Reversing Actor Final Part

This commit is contained in:
mohabhassan 2018-09-05 16:55:10 +02:00
parent cb239c3c7f
commit 6528ba4dac
40 changed files with 3983 additions and 779 deletions

View file

@ -87,6 +87,7 @@ class Item;
class InventoryItem;
class Ammo;
class Vehicle;
class VehicleTank;
class TurretGun;
#define MAX_ACTIVE_WEAPONS NUM_ACTIVE_WEAPONS
@ -95,6 +96,8 @@ class TurretGun;
#define TEAM_GERMAN 0
#define TEAM_AMERICAN 1
#define THREATBIAS_IGNOREME 0xFFFFE4C7
typedef SafePtr< Weapon > WeaponPtr;
class ActiveWeapon : public Class
@ -342,9 +345,9 @@ class Sentient : public Animate
void PutawayWeapon( Event *ev );
void WeaponCommand( Event *ev );
VehicleTank *GetVehicleTank( void );
void UpdateFootsteps( void );
void SetMaxMouthAngle( Event *ev );