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Implemented actor_badplace
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1995c75006
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1 changed files with 43 additions and 4 deletions
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@ -26,20 +26,59 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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void Actor::InitBadPlace(GlobalFuncs_t *func)
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{
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// FIXME: unimplemented
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func->ThinkState = &Actor::Think_BadPlace;
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func->BeginState = &Actor::Begin_BadPlace;
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func->EndState = &Actor::End_BadPlace;
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func->ResumeState = &Actor::Begin_BadPlace;
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func->SuspendState = &Actor::End_BadPlace;
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func->PassesTransitionConditions = &Actor::PassesTransitionConditions_BadPlace;
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func->IsState = &Actor::IsBadPlaceState;
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}
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void Actor::Begin_BadPlace(void)
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{
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// FIXME: unimplemented
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DoForceActivate();
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m_csMood = STRING_ALERT;
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m_csIdleMood = STRING_NERVOUS;
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badplace_t& badplace = level.m_badPlaces.ObjectAt(m_iBadPlaceIndex);
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FindPathAway(badplace.m_vOrigin, origin - badplace.m_vOrigin, badplace.m_fRadius + 64);
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}
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void Actor::End_BadPlace(void)
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{
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// FIXME: unimplemented
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m_iBadPlaceIndex = 0;
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}
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void Actor::Think_BadPlace(void)
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{
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// FIXME: unimplemented
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if (m_bEnableEnemy) {
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UpdateEnemy(200);
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}
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m_pszDebugState = "";
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NoPoint();
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if (!PathExists() || PathComplete() || !m_iBadPlaceIndex) {
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m_iBadPlaceIndex = 0;
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if (!m_Enemy || (m_Enemy->flags & FL_NOTARGET)) {
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SetThinkState(THINKSTATE_IDLE, THINKLEVEL_NORMAL);
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} else {
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SetThinkState(THINKSTATE_ATTACK, THINKLEVEL_NORMAL);
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}
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}
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if (m_Enemy) {
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m_pszDebugState = "badplace_shoot";
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FaceEnemyOrMotion(m_iStateTime);
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Anim_RunAwayFiring(ANIM_MODE_PATH);
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} else {
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m_pszDebugState = "badplace_run";
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FaceMotion();
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Anim_RunToInOpen(ANIM_MODE_PATH);
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}
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PostThink(false);
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}
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