Added VSS vars initialization

This commit is contained in:
L 2023-05-01 17:08:24 +02:00
parent 533356be0f
commit 0a5ca66a64

View file

@ -80,7 +80,23 @@ void ClientGameCommandManager::InitializeVSSSources()
void ClientGameCommandManager::InitializeVSSCvars()
{
// FIXME: unimplemented
vss_draw = cgi.Cvar_Get("vss_draw", "0", CVAR_ARCHIVE);
vss_physics_fps = cgi.Cvar_Get("vss_physics_fps", "8", 0);
vss_repulsion_fps = cgi.Cvar_Get("vss_repulsion_fps", "4", 0);
vss_maxcount = cgi.Cvar_Get("vss_maxcount", "22", CVAR_ARCHIVE);
vss_color = cgi.Cvar_Get("vss_color", "1", 0);
vss_showsources = cgi.Cvar_Get("vss_showsources", "1", 0);
vss_wind_x = cgi.Cvar_Get("vss_wind_x", "8", 0);
vss_wind_y = cgi.Cvar_Get("vss_wind_y", "4", 0);
vss_wind_z = cgi.Cvar_Get("vss_wind_z", "2", 0);
vss_wind_strength = cgi.Cvar_Get("vss_wind_strength", "8", 0);
vss_movement_dampen = cgi.Cvar_Get("vss_movement_dampen", "4", 0);
vss_maxvisible = cgi.Cvar_Get("vss_maxvisible", "1024", 33);
vss_gridsize = cgi.Cvar_Get("vss_gridsize", "12", 0);
vss_default_r = cgi.Cvar_Get("vss_default_r", "0.5", 0);
vss_default_g = cgi.Cvar_Get("vss_default_g", "0.45", 0);
vss_default_b = cgi.Cvar_Get("vss_default_b", "0.4", 0);
vss_lighting_fps = cgi.Cvar_Get("vss_lighting_fps", "15", 0);
}
void CG_AddVSSSources()