, DrawArrays, GLenum mode, GLint first, GLsizei count) \
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GLE(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) \
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GLE(void, Enable, GLenum cap) \
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GLE(void, Finish, void) \
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GLE(void, Flush, void) \
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GLE(void, GenTextures, GLsizei n, GLuint *textures ) \
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GLE(void, GetBooleanv, GLenum pname, GLboolean *params) \
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GLE(GLenum, GetError, void) \
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GLE(void, GetIntegerv, GLenum pname, GLint *params) \
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GLE(const GLubyte *, GetString, GLenum name) \
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GLE(void, LineWidth, GLfloat width) \
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GLE(void, PolygonOffset, GLfloat factor, GLfloat units) \
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GLE(void, ReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) \
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GLE(void, Scissor, GLint x, GLint y, GLsizei width, GLsizei height) \
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GLE(void, StencilFunc, GLenum func, GLint ref, GLuint mask) \
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GLE(void, StencilMask, GLuint mask) \
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GLE(void, StencilOp, GLenum fail, GLenum zfail, GLenum zpass) \
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GLE(void, TexImage2D, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) \
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GLE(void, TexParameterf, GLenum target, GLenum pname, GLfloat param) \
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GLE(void, TexParameteri, GLenum target, GLenum pname, GLint param) \
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GLE(void, TexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) \
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GLE(void, Translatef, GLfloat x, GLfloat y, GLfloat z) \
|
||||
GLE(void, Viewport, GLint x, GLint y, GLsizei width, GLsizei height) \
|
||||
|
||||
// GL_EXT_multi_draw_arrays
|
||||
extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
|
||||
extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
|
||||
// OpenGL 1.0/1.1 and OpenGL ES 1.x but not OpenGL 3.2 core profile
|
||||
#define QGL_1_1_FIXED_FUNCTION_PROCS \
|
||||
GLE(void, AlphaFunc, GLenum func, GLclampf ref) \
|
||||
GLE(void, Color4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) \
|
||||
GLE(void, ColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
|
||||
GLE(void, DisableClientState, GLenum cap) \
|
||||
GLE(void, EnableClientState, GLenum cap) \
|
||||
GLE(void, LoadIdentity, void) \
|
||||
GLE(void, LoadMatrixf, const GLfloat *m) \
|
||||
GLE(void, MatrixMode, GLenum mode) \
|
||||
GLE(void, PopMatrix, void) \
|
||||
GLE(void, PushMatrix, void) \
|
||||
GLE(void, ShadeModel, GLenum mode) \
|
||||
GLE(void, TexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
|
||||
GLE(void, TexEnvf, GLenum target, GLenum pname, GLfloat param) \
|
||||
GLE(void, VertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
|
||||
|
||||
// GL_ARB_shading_language_100
|
||||
#ifndef GL_ARB_shading_language_100
|
||||
#define GL_ARB_shading_language_100
|
||||
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
|
||||
#endif
|
||||
// OpenGL 1.0/1.1 and 3.2 core profile but not OpenGL ES 1.x
|
||||
#define QGL_DESKTOP_1_1_PROCS \
|
||||
GLE(void, ClearDepth, GLclampd depth) \
|
||||
GLE(void, DepthRange, GLclampd near_val, GLclampd far_val) \
|
||||
GLE(void, DrawBuffer, GLenum mode) \
|
||||
GLE(void, PolygonMode, GLenum face, GLenum mode) \
|
||||
|
||||
// GL_ARB_vertex_program
|
||||
extern void (APIENTRY * qglVertexAttrib4fARB) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
extern void (APIENTRY * qglVertexAttrib4fvARB) (GLuint, const GLfloat *);
|
||||
extern void (APIENTRY * qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized,
|
||||
GLsizei stride, const GLvoid * pointer);
|
||||
extern void (APIENTRY * qglEnableVertexAttribArrayARB) (GLuint index);
|
||||
extern void (APIENTRY * qglDisableVertexAttribArrayARB) (GLuint index);
|
||||
// OpenGL 1.0/1.1 but not OpenGL 3.2 core profile or OpenGL ES 1.x
|
||||
#define QGL_DESKTOP_1_1_FIXED_FUNCTION_PROCS \
|
||||
GLE(void, ArrayElement, GLint i) \
|
||||
GLE(void, Begin, GLenum mode) \
|
||||
GLE(void, ClipPlane, GLenum plane, const GLdouble *equation) \
|
||||
GLE(void, Color3f, GLfloat red, GLfloat green, GLfloat blue) \
|
||||
GLE(void, Color4ubv, const GLubyte *v) \
|
||||
GLE(void, End, void) \
|
||||
GLE(void, Frustum, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) \
|
||||
GLE(void, Ortho, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) \
|
||||
GLE(void, TexCoord2f, GLfloat s, GLfloat t) \
|
||||
GLE(void, TexCoord2fv, const GLfloat *v) \
|
||||
GLE(void, Vertex2f, GLfloat x, GLfloat y) \
|
||||
GLE(void, Vertex3f, GLfloat x, GLfloat y, GLfloat z) \
|
||||
GLE(void, Vertex3fv, const GLfloat *v) \
|
||||
|
||||
// GL_ARB_vertex_buffer_object
|
||||
extern void (APIENTRY * qglBindBufferARB) (GLenum target, GLuint buffer);
|
||||
extern void (APIENTRY * qglDeleteBuffersARB) (GLsizei n, const GLuint * buffers);
|
||||
extern void (APIENTRY * qglGenBuffersARB) (GLsizei n, GLuint * buffers);
|
||||
extern GLboolean(APIENTRY * qglIsBufferARB) (GLuint buffer);
|
||||
extern void (APIENTRY * qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
|
||||
extern void (APIENTRY * qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
|
||||
extern void (APIENTRY * qglGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data);
|
||||
extern void (APIENTRY * qglGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params);
|
||||
extern void (APIENTRY * qglGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid * *params);
|
||||
// OpenGL ES 1.1 and OpenGL ES 2.0 but not desktop OpenGL 1.x
|
||||
#define QGL_ES_1_1_PROCS \
|
||||
GLE(void, ClearDepthf, GLclampf depth) \
|
||||
GLE(void, DepthRangef, GLclampf near_val, GLclampf far_val) \
|
||||
|
||||
// GL_ARB_shader_objects
|
||||
extern void (APIENTRY * qglDeleteObjectARB) (GLhandleARB obj);
|
||||
extern GLhandleARB(APIENTRY * qglGetHandleARB) (GLenum pname);
|
||||
extern void (APIENTRY * qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj);
|
||||
extern GLhandleARB(APIENTRY * qglCreateShaderObjectARB) (GLenum shaderType);
|
||||
extern void (APIENTRY * qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string,
|
||||
const GLint * length);
|
||||
extern void (APIENTRY * qglCompileShaderARB) (GLhandleARB shaderObj);
|
||||
extern GLhandleARB(APIENTRY * qglCreateProgramObjectARB) (void);
|
||||
extern void (APIENTRY * qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj);
|
||||
extern void (APIENTRY * qglLinkProgramARB) (GLhandleARB programObj);
|
||||
extern void (APIENTRY * qglUseProgramObjectARB) (GLhandleARB programObj);
|
||||
extern void (APIENTRY * qglValidateProgramARB) (GLhandleARB programObj);
|
||||
extern void (APIENTRY * qglUniform1fARB) (GLint location, GLfloat v0);
|
||||
extern void (APIENTRY * qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1);
|
||||
extern void (APIENTRY * qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
extern void (APIENTRY * qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
extern void (APIENTRY * qglUniform1iARB) (GLint location, GLint v0);
|
||||
extern void (APIENTRY * qglUniform2iARB) (GLint location, GLint v0, GLint v1);
|
||||
extern void (APIENTRY * qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2);
|
||||
extern void (APIENTRY * qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
extern void (APIENTRY * qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value);
|
||||
extern void (APIENTRY * qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value);
|
||||
extern void (APIENTRY * qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value);
|
||||
extern void (APIENTRY * qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value);
|
||||
extern void (APIENTRY * qglUniform2ivARB) (GLint location, GLsizei count, const GLint * value);
|
||||
extern void (APIENTRY * qglUniform3ivARB) (GLint location, GLsizei count, const GLint * value);
|
||||
extern void (APIENTRY * qglUniform4ivARB) (GLint location, GLsizei count, const GLint * value);
|
||||
extern void (APIENTRY * qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
extern void (APIENTRY * qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
extern void (APIENTRY * qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
||||
extern void (APIENTRY * qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params);
|
||||
extern void (APIENTRY * qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params);
|
||||
extern void (APIENTRY * qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
|
||||
extern void (APIENTRY * qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count,
|
||||
GLhandleARB * obj);
|
||||
extern GLint(APIENTRY * qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name);
|
||||
extern void (APIENTRY * qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxIndex, GLsizei * length,
|
||||
GLint * size, GLenum * type, GLcharARB * name);
|
||||
extern void (APIENTRY * qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params);
|
||||
extern void (APIENTRY * qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params);
|
||||
extern void (APIENTRY * qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
|
||||
// OpenGL ES 1.1 but not OpenGL ES 2.0 or desktop OpenGL 1.x
|
||||
#define QGL_ES_1_1_FIXED_FUNCTION_PROCS \
|
||||
GLE(void, ClipPlanef, GLenum plane, const GLfloat *equation) \
|
||||
GLE(void, Frustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near_val, GLfloat far_val) \
|
||||
GLE(void, Orthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near_val, GLfloat far_val) \
|
||||
|
||||
// GL_ARB_vertex_shader
|
||||
extern void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
|
||||
extern void (APIENTRY * qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length,
|
||||
GLint * size, GLenum * type, GLcharARB * name);
|
||||
extern GLint(APIENTRY * qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name);
|
||||
// OpenGL 1.3, was GL_ARB_texture_compression
|
||||
#define QGL_1_3_PROCS \
|
||||
GLE(void, ActiveTexture, GLenum texture) \
|
||||
GLE(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) \
|
||||
GLE(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) \
|
||||
|
||||
// GL_ARB_texture_compression
|
||||
extern void (APIENTRY * qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
|
||||
GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
extern void (APIENTRY * qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
|
||||
GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
extern void (APIENTRY * qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
|
||||
GLsizei imageSize, const GLvoid *data);
|
||||
extern void (APIENTRY * qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
|
||||
extern void (APIENTRY * qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
||||
extern void (APIENTRY * qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
|
||||
GLsizei imageSize, const GLvoid *data);
|
||||
extern void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod,
|
||||
GLvoid *img);
|
||||
// GL_ARB_occlusion_query, built-in to OpenGL 1.5 but not OpenGL ES 2.0
|
||||
#define QGL_ARB_occlusion_query_PROCS \
|
||||
GLE(void, GenQueries, GLsizei n, GLuint *ids) \
|
||||
GLE(void, DeleteQueries, GLsizei n, const GLuint *ids) \
|
||||
GLE(void, BeginQuery, GLenum target, GLuint id) \
|
||||
GLE(void, EndQuery, GLenum target) \
|
||||
GLE(void, GetQueryObjectiv, GLuint id, GLenum pname, GLint *params) \
|
||||
GLE(void, GetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params) \
|
||||
|
||||
// OpenGL 1.5, was GL_ARB_vertex_buffer_object
|
||||
#define QGL_1_5_PROCS \
|
||||
GLE(void, BindBuffer, GLenum target, GLuint buffer) \
|
||||
GLE(void, DeleteBuffers, GLsizei n, const GLuint *buffers) \
|
||||
GLE(void, GenBuffers, GLsizei n, GLuint *buffers) \
|
||||
GLE(void, BufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage) \
|
||||
GLE(void, BufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) \
|
||||
|
||||
// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
|
||||
#define QGL_2_0_PROCS \
|
||||
GLE(void, AttachShader, GLuint program, GLuint shader) \
|
||||
GLE(void, BindAttribLocation, GLuint program, GLuint index, const GLchar *name) \
|
||||
GLE(void, CompileShader, GLuint shader) \
|
||||
GLE(GLuint, CreateProgram, void) \
|
||||
GLE(GLuint, CreateShader, GLenum type) \
|
||||
GLE(void, DeleteProgram, GLuint program) \
|
||||
GLE(void, DeleteShader, GLuint shader) \
|
||||
GLE(void, DetachShader, GLuint program, GLuint shader) \
|
||||
GLE(void, DisableVertexAttribArray, GLuint index) \
|
||||
GLE(void, EnableVertexAttribArray, GLuint index) \
|
||||
GLE(void, GetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) \
|
||||
GLE(void, GetProgramiv, GLuint program, GLenum pname, GLint *params) \
|
||||
GLE(void, GetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) \
|
||||
GLE(void, GetShaderiv, GLuint shader, GLenum pname, GLint *params) \
|
||||
GLE(void, GetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) \
|
||||
GLE(void, GetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) \
|
||||
GLE(GLint, GetUniformLocation, GLuint program, const GLchar *name) \
|
||||
GLE(void, LinkProgram, GLuint program) \
|
||||
GLE(void, ShaderSource, GLuint shader, GLsizei count, const GLchar* *string, const GLint *length) \
|
||||
GLE(void, UseProgram, GLuint program) \
|
||||
GLE(void, Uniform1f, GLint location, GLfloat v0) \
|
||||
GLE(void, Uniform2f, GLint location, GLfloat v0, GLfloat v1) \
|
||||
GLE(void, Uniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) \
|
||||
GLE(void, Uniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) \
|
||||
GLE(void, Uniform1i, GLint location, GLint v0) \
|
||||
GLE(void, Uniform1fv, GLint location, GLsizei count, const GLfloat *value) \
|
||||
GLE(void, UniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) \
|
||||
GLE(void, ValidateProgram, GLuint program) \
|
||||
GLE(void, VertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) \
|
||||
|
||||
// GL_NVX_gpu_memory_info
|
||||
#ifndef GL_NVX_gpu_memory_info
|
||||
|
@ -522,167 +237,38 @@ extern void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod,
|
|||
#define GL_HALF_FLOAT_ARB 0x140B
|
||||
#endif
|
||||
|
||||
// GL_EXT_framebuffer_object
|
||||
extern GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
|
||||
extern void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
|
||||
extern void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
|
||||
extern void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
|
||||
extern void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
extern void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
|
||||
extern GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer);
|
||||
extern void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
|
||||
extern void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
|
||||
extern void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
|
||||
extern GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target);
|
||||
extern void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
||||
GLint level);
|
||||
extern void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
||||
GLint level);
|
||||
extern void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
||||
GLint level, GLint zoffset);
|
||||
extern void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget,
|
||||
GLuint renderbuffer);
|
||||
extern void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
||||
extern void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
|
||||
// OpenGL 3.0 specific
|
||||
#define QGL_3_0_PROCS \
|
||||
GLE(const GLubyte *, GetStringi, GLenum name, GLuint index) \
|
||||
|
||||
#ifndef GL_EXT_framebuffer_object
|
||||
#define GL_EXT_framebuffer_object
|
||||
#define GL_FRAMEBUFFER_EXT 0x8D40
|
||||
#define GL_RENDERBUFFER_EXT 0x8D41
|
||||
#define GL_STENCIL_INDEX1_EXT 0x8D46
|
||||
#define GL_STENCIL_INDEX4_EXT 0x8D47
|
||||
#define GL_STENCIL_INDEX8_EXT 0x8D48
|
||||
#define GL_STENCIL_INDEX16_EXT 0x8D49
|
||||
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
||||
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
|
||||
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
|
||||
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
|
||||
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
|
||||
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
|
||||
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
||||
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
||||
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
||||
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
||||
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
||||
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
||||
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
||||
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
||||
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
|
||||
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
||||
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
|
||||
#endif
|
||||
// GL_ARB_framebuffer_object, built-in to OpenGL 3.0
|
||||
#define QGL_ARB_framebuffer_object_PROCS \
|
||||
GLE(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) \
|
||||
GLE(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) \
|
||||
GLE(void, GenRenderbuffers, GLsizei n, GLuint *renderbuffers) \
|
||||
GLE(void, RenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
|
||||
GLE(void, BindFramebuffer, GLenum target, GLuint framebuffer) \
|
||||
GLE(void, DeleteFramebuffers, GLsizei n, const GLuint *framebuffers) \
|
||||
GLE(void, GenFramebuffers, GLsizei n, GLuint *framebuffers) \
|
||||
GLE(GLenum, CheckFramebufferStatus, GLenum target) \
|
||||
GLE(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
|
||||
GLE(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
|
||||
GLE(void, GenerateMipmap, GLenum target) \
|
||||
GLE(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
|
||||
GLE(void, RenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
|
||||
|
||||
// GL_EXT_packed_depth_stencil
|
||||
#ifndef GL_EXT_packed_depth_stencil
|
||||
#define GL_EXT_packed_depth_stencil
|
||||
#define GL_DEPTH_STENCIL_EXT 0x84F9
|
||||
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
|
||||
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
|
||||
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
|
||||
#endif
|
||||
// GL_ARB_vertex_array_object, built-in to OpenGL 3.0
|
||||
#define QGL_ARB_vertex_array_object_PROCS \
|
||||
GLE(void, BindVertexArray, GLuint array) \
|
||||
GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
|
||||
GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
|
||||
|
||||
// GL_ARB_occlusion_query
|
||||
extern void (APIENTRY * qglGenQueriesARB)(GLsizei n, GLuint *ids);
|
||||
extern void (APIENTRY * qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
|
||||
extern GLboolean (APIENTRY * qglIsQueryARB)(GLuint id);
|
||||
extern void (APIENTRY * qglBeginQueryARB)(GLenum target, GLuint id);
|
||||
extern void (APIENTRY * qglEndQueryARB)(GLenum target);
|
||||
extern void (APIENTRY * qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
|
||||
extern void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
|
||||
extern void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
|
||||
|
||||
#ifndef GL_ARB_occlusion_query
|
||||
#define GL_ARB_occlusion_query
|
||||
#define GL_SAMPLES_PASSED_ARB 0x8914
|
||||
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
|
||||
#define GL_CURRENT_QUERY_ARB 0x8865
|
||||
#define GL_QUERY_RESULT_ARB 0x8866
|
||||
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
|
||||
#endif
|
||||
|
||||
// GL_EXT_framebuffer_blit
|
||||
extern void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
|
||||
#ifndef GL_EXT_framebuffer_blit
|
||||
#define GL_EXT_framebuffer_blit
|
||||
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
|
||||
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
|
||||
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
||||
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
|
||||
#endif
|
||||
|
||||
// GL_EXT_framebuffer_multisample
|
||||
extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples,
|
||||
GLenum internalformat, GLsizei width, GLsizei height);
|
||||
|
||||
#ifndef GL_EXT_framebuffer_multisample
|
||||
#define GL_EXT_framebuffer_multisample
|
||||
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
||||
#define GL_MAX_SAMPLES_EXT 0x8D57
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_texture_sRGB
|
||||
#define GL_EXT_texture_sRGB
|
||||
#define GL_SRGB_EXT 0x8C40
|
||||
#define GL_SRGB8_EXT 0x8C41
|
||||
#define GL_SRGB_ALPHA_EXT 0x8C42
|
||||
#define GL_SRGB8_ALPHA8_EXT 0x8C43
|
||||
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
|
||||
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
|
||||
#define GL_SLUMINANCE_EXT 0x8C46
|
||||
#define GL_SLUMINANCE8_EXT 0x8C47
|
||||
#define GL_COMPRESSED_SRGB_EXT 0x8C48
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
|
||||
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
|
||||
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
|
||||
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_framebuffer_sRGB
|
||||
#define GL_EXT_framebuffer_sRGB
|
||||
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_texture_compression_latc
|
||||
#define GL_EXT_texture_compression_latc
|
||||
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
|
||||
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
|
||||
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
|
||||
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
|
||||
#ifndef GL_ARB_texture_compression_rgtc
|
||||
#define GL_ARB_texture_compression_rgtc
|
||||
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
||||
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
||||
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
||||
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_texture_compression_bptc
|
||||
|
@ -693,29 +279,6 @@ extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLs
|
|||
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
|
||||
#endif
|
||||
|
||||
// GL_ARB_draw_buffers
|
||||
extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
|
||||
#ifndef GL_ARB_draw_buffers
|
||||
#define GL_ARB_draw_buffers
|
||||
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
||||
#define GL_DRAW_BUFFER0_ARB 0x8825
|
||||
#define GL_DRAW_BUFFER1_ARB 0x8826
|
||||
#define GL_DRAW_BUFFER2_ARB 0x8827
|
||||
#define GL_DRAW_BUFFER3_ARB 0x8828
|
||||
#define GL_DRAW_BUFFER4_ARB 0x8829
|
||||
#define GL_DRAW_BUFFER5_ARB 0x882A
|
||||
#define GL_DRAW_BUFFER6_ARB 0x882B
|
||||
#define GL_DRAW_BUFFER7_ARB 0x882C
|
||||
#define GL_DRAW_BUFFER8_ARB 0x882D
|
||||
#define GL_DRAW_BUFFER9_ARB 0x882E
|
||||
#define GL_DRAW_BUFFER10_ARB 0x882F
|
||||
#define GL_DRAW_BUFFER11_ARB 0x8830
|
||||
#define GL_DRAW_BUFFER12_ARB 0x8831
|
||||
#define GL_DRAW_BUFFER13_ARB 0x8832
|
||||
#define GL_DRAW_BUFFER14_ARB 0x8833
|
||||
#define GL_DRAW_BUFFER15_ARB 0x8834
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_depth_clamp
|
||||
#define GL_ARB_depth_clamp
|
||||
#define GL_DEPTH_CLAMP 0x864F
|
||||
|
@ -726,47 +289,50 @@ extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
|
|||
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
||||
#endif
|
||||
|
||||
// GL_ARB_vertex_array_object
|
||||
extern void (APIENTRY * qglBindVertexArrayARB)(GLuint array);
|
||||
extern void (APIENTRY * qglDeleteVertexArraysARB)(GLsizei n, const GLuint *arrays);
|
||||
extern void (APIENTRY * qglGenVertexArraysARB)(GLsizei n, GLuint *arrays);
|
||||
extern GLboolean (APIENTRY * qglIsVertexArrayARB)(GLuint array);
|
||||
#ifndef GL_ARB_vertex_array_object
|
||||
#define GL_ARB_vertex_array_object
|
||||
#define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5
|
||||
#endif
|
||||
// GL_EXT_direct_state_access
|
||||
#define QGL_EXT_direct_state_access_PROCS \
|
||||
GLE(GLvoid, BindMultiTextureEXT, GLenum texunit, GLenum target, GLuint texture) \
|
||||
GLE(GLvoid, TextureParameterfEXT, GLuint texture, GLenum target, GLenum pname, GLfloat param) \
|
||||
GLE(GLvoid, TextureParameteriEXT, GLuint texture, GLenum target, GLenum pname, GLint param) \
|
||||
GLE(GLvoid, TextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) \
|
||||
GLE(GLvoid, TextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) \
|
||||
GLE(GLvoid, CopyTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) \
|
||||
GLE(GLvoid, CompressedTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) \
|
||||
GLE(GLvoid, CompressedTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) \
|
||||
GLE(GLvoid, GenerateTextureMipmapEXT, GLuint texture, GLenum target) \
|
||||
GLE(GLvoid, ProgramUniform1iEXT, GLuint program, GLint location, GLint v0) \
|
||||
GLE(GLvoid, ProgramUniform1fEXT, GLuint program, GLint location, GLfloat v0) \
|
||||
GLE(GLvoid, ProgramUniform2fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1) \
|
||||
GLE(GLvoid, ProgramUniform3fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) \
|
||||
GLE(GLvoid, ProgramUniform4fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) \
|
||||
GLE(GLvoid, ProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value) \
|
||||
GLE(GLvoid, ProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) \
|
||||
GLE(GLvoid, NamedRenderbufferStorageEXT, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) \
|
||||
GLE(GLvoid, NamedRenderbufferStorageMultisampleEXT, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
|
||||
GLE(GLenum, CheckNamedFramebufferStatusEXT, GLuint framebuffer, GLenum target) \
|
||||
GLE(GLvoid, NamedFramebufferTexture2DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
|
||||
GLE(GLvoid, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
|
||||
|
||||
#define GLE(ret, name, ...) typedef ret APIENTRY name##proc(__VA_ARGS__);
|
||||
QGL_1_1_PROCS;
|
||||
QGL_1_1_FIXED_FUNCTION_PROCS;
|
||||
QGL_DESKTOP_1_1_PROCS;
|
||||
QGL_DESKTOP_1_1_FIXED_FUNCTION_PROCS;
|
||||
QGL_ES_1_1_PROCS;
|
||||
QGL_ES_1_1_FIXED_FUNCTION_PROCS;
|
||||
QGL_1_3_PROCS;
|
||||
QGL_1_5_PROCS;
|
||||
QGL_2_0_PROCS;
|
||||
QGL_3_0_PROCS;
|
||||
QGL_ARB_occlusion_query_PROCS;
|
||||
QGL_ARB_framebuffer_object_PROCS;
|
||||
QGL_ARB_vertex_array_object_PROCS;
|
||||
QGL_EXT_direct_state_access_PROCS;
|
||||
#undef GLE
|
||||
|
||||
#if defined(WIN32)
|
||||
// WGL_ARB_create_context
|
||||
#ifndef WGL_ARB_create_context
|
||||
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
|
||||
#define WGL_CONTEXT_FLAGS_ARB 0x2094
|
||||
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
|
||||
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
|
||||
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
|
||||
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
||||
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
|
||||
#define ERROR_INVALID_VERSION_ARB 0x2095
|
||||
#define ERROR_INVALID_PROFILE_ARB 0x2096
|
||||
#endif
|
||||
|
||||
extern HGLRC(APIENTRY * qwglCreateContextAttribsARB) (HDC hdC, HGLRC hShareContext, const int *attribList);
|
||||
#endif
|
||||
|
||||
#if 0 //defined(__linux__)
|
||||
// GLX_ARB_create_context
|
||||
#ifndef GLX_ARB_create_context
|
||||
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
|
||||
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
|
||||
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define GLX_CONTEXT_FLAGS_ARB 0x2094
|
||||
#endif
|
||||
|
||||
extern GLXContext (APIENTRY * qglXCreateContextAttribsARB) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
|
||||
#endif
|
||||
extern int qglMajorVersion, qglMinorVersion;
|
||||
extern int qglesMajorVersion, qglesMinorVersion;
|
||||
#define QGL_VERSION_ATLEAST( major, minor ) ( qglMajorVersion > major || ( qglMajorVersion == major && qglMinorVersion >= minor ) )
|
||||
#define QGLES_VERSION_ATLEAST( major, minor ) ( qglesMajorVersion > major || ( qglesMajorVersion == major && qglesMinorVersion >= minor ) )
|
||||
|
||||
#endif
|
||||
|
|
|
@ -86,6 +86,7 @@ extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared duri
|
|||
extern qboolean textureFilterAnisotropic;
|
||||
extern int maxAnisotropy;
|
||||
extern float displayAspect;
|
||||
extern qboolean haveClampToEdge;
|
||||
|
||||
//
|
||||
// cvars
|
||||
|
|
|
@ -281,7 +281,13 @@ typedef struct {
|
|||
// input event handling
|
||||
void (*IN_Init)(void *windowData);
|
||||
void (*IN_Shutdown)(void);
|
||||
void (*IN_Restart)(void);
|
||||
void (*IN_Restart)(void);
|
||||
|
||||
// system stuff
|
||||
void (*Sys_SetEnv)(const char* name, const char* value);
|
||||
void (*Sys_GLimpSafeInit)(void);
|
||||
void (*Sys_GLimpInit)(void);
|
||||
qboolean(*Sys_LowPhysicalMemory)(void);
|
||||
} refimport_t;
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue