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Updated the README file
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@ -43,7 +43,7 @@ Here is the current working state for each part of the engine:
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| Server module (fgame) | | x | | | | | Actor, vehicle, and few gameplay bugs |
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| UI | | | | x | | | Has core features only (menu, widgets, console, hud, urc loading) |
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NOTE: Both client and server version can be compiled to target **Medal of Honor: Spearhead** and **Medal of Honor: Breakthrough**.
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**Medal of Honor: Spearhead** and **Medal of Honor: Breakthrough** are supported in OpenMoHAA with the `com_target_game` variable. See the **Running** section for the usage.
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## Running
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@ -63,6 +63,8 @@ https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=ms
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You can now start a local OpenMOHAA server or play on a server.
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To play expansions, append to the executable `+set com_target_game 1` for Spearhead, and `+set com_target_game 2` for Breakthrough. On windows you can make a shortcut.
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## Compiling
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OpenMoHAA supports both x86 and x64 architectures, and although the target platform is Windows, it still can be compiled for other platforms, and even other architectures.
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