Implemented Actor::Landed

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smallmodel 2023-10-14 00:44:59 +02:00
parent e7786b3192
commit 56e52fda80
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@ -12269,7 +12269,11 @@ Actor::Landed
*/
void Actor::Landed(Event *ev)
{
// FIXME: unimplemented
if (groundentity && groundentity->entity != world) {
warning("Actor::Landed", "Actor %d has landed on an entity that might move\n", entnum);
}
setMoveType(MOVETYPE_NONE);
}
bool Actor::IsOnFloor(void)