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Added MASK_DAMAGEMODEL
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@ -713,6 +713,7 @@ movement on the server game.
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(CONTENTS_SOLID | CONTENTS_BBOX | CONTENTS_NOBOTCLIP | CONTENTS_UNKNOWN2 | CONTENTS_FENCE | CONTENTS_BODY)
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#define MASK_AITURRET \
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(CONTENTS_SOLID | CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_BBOX | CONTENTS_NOBOTCLIP | CONTENTS_UNKNOWN2 | CONTENTS_FENCE | CONTENTS_WEAPONCLIP | CONTENTS_BODY)
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#define MASK_DAMAGEMODEL (CONTENTS_SOLID | CONTENTS_BBOX | CONTENTS_NOBOTCLIP | CONTENTS_UNKNOWN2 | CONTENTS_FENCE | CONTENTS_BODY)
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// mohaa mask
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/*
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