Added #pragma once for cm_polylib.h

This commit is contained in:
Ley0k 2017-02-25 12:55:04 +01:00
parent 83da6f144e
commit 102978b13c
3 changed files with 1273 additions and 1271 deletions

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@ -1,66 +1,68 @@
/* /*
=========================================================================== ===========================================================================
Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code. This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License, published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version. or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. GNU General Public License for more details.
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
=========================================================================== ===========================================================================
*/ */
// this is only used for visualization tools in cm_ debug functions // this is only used for visualization tools in cm_ debug functions
typedef struct #pragma once
{
int numpoints; typedef struct
vec3_t p[4]; // variable sized {
} winding_t; int numpoints;
vec3_t p[4]; // variable sized
#define MAX_POINTS_ON_WINDING 64 } winding_t;
#define SIDE_FRONT 0 #define MAX_POINTS_ON_WINDING 64
#define SIDE_BACK 1
#define SIDE_ON 2 #define SIDE_FRONT 0
#define SIDE_CROSS 3 #define SIDE_BACK 1
#define SIDE_ON 2
#define CLIP_EPSILON 0.1f #define SIDE_CROSS 3
// you can define on_epsilon in the makefile as tighter #define CLIP_EPSILON 0.1f
#ifndef ON_EPSILON
#define ON_EPSILON 0.1f // you can define on_epsilon in the makefile as tighter
#endif #ifndef ON_EPSILON
#define ON_EPSILON 0.1f
winding_t *AllocWinding (int points); #endif
vec_t WindingArea (winding_t *w);
void WindingCenter (winding_t *w, vec3_t center); winding_t *AllocWinding (int points);
void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, vec_t WindingArea (winding_t *w);
vec_t epsilon, winding_t **front, winding_t **back); void WindingCenter (winding_t *w, vec3_t center);
winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist); void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
winding_t *CopyWinding (winding_t *w); vec_t epsilon, winding_t **front, winding_t **back);
winding_t *ReverseWinding (winding_t *w); winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist);
winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist); winding_t *CopyWinding (winding_t *w);
void CheckWinding (winding_t *w); winding_t *ReverseWinding (winding_t *w);
void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist); winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist);
void RemoveColinearPoints (winding_t *w); void CheckWinding (winding_t *w);
int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist); void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist);
void FreeWinding (winding_t *w); void RemoveColinearPoints (winding_t *w);
void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs); int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist);
void FreeWinding (winding_t *w);
void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ); void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs);
void ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon); void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal );
// frees the original if clipped
void ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon);
void pw(winding_t *w); // frees the original if clipped
void pw(winding_t *w);

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