diff --git a/code/client/cl_invrender.cpp b/code/client/cl_invrender.cpp index 491b0f3b..cfbdb3f1 100644 --- a/code/client/cl_invrender.cpp +++ b/code/client/cl_invrender.cpp @@ -295,7 +295,7 @@ void UI_DoInventory(qboolean activate_mouse) if (client_inv.align == INV_ALIGN_RIGHT) { s_main_inv->InitFrame( NULL, - client_inv.horizoffset + cls.glconfig.vidWidth - client_inv.typewidth, + client_inv.horizoffset + uid.vidWidth - client_inv.typewidth, client_inv.vertoffset, client_inv.typewidth, client_inv.typeheight * client_inv.types.NumObjects(), diff --git a/code/client/cl_ui.cpp b/code/client/cl_ui.cpp index 2eb66397..f66a1d18 100644 --- a/code/client/cl_ui.cpp +++ b/code/client/cl_ui.cpp @@ -212,15 +212,15 @@ static UIRect2D getDefaultConsoleRectangle(void) f[i] = floor(f[i]); } - rect.pos.x = f[0] - cls.glconfig.vidWidth; - rect.pos.y = f[1] - cls.glconfig.vidHeight; + rect.pos.x = f[0] - uid.vidWidth; + rect.pos.y = f[1] - uid.vidHeight; rect.size.width = f[2] + 50.0; rect.size.height = f[3] + 50.0; } else { rect.pos.x = 25.0; rect.pos.y = 25.0; - rect.size.width = (cls.glconfig.vidWidth - 50); - rect.size.height = (cls.glconfig.vidHeight / 2); + rect.size.width = (uid.vidWidth - 50); + rect.size.height = (uid.vidHeight / 2); } return rect; @@ -967,15 +967,15 @@ static UIRect2D getDefaultDMConsoleRectangle(void) f[i] = floor(f[i]); } - rect.pos.x = f[0] - cls.glconfig.vidWidth; - rect.pos.y = f[1] - cls.glconfig.vidHeight; + rect.pos.x = f[0] - uid.vidWidth; + rect.pos.y = f[1] - uid.vidHeight; rect.size.width = f[2] + 50.0; rect.size.height = f[3] + 50.0; } else { rect.pos.x = 0; - rect.pos.y = cls.glconfig.vidHeight * 0.58; - rect.size.width = cls.glconfig.vidWidth; - rect.size.height = cls.glconfig.vidHeight * 0.415; + rect.pos.y = uid.vidHeight * 0.58; + rect.size.width = uid.vidWidth; + rect.size.height = uid.vidHeight * 0.415; } return rect; @@ -997,14 +997,14 @@ static UIRect2D getQuickMessageDMConsoleRectangle(void) f[i] = floor(f[i]); } - rect.pos.x = f[0] - cls.glconfig.vidWidth; - rect.pos.y = f[1] - cls.glconfig.vidHeight; + rect.pos.x = f[0] - uid.vidWidth; + rect.pos.y = f[1] - uid.vidHeight; rect.size.width = f[2] + 50.0; rect.size.height = f[3] + 50.0; } else { rect.pos.x = 0; - rect.pos.y = cls.glconfig.vidHeight * 0.66; - rect.size.width = cls.glconfig.vidWidth; + rect.pos.y = uid.vidHeight * 0.66; + rect.size.width = uid.vidWidth; // Fixed in 2.0 // Was 38.0 in 1.11 and below // This prevents characters to be seen from the DM console @@ -1189,14 +1189,14 @@ getDefaultGMBoxRectangle static UIRect2D getDefaultGMBoxRectangle(void) { UIRect2D dmRect = getDefaultDMBoxRectangle(); - float height = cls.glconfig.vidHeight * ui_compass_scale->value * 0.25f; + float height = uid.vidHeight * ui_compass_scale->value * 0.25f; float y = dmRect.size.height + dmRect.pos.y; if (height < y) { height = y; } - return UIRect2D(20.0f, height, cls.glconfig.vidWidth - 20, 128.0f); + return UIRect2D(20.0f, height, uid.vidWidth - 20, 128.0f); } /* @@ -1206,9 +1206,9 @@ getDefaultDMBoxRectangle */ static UIRect2D getDefaultDMBoxRectangle(void) { - float width = cls.glconfig.vidWidth * ui_compass_scale->value * 0.2f; + float width = uid.vidWidth * ui_compass_scale->value * 0.2f; - return UIRect2D(width, 0, cls.glconfig.vidWidth - (width + 192.0f), 120.0f); + return UIRect2D(width, 0, uid.vidWidth - (width + 192.0f), 120.0f); } /* @@ -1681,11 +1681,11 @@ UI_ClearBackground void UI_ClearBackground(void) { re.Set2DWindow( - 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, -1, 1 + 0, 0, uid.vidWidth, uid.vidHeight, 0, uid.vidWidth, uid.vidHeight, 0, -1, 1 ); - re.Scissor(0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight); + re.Scissor(0, 0, uid.vidWidth, uid.vidHeight); re.SetColor(g_color_table[0]); - re.DrawBox(0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight); + re.DrawBox(0, 0, uid.vidWidth, uid.vidHeight); re.SetColor(NULL); } @@ -3098,7 +3098,7 @@ void UI_MapList_f(void) MapRunnerClass *map = new MapRunnerClass; map->Setup("maps", mappath, ".bsp", "_sml"); - CL_SetMousePos(cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2); + CL_SetMousePos(uid.vidWidth / 2, uid.vidHeight / 2); } /* @@ -3138,7 +3138,7 @@ void UI_DMMapSelect_f(void) MpMapPickerClass *map = new MpMapPickerClass; map->Setup(basepath, mappath, gametype); - CL_SetMousePos(cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2); + CL_SetMousePos(uid.vidWidth / 2, uid.vidHeight / 2); } /* @@ -3322,7 +3322,7 @@ void UI_PlayerModel_f(void) PlayerModelPickerClass *picker = new PlayerModelPickerClass; picker->Setup("models/player", modelpath, bGermanModel); - CL_SetMousePos(cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2); + CL_SetMousePos(uid.vidWidth / 2, uid.vidHeight / 2); } /* @@ -3806,7 +3806,7 @@ void UI_CreateDialog( { UIDialog *dlg = new UIDialog; UIRect2D rect = - UIRect2D((cls.glconfig.vidWidth - width) >> 1, (cls.glconfig.vidHeight - height) >> 1, width, height); + UIRect2D((uid.vidWidth - width) / 2, (uid.vidHeight - height) / 2, width, height); UColor bgColor = UWindowColor; dlg->Create(NULL, rect, title, bgColor, UHudColor); @@ -3876,7 +3876,7 @@ void UI_ResolutionChange(void) menuManager.RealignMenus(); if (view3d) { - frame = UIRect2D(0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight); + frame = UIRect2D(0, 0, uid.vidWidth, uid.vidHeight); view3d->setFrame(frame); } @@ -4462,7 +4462,7 @@ void UI_CreateScoreboard(void) scoreboard_h = h; SCR_AdjustFrom640(&x, &y, &w, &h); - fColumnScale = cls.glconfig.vidWidth / 640.0; + fColumnScale = uid.vidWidth / 640.0; cge->CG_GetScoreBoardColor(&fR, &fG, &fB, &fA); cge->CG_GetScoreBoardFontColor(&fFontR, &fFontG, &fFontB, &fFontA); @@ -5308,7 +5308,7 @@ void CL_InitializeUI(void) // Create the 3D view view3d = new View3D; view3d->setAlwaysOnBottom(true); - view3d->InitFrame(NULL, 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, -1, "facfont-20"); + view3d->InitFrame(NULL, 0, 0, uid.vidWidth, uid.vidHeight, -1, "facfont-20"); view3d->setName("view3d"); view3d->InitSubtitle(); diff --git a/code/client/cl_uifilepicker.cpp b/code/client/cl_uifilepicker.cpp index 5b8d7937..ad8914c9 100644 --- a/code/client/cl_uifilepicker.cpp +++ b/code/client/cl_uifilepicker.cpp @@ -47,7 +47,7 @@ FilePickerClass::FilePickerClass() window = new UIFloatingWindow(); window->Create( NULL, - UIRect2D((cls.glconfig.vidWidth - 400) / 2, (cls.glconfig.vidHeight - 300) / 2, 400, 300), + UIRect2D((uid.vidWidth - 400) / 2, (uid.vidHeight - 300) / 2, 400, 300), "File Picker", UColor(0.15f, 0.195f, 0.278f), UHudColor diff --git a/code/client/cl_uimpmappicker.cpp b/code/client/cl_uimpmappicker.cpp index 453dbfca..8146459f 100644 --- a/code/client/cl_uimpmappicker.cpp +++ b/code/client/cl_uimpmappicker.cpp @@ -51,7 +51,7 @@ MpMapPickerClass::MpMapPickerClass() window = new UIFloatingWindow(); window->Create( NULL, - UIRect2D((cls.glconfig.vidWidth - 300) / 2, (cls.glconfig.vidHeight - 200) / 2, 300, 200), + UIRect2D((uid.vidWidth - 300) / 2, (uid.vidHeight - 200) / 2, 300, 200), "Select a Map", UColor(0.15f, 0.195f, 0.278f), UHudColor diff --git a/code/client/cl_uiplayermodelpicker.cpp b/code/client/cl_uiplayermodelpicker.cpp index e7af68a1..ca89a42d 100644 --- a/code/client/cl_uiplayermodelpicker.cpp +++ b/code/client/cl_uiplayermodelpicker.cpp @@ -155,7 +155,7 @@ PlayerModelPickerClass::PlayerModelPickerClass() window = new UIFloatingWindow(); window->Create( NULL, - UIRect2D((cls.glconfig.vidWidth - 400) / 2, (cls.glconfig.vidHeight - 300) / 2, 400, 300), + UIRect2D((uid.vidWidth - 400) / 2, (uid.vidHeight - 300) / 2, 400, 300), "Player Model Select...", UColor(0.15f, 0.195f, 0.278f), UHudColor