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tweaks
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parent
6f352b10c2
commit
4925c20b71
1 changed files with 25 additions and 25 deletions
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@ -1779,7 +1779,7 @@ typedef struct entityState_s
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int solid;
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float scale;
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float alpha;
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int renderFx;
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int renderfx;
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float shaderData[2];
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float shaderTime;
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vec4_t quat;
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@ -4010,36 +4010,36 @@ typedef struct profCGame_s
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typedef struct refEntity_s
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{
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entityType_t reType;
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int renderFx;
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int model;
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int oldModel;
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vec3_t lightingOrigin;
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refEntityType_t reType;
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int renderfx;
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qhandle_t hModel;
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qhandle_t hOldModel;
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float lightingOrigin[3];
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int parentEntity;
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vec3_t axis[3];
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int nonNormalizedAxes;
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vec3_t origin;
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frameInfo_t frameInfo[MAX_FRAMEINFOS];
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float axis[3][3];
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qboolean nonNormalizedAxes;
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float origin[3];
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frameInfo_t frameInfo[16];
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float actionWeight;
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short int wasframe;
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float scale;
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vec3_t oldOrigin;
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float oldorigin[3];
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int skinNum;
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int customShader;
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qhandle_t customShader;
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unsigned char shaderRGBA[4];
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float shaderTexCoord[2];
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float shaderTime;
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int entityNumber;
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unsigned char surfaces[MAX_SURFACES];
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float shaderData[2];
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int *boneTag;
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vec4_t *boneQuat;
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tikiFrame_t *of;
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tikiFrame_t *nf;
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dtiki_t *tiki;
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int boneStart;
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int morphStart;
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int hasMorph;
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unsigned char surfaces[32];
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float shader_data[2];
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int *bone_tag;
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float (*bone_quat)[4];
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struct tikiFrame_s /* id 22 */ *of;
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struct tikiFrame_s /* id 22 */ *nf;
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struct dtiki_s /* id 19 */ *tiki;
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int bonestart;
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int morphstart;
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qboolean hasMorph;
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float radius;
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float rotation;
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@ -6278,7 +6278,7 @@ typedef struct refExport_s
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void ( *ClearScene )( );
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void ( *AddRefEntityToScene )( refEntity_t *ent, int parentEntityNumber );
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void ( *AddRefSpriteToScene )( refEntity_t *ent );
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qboolean ( *AddPolyToScene )( qhandle_t hShader, int numVerts, polyVert_t *verts, int renderFx );
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qboolean ( *AddPolyToScene )( qhandle_t hShader, int numVerts, polyVert_t *verts, int renderfx );
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void ( *AddTerrainMarkToScene )( int terrainIndex, qhandle_t hShader, int numVerts, polyVert_t *verts, int renderfx );
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void ( *AddLightToScene )( vec3_t org, float intensity, float r, float g, float b, dlighttype_t type );
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void ( *RenderScene )( refdef_t *fd );
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@ -6423,8 +6423,8 @@ typedef struct clientGameImport_s
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void ( *R_AddRefEntityToScene )( refEntity_t *ent, int parentEntityNumber );
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void ( *R_AddRefSpriteToScene )( refEntity_t *ent );
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void ( *R_AddLightToScene )( vec3_t org, float intensity, float r, float g, float b, dlighttype_t type );
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qboolean ( *R_AddPolyToScene )( qhandle_t hShader, int numVerts, polyVert_t *verts, int renderFx );
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void ( *R_AddTerrainMarkToScene )( int terrainIndex, qhandle_t hShader, int numVerts, polyVert_t *verts, int renderFx );
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qboolean ( *R_AddPolyToScene )( qhandle_t hShader, int numVerts, polyVert_t *verts, int renderfx );
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void ( *R_AddTerrainMarkToScene )( int terrainIndex, qhandle_t hShader, int numVerts, polyVert_t *verts, int renderfx );
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void ( *R_SetColor )( vec4_t rgba );
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void ( *R_DrawStretchPic )( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
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fontheader_t * ( *R_LoadFont )( const char *name );
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