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Also use the port when connecting to a server
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1 changed files with 1 additions and 1 deletions
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@ -175,7 +175,7 @@ void UILANGameClass::JoinServer(Event *ev)
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const serverInfo_t& serverInfo = cls.localServers[getCurrentItem() - 1];
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const serverInfo_t& serverInfo = cls.localServers[getCurrentItem() - 1];
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UI_SetReturnMenuToCurrent();
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UI_SetReturnMenuToCurrent();
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CL_Connect(NET_AdrToString(serverInfo.adr), netadrtype_t::NA_UNSPEC);
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CL_Connect(NET_AdrToStringwPort(serverInfo.adr), netadrtype_t::NA_UNSPEC);
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}
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}
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qboolean UILANGameClass::KeyEvent(int key, unsigned int time)
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qboolean UILANGameClass::KeyEvent(int key, unsigned int time)
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