Added reallight functions, unimplemented

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smallmodel 2023-07-18 21:19:16 +02:00
parent 415a5e60da
commit 22fdf36cc6
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GPG key ID: 9F2D623CEDF08512
2 changed files with 78 additions and 0 deletions

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@ -45,10 +45,74 @@ typedef struct {
int numLights;
} dlightInfo_t;
typedef struct {
vec3_t point;
int s;
int t;
} patchLightBlock_t;
dlightInfo_t dli;
void R_SetupEntityLightingGrid(trRefEntity_t* ent);
static int R_RecursiveDlightPatch(patchLightBlock_t* plb) {
patchLightBlock_t cut[4];
qboolean added;
int index;
// FIXME: unimplemented
return 0;
}
int R_RealDlightPatch(srfGridMesh_t* srf, int dlightBit) {
int x, y;
int i, j;
int i2, j2;
int steps[2][2];
dlight_t* dl;
qboolean added;
float* origin;
drawVert_t* dv;
// FIXME: unimplemented
return 0;
}
int R_RealDlightFace(srfSurfaceFace_t* srf, int dlightBits) {
int x, y;
byte* src, * dst;
int i, j;
vec3_t vec;
vec3_t vecStepS, vecStepT;
dlight_t* dl;
float d;
qboolean added;
float* origin;
// FIXME: unimplemented
return 0;
}
int R_RealDlightTerrain(cTerraPatchUnpacked_t* srf, int dlightBits) {
dlight_t* dl;
int x, y;
byte* dst, * src;
vec3_t vec;
float delta, dist;
float* origin;
int i, j, k;
int di, dj;
qboolean added;
float lmScale;
int lumelsPerHeight;
float heightPerLumelSquared;
float z00, z01;
float z10, z11;
// FIXME: unimplemented
return 0;
}
/*
===============
R_TransformDlights
@ -526,3 +590,14 @@ qboolean R_AllocLMBlock(int w, int h, int* x, int* y) {
return qtrue;
}
qboolean R_DlightSample(byte* src, const vec3_t vec, byte* dst) {
int r, g, b;
int k;
qboolean added;
vec3_t dir;
float add;
// FIXME: unimplemented
return qfalse;
}

View file

@ -1906,6 +1906,9 @@ void R_GetLightingForSmoke(vec3_t vLight, const vec3_t vOrigin);
void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent );
void RB_SetupEntityGridLighting();
void RB_SetupStaticModelGridLighting(trRefdef_t* refdef, cStaticModelUnpacked_t* ent, const vec3_t lightOrigin);
int R_RealDlightPatch(srfGridMesh_t* srf, int dlightBit);
int R_RealDlightFace(srfSurfaceFace_t* srf, int dlightBits);
int R_RealDlightTerrain(cTerraPatchUnpacked_t* srf, int dlightBits);
void R_TransformDlights( int count, dlight_t *dl, orientationr_t *ori );
void RB_Light_Real(unsigned char* colors);
void RB_Sphere_BuildDLights();