Correctly swap skeletons for CPUs that don't support misaligned memory access

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smallmodel 2024-10-15 23:10:04 +02:00
parent d78d8abb9f
commit 53c09b5342
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@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -228,19 +228,19 @@ TIKI_SwapSkel
Swap the skeleton header on Big-Endian systems
===============
*/
void TIKI_SwapSkel(skelHeader_t* pheader)
void TIKI_SwapSkel(skelHeader_t *pheader)
{
#ifdef Q3_BIG_ENDIAN
skelSurface_t* pSurf;
int i, j, k;
skelSurface_t *pSurf;
int i, j, k;
//pheader->ident = LittleLong(pheader->ident);
pheader->version = LittleLong(pheader->version);
pheader->version = LittleLong(pheader->version);
pheader->numSurfaces = LittleLong(pheader->numSurfaces);
pheader->numBones = LittleLong(pheader->numBones);
pheader->ofsBones = LittleLong(pheader->ofsBones);
pheader->numBones = LittleLong(pheader->numBones);
pheader->ofsBones = LittleLong(pheader->ofsBones);
pheader->ofsSurfaces = LittleLong(pheader->ofsSurfaces);
pheader->ofsEnd = LittleLong(pheader->ofsEnd);
pheader->ofsEnd = LittleLong(pheader->ofsEnd);
if (pheader->version >= TIKI_SKB_HEADER_VERSION) {
for (i = 0; i < TIKI_SKEL_LOD_INDEXES; i++) {
@ -261,131 +261,146 @@ void TIKI_SwapSkel(skelHeader_t* pheader)
}
if (pheader->version >= TIKI_SKD_HEADER_OLD_VERSION) {
boneFileData_t* boneBuffer;
boneFileData_t *boneBuffer;
boneBuffer = (boneFileData_t*)((byte*)pheader + pheader->ofsBones);
boneBuffer = (boneFileData_t *)((byte *)pheader + pheader->ofsBones);
for (i = 0; i < pheader->numBones; i++) {
boneBuffer->boneType = (boneType_t)LittleLong(boneBuffer->boneType);
boneBuffer->ofsBaseData = LittleLong(boneBuffer->ofsBaseData);
boneBuffer->boneType = (boneType_t)LittleLong(boneBuffer->boneType);
boneBuffer->ofsBaseData = LittleLong(boneBuffer->ofsBaseData);
boneBuffer->ofsChannelNames = LittleLong(boneBuffer->ofsChannelNames);
boneBuffer->ofsBoneNames = LittleLong(boneBuffer->ofsBoneNames);
boneBuffer->ofsEnd = LittleLong(boneBuffer->ofsEnd);
boneBuffer->ofsBoneNames = LittleLong(boneBuffer->ofsBoneNames);
boneBuffer->ofsEnd = LittleLong(boneBuffer->ofsEnd);
boneBuffer = (boneFileData_t*)((byte*)boneBuffer + boneBuffer->ofsEnd);
boneBuffer = (boneFileData_t *)((byte *)boneBuffer + boneBuffer->ofsEnd);
}
} else {
skelBoneName_t* TIKI_bones;
skelBoneName_t *TIKI_bones;
TIKI_bones = (skelBoneName_t*)((byte*)pheader + pheader->ofsBones);
TIKI_bones = (skelBoneName_t *)((byte *)pheader + pheader->ofsBones);
for (i = 0; i < pheader->numBones; i++) {
TIKI_bones->parent = LittleShort(TIKI_bones->parent);
TIKI_bones->parent = LittleShort(TIKI_bones->parent);
TIKI_bones->boxIndex = LittleShort(TIKI_bones->boxIndex);
TIKI_bones->flags = LittleLong(TIKI_bones->flags);
TIKI_bones->flags = LittleLong(TIKI_bones->flags);
TIKI_bones++;
}
}
pSurf = (skelSurface_t*)((byte*)pheader + pheader->ofsSurfaces);
pSurf = (skelSurface_t *)((byte *)pheader + pheader->ofsSurfaces);
for (i = 0; i < pheader->numSurfaces; i++) {
skeletorVertex_t* pVert;
skeletorMorph_t* pMorph;
skelWeight_t* pWeight;
int* pTriangles;
int* pCollapse, * pCollapseIndex;
skeletorMorph_t *pMorph;
skelWeight_t *pWeight;
int *pTriangles;
int *pCollapse, *pCollapseIndex;
int numVerts, numTriangles;
pSurf->ident = LittleLong(pSurf->ident);
pSurf->numTriangles = LittleLong(pSurf->numTriangles);
pSurf->numVerts = LittleLong(pSurf->numVerts);
pSurf->staticSurfProcessed = LittleLong(pSurf->staticSurfProcessed);
pSurf->ofsTriangles = LittleLong(pSurf->ofsTriangles);
pSurf->ofsVerts = LittleLong(pSurf->ofsVerts);
pSurf->ofsCollapse = LittleLong(pSurf->ofsCollapse);
pSurf->ofsEnd = LittleLong(pSurf->ofsEnd);
CopyLittleLong(&pSurf->ident, &pSurf->ident);
CopyLittleLong(&pSurf->numTriangles, &pSurf->numTriangles);
CopyLittleLong(&pSurf->numVerts, &pSurf->numVerts);
CopyLittleLong(&pSurf->staticSurfProcessed, &pSurf->staticSurfProcessed);
CopyLittleLong(&pSurf->ofsTriangles, &pSurf->ofsTriangles);
CopyLittleLong(&pSurf->ofsVerts, &pSurf->ofsVerts);
CopyLittleLong(&pSurf->ofsCollapse, &pSurf->ofsCollapse);
CopyLittleLong(&pSurf->ofsEnd, &pSurf->ofsEnd);
numVerts = LongNoSwapPtr(&pSurf->numVerts);
numTriangles = LongNoSwapPtr(&pSurf->numTriangles);
if (pheader->version >= TIKI_SKB_HEADER_VERSION) {
pSurf->ofsCollapseIndex = LittleLong(pSurf->ofsCollapseIndex);
CopyLittleLong(&pSurf->ofsCollapseIndex, &pSurf->ofsCollapseIndex);
}
pTriangles = (int*)((byte*)pSurf + pSurf->ofsTriangles);
for (j = 0; j < pSurf->numTriangles; j++) {
pTriangles[j * 3 + 0] = LittleLong(pTriangles[j * 3 + 0]);
pTriangles[j * 3 + 1] = LittleLong(pTriangles[j * 3 + 1]);
pTriangles[j * 3 + 2] = LittleLong(pTriangles[j * 3 + 2]);
pTriangles = (int *)((byte *)pSurf + LongNoSwapPtr(&pSurf->ofsTriangles));
for (j = 0; j < numTriangles; j++) {
CopyLittleLong(&pTriangles[j * 3 + 0], &pTriangles[j * 3 + 0]);
}
if (pheader->version >= TIKI_SKD_HEADER_OLD_VERSION) {
pVert = (skeletorVertex_t*)((byte*)pSurf + pSurf->ofsVerts);
skeletorVertex_t *pVert = (skeletorVertex_t *)((byte *)pSurf + LongNoSwapPtr(&pSurf->ofsVerts));
for (j = 0; j < pSurf->numVerts; j++) {
pVert->normal[0] = LittleFloat(pVert->normal[0]);
pVert->normal[1] = LittleFloat(pVert->normal[1]);
pVert->normal[2] = LittleFloat(pVert->normal[2]);
pVert->texCoords[0] = LittleFloat(pVert->texCoords[0]);
pVert->texCoords[1] = LittleFloat(pVert->texCoords[1]);
for (j = 0; j < numVerts; j++) {
int numMorphs, numWeights;
pVert->numMorphs = LittleLong(pVert->numMorphs);
pMorph = (skeletorMorph_t*)((byte*)pVert + sizeof(*pVert));
CopyLittleLong(&pVert->normal[0], &pVert->normal[0]);
CopyLittleLong(&pVert->normal[1], &pVert->normal[1]);
CopyLittleLong(&pVert->normal[2], &pVert->normal[2]);
CopyLittleLong(&pVert->texCoords[0], &pVert->texCoords[0]);
CopyLittleLong(&pVert->texCoords[1], &pVert->texCoords[1]);
for (k = 0; k < pVert->numMorphs; k++, pMorph++) {
pMorph->morphIndex = LittleLong(pMorph->morphIndex);
pMorph->offset[0] = LittleFloat(pMorph->offset[0]);
pMorph->offset[1] = LittleFloat(pMorph->offset[1]);
pMorph->offset[2] = LittleFloat(pMorph->offset[2]);
numMorphs = LittleLong(pVert->numMorphs);
memcpy(&pVert->numMorphs, &numMorphs, sizeof(pVert->numMorphs));
pMorph = (skeletorMorph_t *)((byte *)pVert + sizeof(*pVert));
for (k = 0; k < numMorphs; k++, pMorph++) {
int morphIndex;
vec3_t offset;
CopyLittleLong(&pMorph->morphIndex, &pMorph->morphIndex);
CopyLittleLong(&pMorph->offset[0], &pMorph->offset[0]);
CopyLittleLong(&pMorph->offset[1], &pMorph->offset[1]);
CopyLittleLong(&pMorph->offset[2], &pMorph->offset[2]);
}
pVert->numWeights = LittleLong(pVert->numWeights);
pWeight = (skelWeight_t*)pMorph;
numWeights = LittleLong(pVert->numWeights);
memcpy(&pVert->numWeights, &numWeights, sizeof(pVert->numWeights));
for (k = 0; k < pVert->numWeights; k++, pWeight++) {
pWeight->boneIndex = LittleLong(pWeight->boneIndex);
pWeight->boneWeight = LittleFloat(pWeight->boneWeight);
pWeight->offset[0] = LittleFloat(pWeight->offset[0]);
pWeight->offset[1] = LittleFloat(pWeight->offset[1]);
pWeight->offset[2] = LittleFloat(pWeight->offset[2]);
pWeight = (skelWeight_t *)pMorph;
for (k = 0; k < numWeights; k++, pWeight++) {
CopyLittleLong(&pWeight->boneIndex, &pWeight->boneIndex);
CopyLittleLong(&pWeight->boneWeight, &pWeight->boneWeight);
CopyLittleLong(&pWeight->offset[0], &pWeight->offset[0]);
CopyLittleLong(&pWeight->offset[1], &pWeight->offset[1]);
CopyLittleLong(&pWeight->offset[2], &pWeight->offset[2]);
}
pVert = (skeletorVertex_t*)pWeight;
pVert = (skeletorVertex_t *)pWeight;
}
} else {
pVert = (skeletorVertex_t*)((byte*)pSurf + pSurf->ofsVerts);
skelVertex_t *pVert = (skelVertex_t *)((byte *)pSurf + LongNoSwapPtr(&pSurf->ofsVerts));
for (j = 0; j < pSurf->numVerts; j++) {
pVert->normal[0] = LittleFloat(pVert->normal[0]);
pVert->normal[1] = LittleFloat(pVert->normal[1]);
pVert->normal[2] = LittleFloat(pVert->normal[2]);
pVert->texCoords[0] = LittleFloat(pVert->texCoords[0]);
pVert->texCoords[1] = LittleFloat(pVert->texCoords[1]);
pVert->numWeights = LittleLong(pVert->numWeights);
for (j = 0; j < numVerts; j++) {
vec3_t normal, texCoords;
int numWeights;
pWeight = (skelWeight_t*)((byte*)pVert + sizeof(*pVert));
CopyLittleLong(&pVert->normal[0], &pVert->normal[0]);
CopyLittleLong(&pVert->normal[1], &pVert->normal[1]);
CopyLittleLong(&pVert->normal[2], &pVert->normal[2]);
CopyLittleLong(&pVert->texCoords[0], &pVert->texCoords[0]);
CopyLittleLong(&pVert->texCoords[1], &pVert->texCoords[1]);
for (k = 0; k < pVert->numWeights; k++, pWeight++) {
pWeight->boneIndex = LittleLong(pWeight->boneIndex);
pWeight->boneWeight = LittleFloat(pWeight->boneWeight);
pWeight->offset[0] = LittleFloat(pWeight->offset[0]);
pWeight->offset[1] = LittleFloat(pWeight->offset[1]);
pWeight->offset[2] = LittleFloat(pWeight->offset[2]);
numWeights = LittleLong(pVert->numWeights);
memcpy(&pVert->numWeights, &numWeights, sizeof(pVert->numWeights));
pWeight = pVert->weights;
for (k = 0; k < numWeights; k++, pWeight++) {
CopyLittleLong(&pWeight->boneIndex, &pWeight->boneIndex);
CopyLittleLong(&pWeight->boneWeight, &pWeight->boneWeight);
CopyLittleLong(&pWeight->offset[0], &pWeight->offset[0]);
CopyLittleLong(&pWeight->offset[1], &pWeight->offset[1]);
CopyLittleLong(&pWeight->offset[2], &pWeight->offset[2]);
}
pVert = (skeletorVertex_t*)pWeight;
pVert = (skelVertex_t *)pWeight;
}
}
pCollapse = (int*)((byte*)pSurf + pSurf->ofsCollapse);
for (j = 0; j < pSurf->numVerts; j++) {
pCollapse[j] = LittleLong(pCollapse[j]);
pCollapse = (int *)((byte *)pSurf + LongNoSwapPtr(&pSurf->ofsCollapse));
for (j = 0; j < numVerts; j++) {
CopyLittleLong(&pCollapse[j], &pCollapse[j]);
}
if (pheader->version >= TIKI_SKB_HEADER_VERSION) {
pCollapseIndex = (int*)((byte*)pSurf + pSurf->ofsCollapseIndex);
for (j = 0; j < pSurf->numVerts; j++) {
pCollapseIndex[j] = LittleLong(pCollapseIndex[j]);
pCollapseIndex = (int *)((byte *)pSurf + LongNoSwapPtr(&pSurf->ofsCollapseIndex));
for (j = 0; j < numVerts; j++) {
CopyLittleLong(&pCollapseIndex[j], &pCollapseIndex[j]);
}
}
pSurf = (skelSurface_t*)((byte*)pSurf + pSurf->ofsEnd);
pSurf = (skelSurface_t *)((byte *)pSurf + LongNoSwapPtr(&pSurf->ofsEnd));
}
#endif
}