Reversing Actor Final Part

This commit is contained in:
mohabhassan 2018-09-05 16:55:10 +02:00
parent cb239c3c7f
commit 6528ba4dac
40 changed files with 3983 additions and 779 deletions

View file

@ -161,7 +161,7 @@ void Actor::State_Cover_FindCover
{
if( !m_iPotentialCoverCount )
{
SetThink( THINKSTATE_ATTACK, 1 );
SetThink( THINKSTATE_ATTACK, THINK_TURRET );
}
}
}
@ -490,7 +490,7 @@ void Actor::State_Cover_Shoot
if( level.inttime > m_iStateTime + 10000 )
{
gi.Cvar_Set( "g_monitornum", va( "%i", entnum ) );
assert( "!anim/shoot.scr took over 10 seconds" );
assert( !"anim/shoot.scr took over 10 seconds" );
Com_Error( ERR_DROP, "anim/shoot.scr took over 10 seconds, entnum = %i, targetname = %s", entnum, targetname.c_str() );
}
}
@ -577,7 +577,7 @@ __setpath:
else
{
m_bTurretNoInitialCover = true;
SetThink( THINKSTATE_ATTACK, 1 );
SetThink( THINKSTATE_ATTACK, THINK_TURRET );
}
return;
@ -679,7 +679,7 @@ void Actor::State_Cover_FakeEnemy
if( level.inttime >= m_iStateTime )
{
SetThinkState( THINKSTATE_IDLE, 0 );
SetThinkState( THINKSTATE_IDLE, THINKLEVEL_NORMAL);
}
}