Fixed SetTime parameter (should be an int) in clientGameImport_t

This commit is contained in:
L 2023-05-03 21:20:50 +02:00
parent 59cd7d5116
commit 110e60e3dd

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@ -32,7 +32,7 @@ extern "C"
#endif
#define MAGIC_UNUSED_NUMBER 7777
#define CMD_BACKUP 64
#define CMD_BACKUP 128
#define CMD_MASK (CMD_BACKUP - 1)
// allow a lot of command backups for very fast systems
// multiple commands may be combined into a single packet, so this
@ -269,7 +269,7 @@ typedef struct
void (*GetGameState)( gameState_t *gamestate );
int (*GetSnapshot)( int snapshotNumber, snapshot_t *snapshot );
int (*GetServerStartTime)();
void (*SetTime)(float time);
void (*SetTime)(int time);
void (*GetCurrentSnapshotNumber)( int *snapshotNumber, int *serverTime );
void (*GetGlconfig)( glconfig_t *glconfig );