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Preallocate arguments for sp/dm commands
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parent
a0cb46d4a1
commit
35e9f9982c
1 changed files with 7 additions and 7 deletions
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@ -6084,7 +6084,7 @@ void Entity::EventGetRotatedBbox(Event *ev)
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void Entity::EventSinglePlayerCommand(Event *ev)
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{
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if (g_gametype->integer == GT_SINGLE_PLAYER && !g_realismmode->integer) {
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Event *newev = new Event(ev->GetToken(1));
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Event *newev = new Event(ev->GetToken(1), ev->NumArgs() - 1);
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for (int i = 2; i <= ev->NumArgs(); i++) {
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newev->AddToken(ev->GetToken(i));
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@ -6097,7 +6097,7 @@ void Entity::EventSinglePlayerCommand(Event *ev)
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void Entity::EventMultiPlayerCommand(Event *ev)
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{
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if (g_gametype->integer != GT_SINGLE_PLAYER && !g_realismmode->integer) {
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Event *newev = new Event(ev->GetToken(1));
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Event *newev = new Event(ev->GetToken(1), ev->NumArgs() - 1);
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for (int i = 2; i <= ev->NumArgs(); i++) {
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newev->AddToken(ev->GetToken(i));
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@ -6110,7 +6110,7 @@ void Entity::EventMultiPlayerCommand(Event *ev)
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void Entity::EventRealismModeCommand(Event *ev)
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{
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if (g_realismmode->integer) {
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Event *newev = new Event(ev->GetToken(1));
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Event *newev = new Event(ev->GetToken(1), ev->NumArgs() - 1);
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for (int i = 2; i <= ev->NumArgs(); i++) {
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newev->AddToken(ev->GetToken(i));
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@ -6122,8 +6122,8 @@ void Entity::EventRealismModeCommand(Event *ev)
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void Entity::EventSPRealismModeCommand(Event *ev)
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{
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if (g_realismmode->integer && g_gametype->integer == GT_SINGLE_PLAYER) {
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Event *newev = new Event(ev->GetToken(1));
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if (g_gametype->integer == GT_SINGLE_PLAYER && g_realismmode->integer) {
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Event *newev = new Event(ev->GetToken(1), ev->NumArgs() - 1);
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for (int i = 2; i <= ev->NumArgs(); i++) {
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newev->AddToken(ev->GetToken(i));
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@ -6135,8 +6135,8 @@ void Entity::EventSPRealismModeCommand(Event *ev)
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void Entity::EventDMRealismModeCommand(Event *ev)
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{
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if (g_realismmode->integer && g_gametype->integer != GT_SINGLE_PLAYER) {
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Event *newev = new Event(ev->GetToken(1));
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if (g_gametype->integer != GT_SINGLE_PLAYER && g_realismmode->integer) {
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Event *newev = new Event(ev->GetToken(1), ev->NumArgs() - 1);
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for (int i = 2; i <= ev->NumArgs(); i++) {
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newev->AddToken(ev->GetToken(i));
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