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Moved MINS/MAXS to bg_pmove
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1a293420c0
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4 changed files with 9 additions and 12 deletions
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@ -49,9 +49,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include <cmath>
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Vector MINS(-15.0, -15.0, 0.0);
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Vector MAXS(15.0, 15.0, 96.0);
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extern Vector PLAYER_BASE_MIN;
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extern Vector PLAYER_BASE_MAX;
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@ -3097,12 +3094,8 @@ void Actor::SetMoveInfo(mmove_t *mm)
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mm->frametime = level.frametime;
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mm->mins[0] = MINS.x;
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mm->mins[1] = MINS.y;
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mm->mins[2] = MINS.z;
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mm->maxs[0] = MAXS.x;
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mm->maxs[1] = MAXS.y;
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mm->maxs[2] = MAXS.z;
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VectorCopy(MINS, mm->mins);
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VectorCopy(MAXS, mm->maxs);
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mm->tracemask = m_bNoPlayerCollision == false ? MASK_PATHSOLID : MASK_TARGETPATH;
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}
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@ -24,9 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "actor.h"
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#include "weapturret.h"
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extern Vector MINS;
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extern Vector MAXS;
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#include "bg_local.h"
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void Actor::InitMachineGunner(GlobalFuncs_t *func)
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{
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@ -76,6 +76,9 @@ extern float pm_friction;
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extern float pm_waterfriction;
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extern float pm_flightfriction;
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extern const vec3_t MINS;
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extern const vec3_t MAXS;
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extern int c_pmove;
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void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
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@ -48,6 +48,9 @@ float pm_backspeed = 0.80f;
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float pm_flightfriction = 3.0f;
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float PM_NOCLIPfriction = 5.0f;
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const vec3_t MINS = { -15, -15, 0 };
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const vec3_t MAXS = { 15, 15, 0 };
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int c_pmove = 0;
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/*
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