Finalized actor_patrol

This commit is contained in:
smallmodel 2023-10-22 16:26:28 +02:00
parent adf081ba3c
commit 6f58b34f87
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@ -47,13 +47,16 @@ void Actor::End_Patrol(void)
parm.movefail = true;
}
void Actor::Resume_Patrol(void)
{
}
void Actor::Resume_Patrol(void) {}
void Actor::Think_Patrol(void)
{
if (Actor::RequireThink()) {
bool bMoveInRadius;
if (!RequireThink()) {
return;
}
parm.movefail = false;
UpdateEyeOrigin();
@ -61,28 +64,29 @@ void Actor::Think_Patrol(void)
m_pszDebugState = "";
m_csPatrolCurrentAnim = STRING_ANIM_PATROL_SCR;
bMoveInRadius = MoveToPatrolCurrentNode();
if (m_fLookAroundFov > 1.0) {
LookAround(m_fLookAroundFov);
}
CheckForThinkStateTransition();
if (m_patrolCurrentNode) {
if (!MoveToPatrolCurrentNode()) {
PostThink(true);
return;
}
} else {
if (!m_patrolCurrentNode) {
SetThinkIdle(THINK_IDLE);
m_bScriptGoalValid = false;
}
parm.movedone = true;
parm.movedone = true;
Unregister(STRING_MOVEDONE);
} else if (bMoveInRadius) {
ClearPatrolCurrentNode();
SetThinkIdle(THINK_IDLE);
parm.movedone = true;
Unregister(STRING_MOVEDONE);
}
PostThink(true);
return;
}
}
void Actor::ShowInfo_Patrol(void)