Updated the README file

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OM 2023-07-02 19:47:41 +02:00
parent 4d75c9ad05
commit 41cfac1ec4

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@ -43,7 +43,7 @@ Here is the current working state for each part of the engine:
| Server module (fgame) | | x | | | | | Actor, vehicle, and few gameplay bugs |
| UI | | | | x | | | Has core features only (menu, widgets, console, hud, urc loading) |
NOTE: Both client and server version can be compiled to target **Medal of Honor: Spearhead** and **Medal of Honor: Breakthrough**.
**Medal of Honor: Spearhead** and **Medal of Honor: Breakthrough** are supported in OpenMoHAA with the `com_target_game` variable. See the **Running** section for the usage.
## Running
@ -63,6 +63,8 @@ https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=ms
You can now start a local OpenMOHAA server or play on a server.
To play expansions, append to the executable `+set com_target_game 1` for Spearhead, and `+set com_target_game 2` for Breakthrough. On windows you can make a shortcut.
## Compiling
OpenMoHAA supports both x86 and x64 architectures, and although the target platform is Windows, it still can be compiled for other platforms, and even other architectures.