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Fixed dynamic light issues
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14 changed files with 334 additions and 94 deletions
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@ -722,7 +722,7 @@ void MSG_GetNullEntityState(entityState_t *nullState) {
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nullState->scale = 1.0f;
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nullState->parent = ENTITYNUM_NONE;
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nullState->tag_num = -1; // su44
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nullState->constantLight = -1;
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nullState->constantLight = 0xffffff;
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nullState->renderfx = 16;
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nullState->bone_tag[4] = -1;
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nullState->bone_tag[3] = -1;
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