Updated README

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smallmodel 2023-07-30 11:37:41 +02:00
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@ -50,7 +50,7 @@ Overall the server part and the game module are almost fully implemented, but th
### Client
The client version of OpenMoHAA is partially implemented and not stable currently. The cgame module is partially implemented as well, but is compatible with the original MOH:AA game. Credits to **Heavy Metal: F.A.K.K. 2**'s SDK for the cgame module.
The client version of OpenMoHAA is partially implemented and not stable currently. The cgame module is partially implemented as well, but is compatible with the original MOH:AA game. Credits to **Heavy Metal: F.A.K.K. 2**'s SDK for the cgame and fgame module.
Here is the current working state for each part of the engine:
@ -58,13 +58,13 @@ Here is the current working state for each part of the engine:
|-------------------------|------|--------|------|-------|-----|-------------|-------------------------------------------------------------------|
| Audio | | | | | x | | Very basic implementation from Quake III |
| CG Module | | x | | | | | Missing FX, Marks and decals |
| Client | | | x | | | | Missing GameSpy, server list, binds, map picker, ... |
| Client | | x | | | | | Missing GameSpy, server list, binds, map picker, ... |
| Collision | x | | | | | | |
| Model/TIKI/Skeletor | x | | | | | | |
| Renderer | | | | x | | | Missing ghost, marks, sphere lights, sky portal, sun flare, swipe |
| Renderer | | x | | | | | Missing ghost, marks, sphere lights, sky portal, sun flare, swipe |
| Server | | x | | | | | Probably a few bugs remaining |
| Server module (fgame) | | x | | | | | Actor, vehicle, and few gameplay bugs |
| UI | | | | x | | | Has core features only (menu, widgets, console, hud, urc loading) |
| UI | | | x | | | | Has core features only (menu, widgets, console, hud, urc loading) |
**Medal of Honor: Allied Assault Spearhead** and **Medal of Honor: Allied Assault Breakthrough** are supported in OpenMoHAA with the `com_target_game` variable. See the **Running** section for the usage.