Actor improvements p2

This commit is contained in:
mohabhassan 2019-06-29 23:43:30 +02:00
parent da28beeab4
commit 32fddb163f
37 changed files with 718 additions and 710 deletions

View file

@ -170,7 +170,7 @@ void Actor::Think_MachineGunner
ThinkHoldGun();
return;
}
if (m_ThinkStates[0] != THINKSTATE_IDLE)
if (m_ThinkStates[THINKLEVEL_NORMAL] != THINKSTATE_IDLE)
{
BecomeTurretGuy();
return;
@ -208,10 +208,10 @@ void Actor::ThinkHoldGun
float machine_gunner_hands_up_stand;
float heightDiff;
float right;
vec3_t newOrigin;
//vec3_t newOrigin;
Vector offset;
Vector start;
vec3_t new_angles;
//vec3_t new_angles;
Vector vForward;
UpdateEyeOrigin();
@ -249,11 +249,11 @@ void Actor::ThinkHoldGun
if (m_State == 1201)
{
heightDiff = 71.6;
heightDiff = 71.6f;
}
else
{
heightDiff = 71.8;
heightDiff = 71.8f;
}
machine_gunner_hands_up_stand = origin[2] - (m_pTurret->origin[2] - heightDiff);