Use getters for max fire movement and zoom movement

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smallmodel 2024-11-25 22:12:29 +01:00
parent 4f76d7291f
commit 10b7651eff
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GPG key ID: 9F2D623CEDF08512
4 changed files with 19 additions and 3 deletions

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@ -4057,9 +4057,9 @@ void Player::ClientMove(usercmd_t *ucmd)
// Also use the weapon movement speed
//
if (!IsZoomed()) {
client->ps.speed = (float)client->ps.speed * pWeap->m_fMovementSpeed;
client->ps.speed = (float)client->ps.speed * pWeap->GetMovementSpeed();
} else {
client->ps.speed = (float)client->ps.speed * pWeap->m_fZoomMovement * pWeap->m_fMovementSpeed;
client->ps.speed = (float)client->ps.speed * pWeap->GetZoomMovement();
}
}
}