From 3237b3564e53797994254ad8b5c3bae220530cd7 Mon Sep 17 00:00:00 2001 From: smallmodel <15067410+smallmodel@users.noreply.github.com> Date: Sun, 22 Sep 2024 14:23:51 +0200 Subject: [PATCH] Update getting started running --- docs/getting_started_running.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/docs/getting_started_running.md b/docs/getting_started_running.md index 0ff0e46c..f3b565db 100644 --- a/docs/getting_started_running.md +++ b/docs/getting_started_running.md @@ -6,8 +6,8 @@ **Medal of Honor: Allied Assault Spearhead** and **Medal of Honor: Allied Assault Breakthrough** are supported in OpenMoHAA using the `com_target_game` variable. To play an expansion, append the following command-line arguments to the executable: -- `+set com_target_game 1` for Spearhead (mohaas/mohta, mainta) -- `+set com_target_game 2` for Breakthrough (mohaab/mohtt, maintt) +- `+set com_target_game 1` for the Spearhead expansion (mohaas/mohta, mainta, a.k.a Team Assault) +- `+set com_target_game 2` for the Breakthrough expansion (mohaab/mohtt, maintt, a.k.a Team Tactics) On Windows, you can create a shortcut to OpenMoHAA with these command-line arguments. The default value of `com_target_game` is 0 for the base game (mohaa, main). @@ -27,7 +27,7 @@ This is by design since ioquake3 and has two advantages: - On a multi-user system, each user will have their own configuration file - It doesn't overwrite the existing MOHAA configuration in the MOHAA installation directory. -The location of user-writable data can be changed manually by setting the `fs_homepath` variable in the command-line argument. This is useful when running a dedicated server that can only use the game directory to store/read data. The value can be a relative path (relative to the current working directory) or an absolute path. Example: +If necessary, the location of user-writable data can be changed manually by setting the `fs_homepath` variable in the command-line argument. This is useful when running a dedicated server that can only use the game directory to store/read data. The value can be a relative path (relative to the current working directory) or an absolute path. Example: - `+set fs_homepath Z:\openmohaa_data` data will be written inside the fully qualified path `Z:\openmohaa_data` - `+set fs_homepath homedata` will use the subfolder `homedata` in the process current working directory to write data (will be created automatically) - `+set fs_homepath .` not recommended, will write data inside the process current working directory @@ -40,4 +40,6 @@ Note that the configuration file isn't created nor written automatically on a de OpenMoHAA has a basic bot system that emulates real players. The maximum number of bots is defined by the `sv_maxbots` variable, and the number of initial bots is defined by the `sv_numbots` variable. Bots can also be added or removed using the `addbot` and `removebot` commands. -This feature is a great way to test the gameplay and mods. \ No newline at end of file +This feature is a great way to test the gameplay and mods. + +Note that maps must have path built for bots to move, multiplayer maps don't have path built by default. Mods like [eagleAR bots](https://www.moddb.com/mods/medal-of-honor-world-war-1/downloads/moh-eaglear-bots) exist that do introduce paths in multiplayer maps.