Set the server huddraw elements on single-player mode

This fixes huddraw elements not being archived properly when the map starts
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smallmodel 2024-11-17 18:26:00 +01:00
parent 2342f08a79
commit 154464cda1
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GPG key ID: 9F2D623CEDF08512
4 changed files with 37 additions and 22 deletions

View file

@ -437,7 +437,7 @@ void SV_MasterShutdown (void);
int SV_RateMsec(client_t *client);
void SV_ArchiveHudDrawElements( qboolean loading );
void SV_HudDrawShader( int iInfo, char *name );
void SV_HudDrawShader( int iInfo, const char *name );
void SV_HudDrawAlign( int iInfo, int iHorizontalAlign, int iVerticalAlign );
void SV_HudDrawRect( int iInfo, int iX, int iY, int iWidth, int iHeight );
void SV_HudDrawVirtualSize( int iInfo, qboolean bVirtualScreen );

View file

@ -1922,7 +1922,7 @@ void SV_ArchiveHudDrawElements(qboolean loading)
SV_HudDrawShader
==================
*/
void SV_HudDrawShader(int iInfo, char *name)
void SV_HudDrawShader(int iInfo, const char *name)
{
#ifndef DEDICATED
Q_strncpyz(cls.HudDrawElements[iInfo].shaderName, name, sizeof(cls.HudDrawElements[iInfo].shaderName));