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Updated README
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@ -50,7 +50,7 @@ Overall the server part and the game module are almost fully implemented, but th
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### Client
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The client version of OpenMoHAA is partially implemented and not stable currently. The cgame module is partially implemented as well, but is compatible with the original MOH:AA game. Credits to **Heavy Metal: F.A.K.K. 2**'s SDK for the cgame module.
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The client version of OpenMoHAA is partially implemented and not stable currently. The cgame module is partially implemented as well, but is compatible with the original MOH:AA game. Credits to **Heavy Metal: F.A.K.K. 2**'s SDK for the cgame and fgame module.
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Here is the current working state for each part of the engine:
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@ -58,13 +58,13 @@ Here is the current working state for each part of the engine:
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|-------------------------|------|--------|------|-------|-----|-------------|-------------------------------------------------------------------|
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| Audio | | | | | x | | Very basic implementation from Quake III |
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| CG Module | | x | | | | | Missing FX, Marks and decals |
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| Client | | | x | | | | Missing GameSpy, server list, binds, map picker, ... |
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| Client | | x | | | | | Missing GameSpy, server list, binds, map picker, ... |
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| Collision | x | | | | | | |
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| Model/TIKI/Skeletor | x | | | | | | |
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| Renderer | | | | x | | | Missing ghost, marks, sphere lights, sky portal, sun flare, swipe |
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| Renderer | | x | | | | | Missing ghost, marks, sphere lights, sky portal, sun flare, swipe |
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| Server | | x | | | | | Probably a few bugs remaining |
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| Server module (fgame) | | x | | | | | Actor, vehicle, and few gameplay bugs |
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| UI | | | | x | | | Has core features only (menu, widgets, console, hud, urc loading) |
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| UI | | | x | | | | Has core features only (menu, widgets, console, hud, urc loading) |
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**Medal of Honor: Allied Assault Spearhead** and **Medal of Honor: Allied Assault Breakthrough** are supported in OpenMoHAA with the `com_target_game` variable. See the **Running** section for the usage.
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