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Reversing Actor Final Part
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40 changed files with 3983 additions and 779 deletions
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@ -87,6 +87,7 @@ class Item;
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class InventoryItem;
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class Ammo;
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class Vehicle;
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class VehicleTank;
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class TurretGun;
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#define MAX_ACTIVE_WEAPONS NUM_ACTIVE_WEAPONS
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@ -95,6 +96,8 @@ class TurretGun;
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#define TEAM_GERMAN 0
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#define TEAM_AMERICAN 1
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#define THREATBIAS_IGNOREME 0xFFFFE4C7
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typedef SafePtr< Weapon > WeaponPtr;
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class ActiveWeapon : public Class
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@ -342,9 +345,9 @@ class Sentient : public Animate
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void PutawayWeapon( Event *ev );
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void WeaponCommand( Event *ev );
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VehicleTank *GetVehicleTank( void );
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void UpdateFootsteps( void );
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void SetMaxMouthAngle( Event *ev );
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