diff --git a/code/fgame/archive.cpp b/code/fgame/archive.cpp index f987c3fd..9e80d9a7 100644 --- a/code/fgame/archive.cpp +++ b/code/fgame/archive.cpp @@ -1133,7 +1133,7 @@ void Archiver::ArchiveObject } ArchiveInteger( &entnum ); - ( ( Entity * )obj )->SetEntNum( entnum ); + ( ( Entity * )obj )->entnum = entnum; // // make sure to setup spawnflags properly //