Implement UIInstantAction::Update

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smallmodel 2025-04-14 21:35:02 +02:00
parent 8ac6f51fae
commit 5cd6fb1595
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@ -306,7 +306,40 @@ void UIInstantAction::Draw()
void UIInstantAction::Update() void UIInstantAction::Update()
{ {
// FIXME: unimplemented numFoundServers = 0;
// count the total number of servers from both server list
numServers = ServerListCount(serverList[0]);
if (serverList[1]) {
numServers += ServerListCount(serverList[1]);
}
state = IA_FINISHED;
servers = new IAServer_t[numServers];
ServerListHalt(serverList[0]);
if (serverList[1]) {
ServerListHalt(serverList[1]);
}
ServerListThink(serverList[0]);
if (serverList[1]) {
ServerListThink(serverList[1]);
}
state = IA_SEARCHING;
// Start updating the first list
doneList[0] = false;
ServerListClear(serverList[0]);
ServerListUpdate(serverList[0], true);
// Update the second optional list
if (serverList[1]) {
doneList[1] = false;
ServerListClear(serverList[1]);
ServerListUpdate(serverList[1], true);
}
} }
int UIInstantAction::AddServer(GServer server, const ServerGame_t& serverGame) int UIInstantAction::AddServer(GServer server, const ServerGame_t& serverGame)