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Made the renderer modular and loadable
This removes coupling between the renderer and UI/client functions. An option USE_RENDERER_DLOPEN was added to specify whether a renderer module should be compiled and loaded, instead of integrating the renderer into the executable directly. This opens the door for a new renderer
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31 changed files with 645 additions and 217 deletions
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@ -4012,7 +4012,9 @@ void FS_Restart( int checksumFeed ) {
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// try to start up normally
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FS_Startup(com_basegame->string);
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#ifndef STANDALONE
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FS_CheckPak0( );
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#endif
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// if we can't find default.cfg, assume that the paths are
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// busted and error out now, rather than getting an unreadable
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