Removed game.cpp/level.cpp from server folder as they were useless

This commit is contained in:
OM 2023-06-17 01:23:52 +02:00
parent d4714babd2
commit 2ac8f3e39d
4 changed files with 0 additions and 218 deletions

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// game.cpp : TU Game.
#include "game.h"
Game game;
void CacheResource( const char *name )
{
}
SimpleEntity *G_FindTarget( SimpleEntity *next, const char *classname )
{
return NULL;
}
Vector G_GetMovedir( float angle )
{
if( angle == -1.0f )
{
return Vector( 0.0f, 0.0f, 1.0f );
}
else if( angle == -2.0f )
{
return Vector( 0.0f, 0.0f, -1.0f );
}
angle *= ( M_PI * 2.0f / 360.0f );
return Vector( cos( angle ), sin( angle ), 0.0f );
}
float G_Random( float value )
{
return fmod( rand(), value );
}
CLASS_DECLARATION( Listener, Game, NULL )
{
{ NULL, NULL }
};

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// game.h : TU Game.
#ifndef __GAME_H__
#define __GAME_H__
#include <listener.h>
class Game : public Listener {
CLASS_PROTOTYPE( Game );
};
extern Game game;
SimpleEntity *G_FindTarget( SimpleEntity *next, const char *classname );
Vector G_GetMovedir( float angle );
float G_Random( float value );
#endif /* __GAME_H__*/

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// game.cpp : TU Level.
#include "level.h"
Level level;
void Level::setTime( int levelTime )
{
svsTime = levelTime;
inttime = levelTime - svsStartTime;
svsFloatTime = levelTime / 1000.0f;
time = inttime / 1000.0f;
}
void Level::setFrametime( int frametime )
{
intframetime = frametime;
this->frametime = frametime / 1000.0f;
}
CLASS_DECLARATION( Listener, Level, NULL )
{
{ NULL, NULL }
};

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@ -1,70 +0,0 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// level.h : TU Level.
#ifndef __LEVEL_H__
#define __LEVEL_H__
#include <listener.h>
class SimpleArchivedEntity;
class Level : public Listener {
public:
bool m_LoopDrop;
bool m_LoopProtection;
str m_mapscript;
str current_map;
// Level time
int framenum;
int inttime;
int intframetime;
float time;
float frametime;
int spawnflags;
// Server time
int svsTime;
float svsFloatTime;
int svsStartTime;
int svsEndTime;
bool m_bScriptSpawn;
bool m_bRejectSpawn;
Container< SimpleArchivedEntity * > m_SimpleArchivedEntities;
public:
CLASS_PROTOTYPE( Level );
void setTime( int _svsTime_ );
void setFrametime( int frameTime );
};
extern Level level;
#endif /* __LEVEL_H__*/