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Update events documentation
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@ -40,9 +40,9 @@ The `self` object is the player object for all triggered player events.
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The player entered the game.
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Called when:
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- On the next round (for all players)
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- When a client spawns for the first time
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- When the map restarts, or when the map changes (for all players)
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- On the next round (for all players)
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This is called after the player finished spawning, and before `player_spawned` event.
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@ -89,5 +89,5 @@ player_textMessage local.text local.is_team
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```
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Parameters:
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- local.text: The full text message with battle language tokens applied
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- local.is_team: `1` if it's a team message. `0` otherwise.
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- local.text: The raw text message the client sent to the server
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- local.is_team: `1` if it's a team message. `0` otherwise (everyone)
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