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Fixed compilation issues
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parent
4ce1bb71e4
commit
7030c23994
24 changed files with 137 additions and 2135 deletions
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@ -118,8 +118,10 @@ typedef struct {
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int (*MarkFragments)( int numPoints, const vec3_t *points, const vec3_t projection,
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int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer, float fRadiusSquared );
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int (*MarkFragmentsForInlineModel)( clipHandle_t bmodel, vec3_t angles, vec3_t origin,
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int numPoints, vec3_t *points, vec3_t projection, int maxPoints, float *pointBuffer, int maxFragments, markFragment_t *fragmentBuffer, float radiusSquared );
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int (*MarkFragmentsForInlineModel)( clipHandle_t bmodel, vec3_t vAngles, vec3_t vOrigin,
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int numPoints, const vec3_t *points, const vec3_t projection,
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int maxPoints, vec3_t pointBuffer,
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int maxFragments, markFragment_t *fragmentBuffer, float fRadiusSquared );
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void ( *GetInlineModelBounds )( int index, vec3_t mins, vec3_t maxs );
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void ( *GetLightingForDecal )( vec3_t light, vec3_t facing, vec3_t origin );
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@ -190,12 +192,12 @@ typedef struct {
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// stack based memory allocation for per-level things that
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// won't be freed
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void (*Hunk_Clear )( void );
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void *(*Hunk_Alloc)( int size );
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void *(*Hunk_AllocateTempMemory)( int size );
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void *(*Hunk_Alloc)(size_t size );
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void *(*Hunk_AllocateTempMemory)(size_t size );
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void (*Hunk_FreeTempMemory)( void *block );
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// dynamic memory allocator for things that need to be freed
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void *(*Malloc)( size_t bytes );
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void *(*Malloc)(size_t bytes );
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void (*Free)( void *buf );
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void (*Clear)( void );
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@ -209,7 +211,7 @@ typedef struct {
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int (*Cmd_Argc) (void);
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char *(*Cmd_Argv) (int i);
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void (*Cmd_ExecuteText) (int exec_when, const char *text);
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void (*Cmd_ExecuteText) (cbufExec_t exec_when, const char *text);
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// visualization for debugging collision detection
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void (*CM_DrawDebugSurface)( void (*drawPoly)(int color, int numPoints, float *points) );
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@ -217,7 +219,7 @@ typedef struct {
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// a -1 return means the file does not exist
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// NULL can be passed for buf to just determine existance
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int (*FS_FOpenFile)( const char *filename, fileHandle_t *file, qboolean uniqueFILE, qboolean quiet );
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int (*FS_Read)( void *buffer, int len, fileHandle_t f );
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size_t (*FS_Read)( void *buffer, size_t len, fileHandle_t f );
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void (*FS_CloseFile)( fileHandle_t f );
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int (*FS_Seek)( fileHandle_t f, long offset, fsOrigin_t origin );
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int (*FS_FileIsInPAK)( const char *filename, int *pChecksum );
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@ -261,7 +263,7 @@ typedef struct {
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orientation_t (*TIKI_OrientationInternal)( dtiki_t *tiki, int entnum, int tagnum, float scale );
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qboolean (*TIKI_IsOnGroundInternal) (dtiki_t *tiki, int entnum, int tagnum, float threshold );
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void (*TIKI_SetPoseInternal)( void *skeletor, const frameInfo_t *frameInfo, int *bone_tag, vec4_t *bone_quat, float actionWeight );
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void *(*TIKI_Alloc)( int size );
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void *(*TIKI_Alloc)(size_t size );
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float (*GetRadiusInternal)( dtiki_t *tiki, int entnum, float scale );
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float (*GetCentroidRadiusInternal)( dtiki_t *tiki, int entnum, float scale, float *centroid );
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void (*GetFrameInternal)( dtiki_t *tiki, int entnum, skelAnimFrame_t *newFrame );
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