This commit is contained in:
L 2023-05-06 15:46:51 +02:00
parent 6f352b10c2
commit 4925c20b71

View file

@ -1779,7 +1779,7 @@ typedef struct entityState_s
int solid; int solid;
float scale; float scale;
float alpha; float alpha;
int renderFx; int renderfx;
float shaderData[2]; float shaderData[2];
float shaderTime; float shaderTime;
vec4_t quat; vec4_t quat;
@ -4010,36 +4010,36 @@ typedef struct profCGame_s
typedef struct refEntity_s typedef struct refEntity_s
{ {
entityType_t reType; refEntityType_t reType;
int renderFx; int renderfx;
int model; qhandle_t hModel;
int oldModel; qhandle_t hOldModel;
vec3_t lightingOrigin; float lightingOrigin[3];
int parentEntity; int parentEntity;
vec3_t axis[3]; float axis[3][3];
int nonNormalizedAxes; qboolean nonNormalizedAxes;
vec3_t origin; float origin[3];
frameInfo_t frameInfo[MAX_FRAMEINFOS]; frameInfo_t frameInfo[16];
float actionWeight; float actionWeight;
short int wasframe; short int wasframe;
float scale; float scale;
vec3_t oldOrigin; float oldorigin[3];
int skinNum; int skinNum;
int customShader; qhandle_t customShader;
unsigned char shaderRGBA[4]; unsigned char shaderRGBA[4];
float shaderTexCoord[2]; float shaderTexCoord[2];
float shaderTime; float shaderTime;
int entityNumber; int entityNumber;
unsigned char surfaces[MAX_SURFACES]; unsigned char surfaces[32];
float shaderData[2]; float shader_data[2];
int *boneTag; int *bone_tag;
vec4_t *boneQuat; float (*bone_quat)[4];
tikiFrame_t *of; struct tikiFrame_s /* id 22 */ *of;
tikiFrame_t *nf; struct tikiFrame_s /* id 22 */ *nf;
dtiki_t *tiki; struct dtiki_s /* id 19 */ *tiki;
int boneStart; int bonestart;
int morphStart; int morphstart;
int hasMorph; qboolean hasMorph;
float radius; float radius;
float rotation; float rotation;
@ -6278,7 +6278,7 @@ typedef struct refExport_s
void ( *ClearScene )( ); void ( *ClearScene )( );
void ( *AddRefEntityToScene )( refEntity_t *ent, int parentEntityNumber ); void ( *AddRefEntityToScene )( refEntity_t *ent, int parentEntityNumber );
void ( *AddRefSpriteToScene )( refEntity_t *ent ); void ( *AddRefSpriteToScene )( refEntity_t *ent );
qboolean ( *AddPolyToScene )( qhandle_t hShader, int numVerts, polyVert_t *verts, int renderFx ); qboolean ( *AddPolyToScene )( qhandle_t hShader, int numVerts, polyVert_t *verts, int renderfx );
void ( *AddTerrainMarkToScene )( int terrainIndex, qhandle_t hShader, int numVerts, polyVert_t *verts, int renderfx ); void ( *AddTerrainMarkToScene )( int terrainIndex, qhandle_t hShader, int numVerts, polyVert_t *verts, int renderfx );
void ( *AddLightToScene )( vec3_t org, float intensity, float r, float g, float b, dlighttype_t type ); void ( *AddLightToScene )( vec3_t org, float intensity, float r, float g, float b, dlighttype_t type );
void ( *RenderScene )( refdef_t *fd ); void ( *RenderScene )( refdef_t *fd );
@ -6423,8 +6423,8 @@ typedef struct clientGameImport_s
void ( *R_AddRefEntityToScene )( refEntity_t *ent, int parentEntityNumber ); void ( *R_AddRefEntityToScene )( refEntity_t *ent, int parentEntityNumber );
void ( *R_AddRefSpriteToScene )( refEntity_t *ent ); void ( *R_AddRefSpriteToScene )( refEntity_t *ent );
void ( *R_AddLightToScene )( vec3_t org, float intensity, float r, float g, float b, dlighttype_t type ); void ( *R_AddLightToScene )( vec3_t org, float intensity, float r, float g, float b, dlighttype_t type );
qboolean ( *R_AddPolyToScene )( qhandle_t hShader, int numVerts, polyVert_t *verts, int renderFx ); qboolean ( *R_AddPolyToScene )( qhandle_t hShader, int numVerts, polyVert_t *verts, int renderfx );
void ( *R_AddTerrainMarkToScene )( int terrainIndex, qhandle_t hShader, int numVerts, polyVert_t *verts, int renderFx ); void ( *R_AddTerrainMarkToScene )( int terrainIndex, qhandle_t hShader, int numVerts, polyVert_t *verts, int renderfx );
void ( *R_SetColor )( vec4_t rgba ); void ( *R_SetColor )( vec4_t rgba );
void ( *R_DrawStretchPic )( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ); void ( *R_DrawStretchPic )( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
fontheader_t * ( *R_LoadFont )( const char *name ); fontheader_t * ( *R_LoadFont )( const char *name );