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code/uilib/uilabel.cpp
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253
code/uilib/uilabel.cpp
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "ui_local.h"
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#include <localization.h>
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Event EV_UILabel_LinkString
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(
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"linkstring",
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EV_DEFAULT,
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"is",
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"value string",
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"Creates a link from the specified value to a string. "
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"Use this if you want the label to display a string different from the value of the cvar"
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);
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Event EV_UILabel_LinkCvarToShader
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(
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"linkcvartoshader",
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EV_DEFAULT,
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NULL,
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NULL,
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"Links the label's cvar to its shader"
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);
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CLASS_DECLARATION( UIWidget, UILabel, NULL )
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{
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{ &W_MouseEntered, &UILabel::MouseEntered },
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{ &W_MouseExited, &UILabel::MouseExited },
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{ &EV_UILabel_LinkString, &UILabel::LinkString },
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{ &EV_UILabel_LinkCvarToShader, &UILabel::SetLinkCvarToShader },
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{ &EV_Layout_Shader, &UILabel::LabelLayoutShader },
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{ &EV_Layout_TileShader, &UILabel::LabelLayoutTileShader },
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{ NULL, NULL }
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};
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UILabel::UILabel()
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{
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AllowActivate( false );
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m_bLinkCvarToShader = false;
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}
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void UILabel::MouseEntered
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(
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Event *ev
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)
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{
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SetHovermaterialActive( true );
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}
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void UILabel::MouseExited
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(
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Event *ev
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)
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{
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SetHovermaterialActive( false );
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SetPressedmaterialActive( false );
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}
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void UILabel::LinkString
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(
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Event *ev
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)
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{
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linkstring *ls;
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str value;
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str string;
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value = ev->GetString( 1 );
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string = ev->GetString( 2 );
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ls = new linkstring( value, string );
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m_linkstrings.AddObject( ls );
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}
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int UILabel::FindLinkString
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(
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str val
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)
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{
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int i;
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for( i = 1; i <= m_linkstrings.NumObjects(); i++ )
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{
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if( val == m_linkstrings.ObjectAt( i )->value )
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return i;
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}
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return 0;
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}
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void UILabel::LabelLayoutShader
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(
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Event *ev
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)
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{
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m_sCurrentShaderName = ev->GetString( 1 );
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setMaterial( uWinMan.RegisterShader( m_sCurrentShaderName ) );
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m_flags &= ~WF_TILESHADER;
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}
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void UILabel::LabelLayoutTileShader
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(
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Event *ev
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)
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{
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m_sCurrentShaderName = ev->GetString( 1 );
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setMaterial( uWinMan.RegisterShader( m_sCurrentShaderName ) );
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m_flags |= WF_TILESHADER;
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}
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void UILabel::SetLinkCvarToShader
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(
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Event *ev
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)
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{
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m_bLinkCvarToShader = true;
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}
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void UILabel::SetLabel
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(
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str lab
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)
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{
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label = lab;
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}
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void UILabel::Draw
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(
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void
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)
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{
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const char *string;
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str val;
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if( m_cvarname.length() )
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{
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string = uii.Cvar_GetString( m_cvarname, "" );
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if( m_linkstrings.NumObjects() )
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{
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cvar_t *cvar = UI_FindCvar( m_cvarname );
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if( cvar )
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{
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int ret;
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if( cvar->latchedString )
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val = cvar->latchedString;
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else
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val = cvar->string;
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ret = FindLinkString( val );
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if( ret )
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{
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string = m_linkstrings.ObjectAt( ret )->value;
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}
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}
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}
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if( m_bLinkCvarToShader )
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{
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if( str::icmp( m_sCurrentShaderName, string ) )
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{
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m_sCurrentShaderName = string;
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setMaterial( uWinMan.RegisterShader( m_sCurrentShaderName ) );
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m_material->ReregisterMaterial();
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if( !m_material->GetMaterial() )
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{
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setMaterial( NULL );
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}
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}
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if( label.length() )
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{
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string = label;
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}
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else if( m_title.length() )
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{
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string = m_title;
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}
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else
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{
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string = "";
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}
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}
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}
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else
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{
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if( label.length() )
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{
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string = label;
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}
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else if( m_title.length() )
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{
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string = m_title;
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}
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else
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{
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string = "";
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}
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}
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if( *string )
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{
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float nr, ng, nb;
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nr = m_foreground_color.r;
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ng = m_foreground_color.g;
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nb = m_foreground_color.b;
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m_font->setColor( UColor( nr, ng, nb, m_foreground_color.a * m_local_alpha ) );
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// print the text
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m_font->PrintJustified( getClientFrame(),
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m_iFontAlignmentHorizontal,
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m_iFontAlignmentVertical,
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Sys_LV_CL_ConvertString( string ),
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m_bVirtual ? m_vVirtualScale : NULL );
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}
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}
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