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**Medal of Honor: Allied Assault Spearhead** and **Medal of Honor: Allied Assault Breakthrough** are supported in OpenMoHAA using the `com_target_game` variable. To play an expansion, append the following command-line arguments to the executable:
- `+set com_target_game 1` for Spearhead (mohaas/mohta, mainta)
- `+set com_target_game 2` for Breakthrough (mohaab/mohtt, maintt)
- `+set com_target_game 1` for the Spearhead expansion (mohaas/mohta, mainta, a.k.a Team Assault)
- `+set com_target_game 2` for the Breakthrough expansion (mohaab/mohtt, maintt, a.k.a Team Tactics)
On Windows, you can create a shortcut to OpenMoHAA with these command-line arguments.
The default value of `com_target_game` is 0 for the base game (mohaa, main).
@ -27,7 +27,7 @@ This is by design since ioquake3 and has two advantages:
- On a multi-user system, each user will have their own configuration file
- It doesn't overwrite the existing MOHAA configuration in the MOHAA installation directory.
The location of user-writable data can be changed manually by setting the `fs_homepath` variable in the command-line argument. This is useful when running a dedicated server that can only use the game directory to store/read data. The value can be a relative path (relative to the current working directory) or an absolute path. Example:
If necessary, the location of user-writable data can be changed manually by setting the `fs_homepath` variable in the command-line argument. This is useful when running a dedicated server that can only use the game directory to store/read data. The value can be a relative path (relative to the current working directory) or an absolute path. Example:
- `+set fs_homepath Z:\openmohaa_data` data will be written inside the fully qualified path `Z:\openmohaa_data`
- `+set fs_homepath homedata` will use the subfolder `homedata` in the process current working directory to write data (will be created automatically)
- `+set fs_homepath .` not recommended, will write data inside the process current working directory
@ -40,4 +40,6 @@ Note that the configuration file isn't created nor written automatically on a de
OpenMoHAA has a basic bot system that emulates real players. The maximum number of bots is defined by the `sv_maxbots` variable, and the number of initial bots is defined by the `sv_numbots` variable. Bots can also be added or removed using the `addbot` and `removebot` commands.
This feature is a great way to test the gameplay and mods.
This feature is a great way to test the gameplay and mods.
Note that maps must have path built for bots to move, multiplayer maps don't have path built by default. Mods like [eagleAR bots](https://www.moddb.com/mods/medal-of-honor-world-war-1/downloads/moh-eaglear-bots) exist that do introduce paths in multiplayer maps.