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Use CurrentScriptThread() when getting the current script class
So if the current thread is NULL, it will properly throw an exception
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1 changed files with 1 additions and 2 deletions
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@ -835,7 +835,7 @@ void ScriptMaster::RemoveTiming(ScriptThread *thread)
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ScriptClass *ScriptMaster::CurrentScriptClass(void)
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ScriptClass *ScriptMaster::CurrentScriptClass(void)
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{
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{
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return CurrentThread()->GetScriptClass();
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return CurrentScriptThread()->GetScriptClass();
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}
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}
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void ScriptMaster::CloseGameScript(void)
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void ScriptMaster::CloseGameScript(void)
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@ -1099,7 +1099,6 @@ ScriptThread *ScriptMaster::CurrentThread(void)
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ScriptThread *ScriptMaster::CurrentScriptThread(void)
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ScriptThread *ScriptMaster::CurrentScriptThread(void)
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{
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{
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assert(m_CurrentThread);
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if (!m_CurrentThread) {
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if (!m_CurrentThread) {
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ScriptError("current thread is NULL");
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ScriptError("current thread is NULL");
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}
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}
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