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Fixed SetTime parameter (should be an int) in clientGameImport_t
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1 changed files with 2 additions and 2 deletions
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@ -32,7 +32,7 @@ extern "C"
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#endif
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#define MAGIC_UNUSED_NUMBER 7777
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#define CMD_BACKUP 64
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#define CMD_BACKUP 128
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#define CMD_MASK (CMD_BACKUP - 1)
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// allow a lot of command backups for very fast systems
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// multiple commands may be combined into a single packet, so this
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@ -269,7 +269,7 @@ typedef struct
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void (*GetGameState)( gameState_t *gamestate );
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int (*GetSnapshot)( int snapshotNumber, snapshot_t *snapshot );
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int (*GetServerStartTime)();
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void (*SetTime)(float time);
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void (*SetTime)(int time);
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void (*GetCurrentSnapshotNumber)( int *snapshotNumber, int *serverTime );
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void (*GetGlconfig)( glconfig_t *glconfig );
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