diff --git a/code/fgame/actor_machinegunner.cpp b/code/fgame/actor_machinegunner.cpp index 5f42bcb6..f79690f3 100644 --- a/code/fgame/actor_machinegunner.cpp +++ b/code/fgame/actor_machinegunner.cpp @@ -145,31 +145,31 @@ void Actor::ThinkHoldGun_TurretGun(void) if (m_State == ACTOR_STATE_MACHINE_GUNNER_RELOADING) { m_fCrouchWeight = 0; - temp = (origin[2] + 71.6f - m_pTurret->origin[2]) / 39.f; + temp = (origin[2] + 71.6f - m_pTurret->origin[2]) / 39.0f; if (temp >= -1.0 && temp <= 1.0) { m_pTurret->angles[0] = RAD2DEG(atan(temp / sqrt(temp * -temp + 1))); m_pTurret->setAngles(m_pTurret->angles); } } else { m_fCrouchWeight = machine_gunner_hands_up_stand / 17.1f; - if (m_fCrouchWeight < -1.0) { - m_fCrouchWeight = -1.0; + if (m_fCrouchWeight < -1.0f) { + m_fCrouchWeight = -1.0f; } } - VectorScale2D(orientation[0], -(m_fCrouchWeight * -9.3f + 23.4f), offset); + VectorScale2D(orientation[0], -(23.4 - m_fCrouchWeight * 9.3), offset); VectorAdd2D(newOrigin, offset, newOrigin); - VectorScale2D(orientation[1], m_fCrouchWeight * 2.6f + 10.3f, offset); + VectorScale2D(orientation[1], 10.3 + m_fCrouchWeight * 2.6, offset); VectorAdd2D(newOrigin, offset, newOrigin); } else { - m_fCrouchWeight = machine_gunner_hands_up_stand / (heightDiff - 38.7f); + m_fCrouchWeight = machine_gunner_hands_up_stand / (heightDiff - 38.7); if (m_fCrouchWeight > 1.0) { m_fCrouchWeight = 1.0; } - VectorScale2D(orientation[0], -(m_fCrouchWeight * -3.f + 23.4f), offset); + VectorScale2D(orientation[0], -(23.4 - m_fCrouchWeight * 3.0), offset); VectorAdd2D(newOrigin, offset, newOrigin); - VectorScale2D(orientation[1], m_fCrouchWeight * -1.6f + 10.3f, offset); + VectorScale2D(orientation[1], 10.3 - m_fCrouchWeight * 1.6, offset); VectorAdd2D(newOrigin, offset, newOrigin); } @@ -182,11 +182,11 @@ void Actor::ThinkHoldGun_TurretGun(void) UpdateAimMotion(); UpdateAnim(); - newOrigin[2] += 18; + newOrigin[2] = origin[2] + 18.0; end[0] = newOrigin[0]; end[1] = newOrigin[1]; - end[2] = newOrigin[2] - 94; + end[2] = origin[2] - 94.0; trace = G_Trace(newOrigin, MINS, MAXS, end, this, MASK_PATHSOLID, qfalse, "Actor::ThinkHoldGun_TurretGun"); if (trace.fraction != 1.0 && !trace.startsolid && !trace.allsolid && trace.ent) {