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Added #pragma once for cm_polylib.h
This commit is contained in:
parent
83da6f144e
commit
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3 changed files with 1273 additions and 1271 deletions
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@ -1,66 +1,68 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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||||
published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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||||
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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||||
along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// this is only used for visualization tools in cm_ debug functions
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typedef struct
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{
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int numpoints;
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vec3_t p[4]; // variable sized
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} winding_t;
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#define MAX_POINTS_ON_WINDING 64
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define SIDE_ON 2
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#define SIDE_CROSS 3
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#define CLIP_EPSILON 0.1f
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// you can define on_epsilon in the makefile as tighter
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#ifndef ON_EPSILON
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#define ON_EPSILON 0.1f
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#endif
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winding_t *AllocWinding (int points);
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vec_t WindingArea (winding_t *w);
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void WindingCenter (winding_t *w, vec3_t center);
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void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
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vec_t epsilon, winding_t **front, winding_t **back);
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winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist);
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winding_t *CopyWinding (winding_t *w);
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winding_t *ReverseWinding (winding_t *w);
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winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist);
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void CheckWinding (winding_t *w);
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void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist);
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void RemoveColinearPoints (winding_t *w);
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int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist);
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void FreeWinding (winding_t *w);
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void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs);
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void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal );
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void ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon);
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// frees the original if clipped
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void pw(winding_t *w);
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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||||
published by the Free Software Foundation; either version 2 of the License,
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||||
or (at your option) any later version.
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||||
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Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
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||||
|
||||
You should have received a copy of the GNU General Public License
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||||
along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// this is only used for visualization tools in cm_ debug functions
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#pragma once
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typedef struct
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{
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int numpoints;
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vec3_t p[4]; // variable sized
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} winding_t;
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#define MAX_POINTS_ON_WINDING 64
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define SIDE_ON 2
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#define SIDE_CROSS 3
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#define CLIP_EPSILON 0.1f
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// you can define on_epsilon in the makefile as tighter
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#ifndef ON_EPSILON
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#define ON_EPSILON 0.1f
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#endif
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winding_t *AllocWinding (int points);
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vec_t WindingArea (winding_t *w);
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void WindingCenter (winding_t *w, vec3_t center);
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void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
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vec_t epsilon, winding_t **front, winding_t **back);
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winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist);
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winding_t *CopyWinding (winding_t *w);
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winding_t *ReverseWinding (winding_t *w);
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winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist);
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void CheckWinding (winding_t *w);
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void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist);
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void RemoveColinearPoints (winding_t *w);
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int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist);
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void FreeWinding (winding_t *w);
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void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs);
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void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal );
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void ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon);
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// frees the original if clipped
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void pw(winding_t *w);
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@ -1,439 +1,438 @@
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||||
<ClInclude Include="..\..\..\code\tiki\tiki_surface.h" />
|
||||
<ClInclude Include="..\..\..\code\tiki\tiki_tag.h" />
|
||||
<ClInclude Include="..\..\..\code\tiki\tiki_utility.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\aselib.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\bspfile.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\cmdlib.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\imagelib.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\jpeg6\jchuff.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\jpeg6\jconfig.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\jpeg6\jdct.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\jpeg6\jdhuff.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\jpeg6\jerror.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\jpeg6\jinclude.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\jpeg6\jmemsys.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\jpeg6\jmorecfg.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\jpeg6\jpegint.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\jpeg6\jversion.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\jpeglib.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\l3dslib.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\mathlib.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\mutex.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\pakstuff.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\polylib.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\polyset.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\scriplib.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\str.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\surfaceflags.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\threads.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\common\trilib.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\bspconverter.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\bspentity.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\bsplight.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\bspworld.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\formatconverter.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\main.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\mapconverter.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\multimain.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\shadermanager.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\skcconverter.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\skdconverter.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\tikiconverter.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\tr_shared.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\converter\version.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\q3map\light.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\q3map\map.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\q3map\mesh.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\q3map\qbsp.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\q3map\shaders.h" />
|
||||
<ClInclude Include="..\..\..\code\tools\q3map\vis.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
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