diff --git a/code/fgame/actor.cpp b/code/fgame/actor.cpp index cc97abfb..4ebc6148 100644 --- a/code/fgame/actor.cpp +++ b/code/fgame/actor.cpp @@ -12269,7 +12269,11 @@ Actor::Landed */ void Actor::Landed(Event *ev) { - // FIXME: unimplemented + if (groundentity && groundentity->entity != world) { + warning("Actor::Landed", "Actor %d has landed on an entity that might move\n", entnum); + } + + setMoveType(MOVETYPE_NONE); } bool Actor::IsOnFloor(void)