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Use getters for max fire movement and zoom movement
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4 changed files with 19 additions and 3 deletions
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@ -4057,9 +4057,9 @@ void Player::ClientMove(usercmd_t *ucmd)
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// Also use the weapon movement speed
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//
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if (!IsZoomed()) {
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client->ps.speed = (float)client->ps.speed * pWeap->m_fMovementSpeed;
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client->ps.speed = (float)client->ps.speed * pWeap->GetMovementSpeed();
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} else {
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client->ps.speed = (float)client->ps.speed * pWeap->m_fZoomMovement * pWeap->m_fMovementSpeed;
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client->ps.speed = (float)client->ps.speed * pWeap->GetZoomMovement();
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}
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}
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}
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